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Page 1: The Race – Rally Cross Challenge
Page 2: Rally Driver – Ranarama
Page 3: Rasputin – The Real Stunt Experts
Page 4: Rebel Planet – Relentless
Page 5: Relief Action – Return to Eden
Page 6: Return to Oz – Rick Dangerous II
Page 7: Ricochet (Blaby Computer Games) – Road Runner and Wile E. Coyote
Page 8: Robbbot – RoboCop 2
Page 9: Robotron: 6128 – The Rocky Horror Show
Page 10: Rodland – Roland in Time
Page 11: Roland on the Ropes – Rugby Boss
Page 12: RUN"CPC – Rygar
Screenshot of Roland on the Ropes

Roland on the Ropes

(Amsoft, 1984)

An intrepid adventurer named Roland – or Fred if you’re playing the original Spanish release of this game – is exploring some dungeons in Egypt, and he has to acquire as much treasure as he can, head towards the top of the dungeon, find the exit, and escape. On the first level, your main enemies are ghosts and rats, but later on, you’ll encounter mummies and bats, and if you somehow manage to reach the fourth level, skeletons. However, there is no map available to you, so you may well find a lot of dead ends. It’s one of the earliest games for the CPC, but it is fondly remembered by many people, mainly because it was included with many CPC464 machines in the United Kingdom, and it was one of the few good games that you received with it! To this day, it still retains all of its simplistic charm, although it’s a bit difficult.

See also: Roland Ahoy!, Roland Goes Digging, Roland Goes Square Bashing, Roland in Space, Roland in the Caves, Roland in Time, Roland on the Run.

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Screenshot of Roland on the Run

Roland on the Run

(Amsoft, 1984)

Reviewed by John Beckett

Roland is one of gaming’s oldest mascots and yet has never achieved the levels of fame of other veteran mascots such as Pac-Man or Frogger. Why? Well, games like this can’t have helped his cause! In my opinion, the worst of all the Roland games, this one-screen affair works a bit like Frogger in reverse, in that you have to jump from a train at the top of the screen on to the back of two lanes of passing trucks, before jumping into your hideout at the bottom. And the game’s about as interesting as that concept sounds. Somehow losing any of the magic that Frogger had, it’s unbelievably boring, and has sound effects that make white noise sound like a beautiful melody. All I can say in its favour is that its one screen is very colourful.

See also: Roland Ahoy!, Roland Goes Digging, Roland Goes Square Bashing, Roland in Space, Roland in the Caves, Roland in Time, Roland on the Ropes.

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Screenshot of Rollaround

Rollaround

(Mastertronic, 1988)

An entertaining little game where you control a ball and have to wipe markers off coloured tiles by rolling over them. Of course, there are various nasties to impede your progress, and chasms will have to be crossed to reach some otherwise inaccessible parts on each level. Then there are some markers that will only appear if you touch a square with a special symbol on it... and don’t wipe too many markers of the same colour! The graphics are very colourful indeed and suit the game perfectly, and while it’s maddeningly frustrating to start with, it quickly becomes addictive, and you have a generous supply of lives as well.

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Screenshot of Rolling Thunder

Rolling Thunder

(US Gold, 1988)

Reviewed by John Beckett

Rolling Thunder has you playing secret agent extraordinaire Agent Albatross, who must infiltrate a secret gang of masked bad guys and put them out of business. The first level sees you doing this by walking from left to right, jumping from the bottom of the screen to the walkway in the middle, shooting an endless stream of baddies, and hiding in doors to replenish your bullets and escape from the endless torrent of bad guys. You’ll also find that – should you get that far – the second and third levels (and no doubt beyond) are almost identical to the first one. The graphics are good and fluid – Albatross moves quite realistically – and the sound effects are serviceable. It’s just that the game is so repetitive and boring that you’ll soon be turning it off.

