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Page 1: Pacific – Panic Dizzy
Page 2: Panzadrome – Les Passagers du Vent
Page 3: Les Passagers du Vent 2 – Pépé Béquilles
Page 4: The Pepsi Challenge Mad Mix Game – Phantomas Saga: Infinity
Page 5: Phantomas Tales #1: Marsport – Pinball Magic
Page 6: Pinball Power – Pit-Fighter
Page 7: Pix – Plotting
Page 8: Pneumatic Hammers – Postman Pat
Page 9: Postman Pat 2 – Predator 2
Page 10: Prehistorik – Profanation 2: Escape from Abu Simbel
Page 11: Professional BMX Simulator – Pro Tennis Tour
Page 12: Psi-5 Trading Company – Pulsator
Page 13: Pulsoid – Pyra Mydya
Page 14: Python – Python Pete
Screenshot of Phantomas Tales #1: Marsport

Phantomas Tales #1: Marsport

(The Mojon Twins, 2009)

Reviewed by Missas

Phantomas returns in a new arcade adventure game. This time his quest will be much more dangerous; it is a much bigger game than the first one. The graphics are more colourful compared to Phantomas Saga: Infinity and overall, they are very nice and detailed. The loading screen is wonderful. The sound is also improved, both in terms of effects and in-game music. However, the greatest improvement is in the controls. Phantomas now jumps with accuracy. This boosts the gameplay and grab factor, since inaccurate jumping was the major drawback of the first game. As a whole, this is a game worth exploring and completing. It would be very nice if Phantomas’ adventures continue on the CPC!

See also: Phantomas Saga: Infinity.

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Screenshot of Phantomas 2.0

Phantomas 2.0

(Pakete Soft, 2019)

The android Phantomas is on a mission to destroy Count Dracula and rid the land of his malign influence. You must explore his castle and find the three items – a cross, a stake and a hammer – that must be used in order to slay him. You will also need to open six windows within the castle, to let sunlight enter and weaken the Count. Various other objects can also be collected, which will ultimately enable you to gain access to other areas of the castle. This is a remake of the Dinamic game Phantomas 2, which Code Masters also published as Vampire, and it’s a worthy effort. It features music (which was lacking in the original game), much better and more colourful graphics, and a slightly different control method that makes jumping more intuitive. One thing that hasn’t changed is that it’s still just as difficult to complete as the original game!

See also: Vampire.

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Screenshot of Phantom Club

Phantom Club

(Ocean, 1988)

The Phantom Club’s members are all superheroes – but they weren’t super enough to resist the evil influence of their overlord Zarg. Plutus is the sole remaining good member, and you play him in this game as he tries to defeat Zarg and his minions. Starting at the rank of Zelator, Plutus must explore the Phantom Club building, which consists of more than 550 rooms. To move up a rank, you must complete the mission associated with it – but to do that, you must find the right movie screen and collect 40,000 points, which is achieved by shooting globes, or psychic balls as they’re also known. The action is viewed from an isometric viewpoint, although many of the colour schemes are horrendous. The balls are difficult to find, and there are so many rooms that the game quickly becomes rather boring.

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Screenshot of Pharaon

Pharaon

(French)

(Loriciels, 1987)

You are an eminent professor of archaeology at Washington University who has just discovered the secret of Acktheon, an ancient Egyptian god. You travel to Cairo in order to retrieve the formula for antimatter. However, a Bulgarian colleague, Yvan Skival, is also searching for the formula and is extremely determined to find it before you do... This is a French text adventure containing many rather nice digitised pictures. Commands can either be entered using the keyboard or selecting an icon with the cursor keys. There are also a couple of arcade-based sub-games that you can play, which adds a little variety to the game. Overall, it’s fairly good and not too difficult, although a lot of the objects that you can use are hard to spot in the pictures, and being killed randomly by Yvan is annoying.

