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Page 1: Nakamoto - Le Nécromancien
Page 2: NEIL Android - Nigel Mansell's World Championship
Page 3: Night Booster - Ninja Commando
Page 4: Ninja Hamster - Nonamed
Page 5: Nonterraqueous - Number 1
Screenshot of Nonterraqueous

Nonterraqueous

(Mastertronic, 1985)

That's a difficult word to spell (it means 'neither of the earth nor the sea'), and the game is even more so. The citizens of the planet Nonterraqueous have sent a robotic seeker to destroy a computer which is currently in control. Getting started requires you to convert your seeker into something that can shoot lasers, and you also have to blow up a barrier with a bomb to enter the main complex. However, if you touch any of the photon thrusters, you die instantly – and since they're usually tricky to avoid, this ruins the game. The maze is also far too big; I think there are over 500 locations!

See also: Into Oblivion, Soul of a Robot.

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Screenshot of North and South

North and South

(Appeared on an Amstrad Action covertape)

(Infogrames, 1991)

If you're French, you may know of a cartoon called Les Tuniques Bleues. This game is based on the cartoon and it re-enacts the American Civil War. You can start from any year from 1861 to 1864, and this affects the amount of units and territory you own. The aim is to gain as much territory as possible and to wipe out all the enemy units by going into battle with them, where you and the enemy fight it out with cannons, infantry and horsemen! The graphics are nothing short of excellent and there's a great introduction sequence with an amazingly catchy tune. The fort and train attack sequences are a bit slow, but it doesn't stop the rest of the game being fun, especially with a friend.

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Screenshot of North Star

North Star

(Gremlin Graphics, 1988)

The North Star project involved building a gigantic food factory, orbiting above Earth and feeding its population. However, just as the project was nearly complete, aliens took over the factory – typical, huh? You have seen sent to the factory to kill the aliens and restore the life support systems. The action takes place over nine horizontally scrolling levels, each filled with platforms and aliens. It's standard fare, really, and the levels are rather short, but the aliens are just too hard to avoid, and the merest contact with any of them costs you one of your four lives. The graphics and music are spectacular, but the difficulty level severely mars what could have been a rather good game.

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Screenshot of Nosferatu the Vampyre

Nosferatu the Vampyre

(Piranha, 1986)

The evil vampire Nosferatu is planning to buy a house in the German town of Wismar, and he must be stopped! This adventure game is based on the 1979 film of the same name and is divided into two parts. In the first part, the estate agent Jonathan Harker must explore Nosferatu's castle and escape from it, preferably with the deeds to the house. In the second part, you can control three characters – Jonathan, his wife Lucy, and her brother-in-law van Helsing – and Lucy must attempt to lure Nosferatu to her house and keep him there until dawn. The game uses isometric graphics which are well drawn, although many of the colour schemes used are horrible. There is a fairly wide variety of locations to explore and objects to manipulate, although it's best played with the music turned off, as it will quickly become very irritating!

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Screenshot of Nuclear Heist

Nuclear Heist

(Players, 1986)

Earth has been reduced to a barren wasteland, and humans now live in underground cities that are powered by uranium. However, aliens from the planet Taroid have learnt about this and have come to invade Earth in order to steal the uranium. This game is a very simple shoot-'em-up where the aliens move from right to left across the screen, and you must shoot them with your helicopter before any of them reach the left of the screen and hit the barrier. Shoot enough aliens and you enter hyperwarp, where you must dodge the flying debris for a short while. The graphics and sound are very rudimentary indeed, and after a few goes, you'll want to play something else.

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Screenshot of Number 1

Number 1

(Appeared on an Amstrad Action covertape)

(Amstrad Action/Ocean, 1986)

Reviewed by Chris Lennard

An original, if not slightly weird, game in which are a rollerblader who must collect a certain quota of jewels as you traverse the passing scenery in order to get to the next level, while taking care to avoid any passing obstacles and enemies out to harm you. Set out from the same perspective as Space Harrier and Eliminator, it can be quite hard at times as everything is generated randomly, so a fair amount of luck and skill is required – particularly in the later stages when the game is running faster and there are ever more objects on the screen. The music is quite irritating and the graphics are also somewhat limited.

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