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Screenshot of Room Ten

Room Ten

(CRL, 1986)

The Galcorp Leisure Corporation has devised many games which can be played on low-gravity moons and asteroids. One of these games is glyding, in which two players bounce a ball around a court using a bat. If a player manages to aim the ball so that it hits the wall behind the other player, he scores five points. The first player to score 35 points wins the game. In fact, glyding is nothing more than a 3D version of one of the very first computer games, Pong – and it’s actually rather good, although I recommend that you change the default speed setting to something faster, as the game will otherwise be rather boring. You can also change the computer’s skill level if you’re playing against it, but the game is a lot more fun if you play against a human opponent.

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Screenshot of Roy of the Rovers

Roy of the Rovers

(Gremlin Graphics, 1988)

Reviewed by CPC4eva

Quite an unusual football game, this one, as it is split into two sections – an adventure-style game and an arcade 5-a-side soccer match. As Roy Race, you must rescue the other members of your football team, Melchester Rovers, who have all been kidnapped. You scamper around the town to find as many members of your team as you can before the 7:30pm kick-off of a vital fundraising match; the number of team members you find is how many you will play with in the match. You can play both sections or just the football match. I found the football match to be ridiculously hard as the player selection is rather frustrating. On a funny note, I think it’s the only CPC football game with no throw-ins, as the ball bounces off when it should be a throw-in! Graphically it’s nothing special, and the actual gameplay is quite poor as well.

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Screenshot of R-Type (Easter Egg)

R-Type

(Easter Egg, 2012)

Reviewed by Missas

Easter Egg writes its letters with gold on the CPC scene, delivering this outstanding remake of one of the most legendary shoot-’em-ups of the 1980s. The game is not just an enhancement of the previous Spectrum port, but a brand new game. The game starts with a fantastic cinematographic introduction along with an atmospheric tune. The graphics are fantastic, with precise colour selection, excellent sprite design and effects, while the scrolling is very good. Everything moves smoothly and fast. There are plenty of sound effects and the music changes from level to level. The gameplay is fast-paced and the game is challenging. Collision detection has also improved. The grab factor is very high. Overall, a state of the art CPC experience.

See also: R-Type (Electric Dreams).

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Screenshot of R-Type (Electric Dreams)

R-Type

(Electric Dreams, 1988)

Reviewed by Chris Lennard

Lead mankind’s fight against the evil Bydo Empire in this conversion of the greatest side-scrolling shoot-’em-up of all time from Irem Corporation. Fly the elite R-9 fighter destroying all manner of weird alien creatures using the variety of power-ups available at your disposal, including the all-important special weapon – The Force. Often imitated, R-Type redefined the genre when it was released with its faultless gameplay. Sadly, this is probably the worst conversion of all, as the graphics are clearly ported from the Spectrum and there’s no sound to speak of.

See also: R-Type (Easter Egg).

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Screenshot of Ruff and Reddy

Ruff and Reddy

(Hi-Tec Software, 1990)

Ruff and Reddy have landed on another planet which is inhabited by small beings called Lilli-Punies. They are holding Reddy captive and have ordered Ruff to find some missing Lilli-Punies before the pair are allowed to leave the planet. As Ruff, you have to rescue all the Lilli-Punies on each level. It’s a simple platform game with the usual mix of monsters to avoid. Unfortunately you can’t kill any of them, which makes the game frustratingly difficult to play. Some of the Lilli-Punies are in awkward places, and it’s seemingly impossible to reach them without being hit by a monster and losing one of your three lives. The graphics are nice and colourful, but the difficulty of the game lets it down.

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Screenshot of Rugby Boss

Rugby Boss

(Alternative Software, 1989)

Can you manage a Division 2 rugby team and take it to the top of Division 1? This management simulation sees you assuming responsibility of a team picked at random from the twenty available, which seems rather unfair to me; why should I not be allowed to choose which team I want to manage? The game itself doesn’t have a lot of options – all the players have just one skill number associated with them, and can play in any position – although some people (including myself) may think that this is not a bad thing. The match highlights progress at a reasonable pace, and you must be careful with your finances; you can’t get a loan, so if you run out of cash, you’re sacked. It’s text only as well, but that doesn’t bother me too much, and speaking as someone who doesn’t like rugby at all, I don’t think this game is too bad.

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