Page 1: Pacific – Panza Kick Boxing
Page 2: Paperboy – Passing Shot
Page 3: Pasteman Pat – Perico Delgado Maillot Amarillo
Page 4: Periscope Up – Phantomas 2.0
Page 5: Phantom Club – Ping Pong
Page 6: Pingu Soccer – Planet of Death
Page 7: Plasmatron – Pogostick Olympics
Page 8: Poli Díaz: El Potro de Vallecas – Potato Rescue
Page 9: Potsworth and Co. – A Prelude to Chaos
Page 10: Prince Dastan: Sokoban Within – Pro Golf Simulator
Page 11: Prohibition – Psycho Hopper
Page 12: Psycho Pigs UXB – Punk Star
Page 13: Purple Saturn Day – Python Pete
Screenshot of Prohibition


(Infogrames, 1987)

New York is being overrun by gangsters, and the police have hired you to kill them all. The gangsters pop out from windows, rooftops, doors and manholes, and you are given just a few seconds to shoot them before they shoot you and erase one of your three lives. You can run for cover at any time, but sooner or later, you will no longer be allowed to do this. Another problem is finding where the next gangster is hiding! As the game progresses, the time limit becomes shorter and more bullets are needed to kill each gangster. The graphics are very detailed and the colour scheme reflects the mood well, and so does the music. The 128K version has extra graphics and music, and a larger screen size and a bonus shoot-out section. It’s a fairly good shoot-’em-up, although it will eventually become repetitive.

More information on CPCSOFTS


Screenshot of Project Future

Project Future

(Gremlin Graphics, 1985)

Reviewed by Pug

This is your first mission as a Space Cadet, on board the fearful SS Future. Your aim is to activate the ship’s self-destruct system before it hits Earth. To achieve your mission you must find all eight parts of the destruct code that are hidden deep inside the ship. This game is a flip-screen maze full of limited power-ups and patrol droids that soon regenerate once you’ve shot them. Some colourful graphics and a few chirpy sound effects encourage you to explore the ship, but the game does become a little frustrating.

More information on CPCSOFTS


Screenshot of Pro Mountain Bike Simulator

Pro Mountain Bike Simulator

(Alternative Software, 1989)

Reviewed by Richard Lamond

One or two players can take part in this challenging mountain bike racer. Never mind having to avoid the boulders and pitfalls on the courses, your first real obstacle will be getting to grips with a clunky set of controls. Once you work out how to move through the gears you’ll start to make some progress, but it’s still a long, uphill battle to get to grips with the game, as there’s no way to control the trajectory of your bike when you make leaps from ramps; you will crash and crash often! The graphics are blocky and undefined but clear enough for you to see what you’re doing. One gripe, though, is the flick-screen scrolling that makes careering into the occasional unseen object at the edge of a screen both unavoidable and frustrating. The game has a decent title tune and overall, it’s a fun distraction that rewards perseverance.

More information on CPCSOFTS


Screenshot of Pro Skateboard Simulator

Pro Skateboard Simulator

(Code Masters, 1989)

Skate your way around lots of courses, trying to reach the finishing line before your time runs out. There are two types of game here; the first sees you collecting flags and is viewed from an isometric perspective, while the second is a slalom course in which you move left and right to steer yourself between the flagpoles. In either case, if you run out of time or don’t pass through enough flagpoles, you lose a life. It sounds OK, but the game is mediocre. The graphics are nothing special and lack colour, and there is no music and very few sound effects, so you effectively play the game in silence. It’s a bit difficult as well.

More information on CPCSOFTS


Screenshot of Protector


(Mastertronic, 1989)

If you want to see a really boring two-player game, then look no further than this lame excuse for a game. Both players control a helicopter each, searching the (very small) landscape for the three parts of a missile which have to be transported back to base one at a time. When you’ve done that, you must take the missile to the other player’s base and drop it there to win the game. You can stop the other player by firing at him, but it makes very little difference, since you’ll run out of ammunition before you destroy him. The game is rubbish when you’re playing with a friend, and beating the computer seems impossible to me.

More information on CPCSOFTS


Screenshot of Pro Tennis Simulator

Pro Tennis Simulator

(Code Masters, 1989)

This is a fairly simple tennis game which is quite tricky to get the hang of. There are relatively few options – the only changes you can make being the ability of your computer opponent, and the length of the match. Your opponent’s ability determines the surface that the game is to be played on – clay for novice opponents, grass for medium opponents, and concrete for expert opponents. The action is fast, but the controls are a little awkward, particularly if you’re using the keyboard, and even the novice opponent is too difficult to beat – or maybe I haven’t had enough practice. The graphics and sound are both of a high standard, but I didn’t find playing against the computer to be much fun.

More information on CPCSOFTS


Screenshot of Pro Tennis Tour

Screenshot taken from cartridge version of game

Pro Tennis Tour

(Ubi Soft, 1990)

Of all the tennis games that have been released for the CPC, this one (known as Great Courts in France) has to be one of the smoothest and fastest. You start as the bottom-ranked player from a list of 17, and only by playing in tournaments such as the Australian, French and US Open, and of course Wimbledon, can you improve your ranking and become the number one player. The action is very fast indeed, so I reckon it’s one of the most realistic tennis simulations on the CPC as well! However, the game is very playable; all you need to do to return the ball is to position yourself appropriately and press the fire button, and serving is no problem either. The graphics are very good, and they’re even better in the cartridge version, which looks and feels almost like a different game.

More information on CPCSOFTS


Screenshot of Psyborg


(Loriciel, 1992)

An alien race is threatening to take over a system of 38 planets, and naturally, you’ve got to stop them. This isn’t a shoot-’em-up, though; instead, it’s a time trial where you race at full throttle along 38 tunnels or vortices, one for each planet. The tunnels consist of tiles, and you must ensure that you stay on the tiles, or you will damage your spaceship and eventually crash. Some of the tiles affect your spaceship by jumping it over gaps, or teleporting you further along the tunnel – or further back if you’re not careful. There are also restart points to make things easier. In fact, the game is much too easy; I completed it on my first go. It’s still worth playing, though; I’ve never seen such a blindingly fast game on the CPC with 3D graphics.

More information on CPCSOFTS


Screenshot of Psycho City

Psycho City

(Players, 1989)

The city is overrun with muggers and gun-toting criminals, and you’re determined to clean the streets and get rid of them. You’ll need to obtain a gun to fend off the criminals – but the bins are booby-trapped and will explode if they hit something when you push them! Lying around the city, and in some of these bins, are sacks of money and briefcases containing drugs, which you need to return to the bank in order to claim a reward and score points. You must also find where Mr. Big is hiding and kill him. The graphics are bright and colourful, although they don’t fit at all well with what is supposed to be a violent city, and the sound effects are very limited indeed. The biggest problem is that your character shuffles about at a snail’s pace, which makes exploring the city extremely dull and tedious.

More information on CPCSOFTS


Screenshot of Psycho Hopper

Psycho Hopper

(Mastertronic, 1989)

You have entered the World of Dreams, and are bouncing on a space hopper (remember them?) shooting bats and dwarves and collecting four pieces of a skull on each level. Well, dreams are nearly always completely detached from reality, aren’t they? Controlling your space hopper isn’t easy; you’ll need to bounce a lot in order to increase your height so that you can reach other platforms, but you can’t bounce on the spot, so you have to move left and right instead and try your best to avoid the energy-sapping monsters. Frankly, the inability to bounce on the spot makes this game quite frustrating to play, and excellent graphics and music can’t make up for this.

More information on CPCSOFTS


Back to top