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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Macadam Bumper – Mag Max
Page 2: Le Maître des Âmes – Mansion Kali
Page 3: Maracaïbo – MASK
Page 4: MASK II – Max Headroom
Page 5: Maze Adventure – Megaphoenix
Page 6: Megawar – Metropolis (The Power House)
Page 7: Metrópolis (Topo Soft) – MicroProse Soccer
Page 8: Micro Sapiens – 1000 Bornes
Page 9: Le Millionnaire – Mission Jupiter
Page 10: Mission Omega – Mobileman
Page 11: Mokowe – Moon Buggy
Page 12: Moon Cresta – Moto Cross Simulator
Page 13: Moto Driver – Muggins the Spaceman
Page 14: Multi-Player Soccer Manager – Myrddin Flight Simulation
Page 15: Le Mystère de Kikekankoi – Mythos
Screenshot of Le Millionnaire

Le Millionnaire

(French)

(Ere Informatique, 1985)

Reviewed by Guillaume Chalard

You’re a businessman who tries to become a millionaire. I guess that wasn’t the case of the creator of this game... You first have to decide which products you want to sell, and the skill level of your opponent (you may as well play against a human player). Then, you adjust a few parameters (price, quality, etc.) and the computer will tell you how much money you’ve earned... and that’s all! There are no pictures, except a few diagrams. It’s written in BASIC and it shows. Forget this one!

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Screenshot of Mindfighter

Mindfighter

(Abstract Concepts, 1988)

Southampton, 1988; nuclear bombs have been dropped on the UK, and China has taken control with a totalitarian régime known as The System. A boy called Robin has transported himself to this scenario while his body remains in the present, in 1987. Can he prevent this nuclear holocaust from occurring? This is an intriguing text adventure which is based on a book which also comes with the game; it’s necessary to read it to understand the background to events, and what you need to do. The locations are laid out in an extremely confusing and illogical manner which will frustrate many people, and random events can occur which prevent you from making progress. Despite this, I found the game to be quite gripping, although you will need a lot of patience to play it.

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Screenshot of Mindshadow

Mindshadow

(Activision, 1985)

Reviewed by Pug

In Mindshadow, you find yourself stranded upon a desert island with no memory of how you arrived there. Your first task is therefore to find a means of escape making use of the objects scattered around the island. Each location is accompanied by a (quickly rendered) image relative to your positon on the game map, adding an extra sense of realism to the game. Some of the scenery will change once you’ve solved a puzzle – a nice touch. The game also includes an interactive tutorial to help get you started. Mindshadow quickly becomes an addictive challenge, especially after you escape the island and learn more about your past.

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Screenshot of Mindstone

Mindstone

(The Edge, 1986)

One of the King’s sons, Nemesar, has slain his mother, stolen the Mindstone and escaped with it. The King’s other son, Prince Kyle, has been given the task of finding Nemesar and the Mindstone, otherwise a terrible fate will fall upon the realm. In this role-playing game, you control a team of four characters, including Prince Kyle. The graphics are very Spectrum-like and lack colour, there is no sound at all, it has all the usual generic fantasy elements – battles with a range of monsters, objects to be collected and bought, spells to be cast – and yet I found it to be quite enjoyable, although it is strongly recommended that you use direct control mode and take the time to memorise a lot of keys, as the icon-driven control mode is cumbersome to use.

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Screenshot of Mindtrap

Mindtrap

(Mastertronic, 1989)

A brain-teasing puzzle game where you must rotate all the dice so that each of the six columns contains the corresponding dice – so the dice showing 1 go into the leftmost column, and the dice showing 6 go into the rightmost column. It’s easy for the first 30 or so levels, but after that, the levels have two or more ‘floors’, and you’ll also need to swap groups of dice between the floors. The game is mostly written in BASIC and is well known for having a million levels! Needless to say, no one is ever going to get anywhere close to that target. There’s not much to say about the graphics – they don’t need to be impressive for this type of game, and they certainly aren’t – and the sound is awful as well.

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Screenshot of Miss Input

Miss Input

(Chupi Games, 2019)

Jonny is trapped inside a mountain, and now he must escape. This game consists of a series of single-screen levels, and as Jonny, you must work out how to reach the exit of each level, while avoiding spikes and various enemies. You have the ability to jump off walls and slide down them slowly, and power-ups can also be collected to increase your jumping distance and reverse gravity. The game was the winner of the 2019 #CPCRetroDev Game Creation Contest. The graphics are basic and the music, if you can call it that, is terrible, although it plays very quietly so it’s not a big distraction, and it can be turned off. What matters is that the game is very playable. The first few levels are easy to complete, but they quickly become a lot more challenging. Thankfully the game supplies you with infinite lives, and you’ll certainly need them!

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Screenshot of Mission

Mission

(Loriciels, 1987)

The agent MALOX has stolen the secret formula for the Megatron bomb and plans to sell it to an enemy power. MALOX is located within a labyrinth of eighty rooms, and you must explore all of the rooms one by one to reach him and kill him. Each room contains a mixture of enemies and obstacles. Most of the enemies will home in on you, and the majority of them can be stunned temporarily with your laser, but some of them are invulnerable. Along the way, you can also collect helmets and body armour to improve your resistance to enemies. The rooms are viewed in an isometric perspective with beautifully detailed graphics (there are even some advertisements for Loriciels and a couple of its other games!). The sound effects are also quite good. The combination of shoot-’em-up action and puzzle elements makes this an interesting and entertaining game to play.

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Screenshot of Mission Elevator

Mission Elevator

(Micropool, 1986)

Reviewed by Pug

There’s a bomb ticking away somewhere high up within a hotel, and you’re the man sent in to defuse it. Enemy agents are everywhere as you explore the lower levels, with a mission to stop you at all costs. Exploring the floors and its contents reveals secrets, information, and more importantly, keys. It’s a clever game requiring a lot of thought as you roam around reaching higher floors, with a lot of humour included too; don’t mess with the fuses! Colourful graphics with decent animation and a few audio effects add to a pleasing and entertaining game.

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Screenshot of Mission Genocide

Mission Genocide

(Firebird, 1987)

Reviewed by Chris Lennard

Take on the alien scum and lay waste to their planets in this amusing top-scrolling shoot-’em-up. Whilst not the most original or best looking of this type of game, the action moves along at a nice pace, and the ability to destroy the planet surface structures below is a pleasant addition to the usual slaughtering of waves of incoming aliens. As the game progresses, it does become somewhat surreal – the flying strawberries on the second level in particular! It’s also notable for its peculiar hardware scrolling effect called Rotovision.

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Screenshot of Mission Jupiter

Mission Jupiter

(Code Masters, 1987)

Aliens have entered our solar system, and your spaceship has landed on one of Jupiter’s moons. You get out of the ship and start blasting the aliens as you walk across the lunar landscape. Yes, this is yet another average, horizontally scrolling shoot-’em-up, and there’s absolutely nothing special about this one. There is just one long level, divided into ten sections. If you lose one of your lives, you resume at the start of the section you’re on. The graphics and sound effects are both mediocre, although the game has the option to save the high score table so you can preserve your scores for posterity – that is, if you can actually achieve a high score, because it’s also a rather difficult game.

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