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Screenshot of Phileas Fogg’s Balloon Battles

Phileas Fogg’s Balloon Battles

(Zeppelin Games, 1991)

Phileas Fogg has volunteered to undertake a dangerous mission and enter a battlefield in his hot air balloon. While flying above the battlefield, you must drop bombs on the cannons, shacks and towns. However, your supply of bombs is limited, as is your supply of hydrogen gas and sandbags which are used to control the balloon’s height – but if you can find a shack belonging to the allies, you can replenish your supplies. The main problem with this game is that your control of the balloon is severely limited; you have to let the balloon go in the direction the wind is blowing. There is also little variety in the scenery and the gameplay. Both of these flaws make the game quite dull and not something you’ll play for very long.

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Screenshot of PHM Pegasus

PHM Pegasus

(Electronic Arts, 1988)

Reviewed by Robert Small

There’s such a wide variety of games on the CPC that allow you to control all sorts of military hardware. This game is original because you get to command a hydrofoil for the most part. Like a lot of other games available at the time, it’s more of an arcade game masquerading as an all-out simulation. It’s a good thing because when you actually get down to playing it, the game is accessible. There are eight missions, including training, and the missions themselves offer the odd bit of variety. Sometimes there’s a bit of waiting around for things to get started, but the ability to speed up time is useful for the impatient players among us. The graphics are in Mode 0 and move fairly nicely with clear instruments, and they are accompanied by OK sound effects. If you’re looking for something different to command from your usual tanks, planes, etc., then this is recommended.

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Screenshot of Phoenix

Phoenix

(Norbert Kehrer, 2016)

The arcade game from 1980 is recreated fairly faithfully on the CPC. The first two levels play very similarly to Galaxian; you must destroy a wave of spaceships which fire missiles and divebomb towards you. In the third and fourth levels, you must blast a wave of fast-moving alien birds. The fifth and final level is a battle with a huge alien mothership, where you must fire at the underside of the ship and attempt to penetrate the cockpit in order to destroy the entire ship. Phoenix was one of the first games to introduce a ‘boss’ to be defeated, and this is a good conversion. Although there is no music or background graphics, it’s enjoyable to play and a good choice if you’re looking for a quick blast, and there is also the option to play with either Mode 0 graphics (colourful but blocky) or Mode 1 graphics (less colourful but more authentic).

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Screenshot of Pick’n Pile

Pick’n Pile

(Ubi Soft, 1990)

Pick balls of the same colour and pile them on top of each other to blow them up! You have to remove all of the balls on each level within the time limit. Extra points can be gained by using the multipliers and points blocks, and you get enough in one go, you’ll get a gem, and once you’ve built up a bit of a collection, you’ll get a huge bonus. Watch out for the monsters, though, who will eat away at your time limit if they touch the floor! It’s easy on the first few levels, but later on, it becomes pretty difficult. With excellent graphics and a bouncy theme tune, this game is one of my favourites.

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Screenshot of Pinball Dreams

Pinball Dreams

(BG Games, 2019)

Reviewed by Missas

BG Games rewrites the history of 8-bit hardware power by unleashing this extraordinary, astonishing pinball game. Beginning with the graphics, they are really close to the Amiga version. The colours are bright, the resolution is at its best, and the tables are inspiringly drawn. The physics of the ball motion is excellent, while the frame rate is very high. The animation is excellent too. The sound is really cool with effects and music when the action gets heated! The gameplay is nothing less than perfect; it is like being in front of an actual pinball machine. The grab factor is simply addictive! Overall, a blast from the BG Games team who kept their promise to show us the strength of the CPC!

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Screenshot of Pinball Magic

Screenshot taken from cartridge version of game

Pinball Magic

(Loriciel, 1990)

Pinball seems to be more a matter of luck than skill for me, and the same is true of this game. There are twelve tables, and to complete a table, you must light up all the letters and then aim the ball at the exit hole. It’s a pretty good simulation; the ball whizzes and zooms almost too fast for you to follow it! Unfortunately, the normal CPC version, while possessing some very detailed and well drawn graphics, is much too difficult for me; although the first screen is easy enough, the second screen is ridiculously tough to complete. The cartridge version has musical effects, is much more colourful and makes use of the Plus’ extra facilities, and it’s a bit easier than the normal CPC version as well. Not surprisingly, I think the cartridge version is the better one.

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