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Page 1: Macadam Bumper - Manchester United
Page 2: Mandragore - Mario Bros.
Page 3: Marmelade - Matchday II
Page 4: Match Point - Megawar
Page 5: Mercs - Miami Cobra GT
Page 6: Miami Dice - Mike Gunner
Page 7: Mike Read's Computer Pop Quiz - Mission Genocide
Page 8: Mission Jupiter - Mobile Man
Page 9: Mokowé - Moon Cresta
Page 10: Moonmist - Mountie Mick's Death Ride
Page 11: Movie - Mutan Zone
Page 12: Myrddin Flight Simulation - Mythos
Screenshot of Mike Read's Computer Pop Quiz
Mike Read's Computer Pop Quiz
(Elite, 1988)

Mike Read was a household name in the UK for many years, presenting many radio and TV programmes. One of these was Pop Quiz, in which two teams containing pop stars took part in a quiz answering questions related to music. This game is based on the quiz and can be played against the computer or a friend. Each team selects three pop stars, each of whom has their own specialist type of music, and you simply answer questions in each of the rounds. The digitised graphics are pretty good, but even if you're a big fan of 80s music, you'll probably find sitting through endless questions a bit tedious.

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Screenshot of Mikie
Mikie (Advert)
(Imagine, 1986)

Mikie is infatuated with a gorgeous girl in another class, but to woo her, he has to collect hearts. This means bunking off classes, so first of all, he's got to collect the hearts which his classmates are sitting on by farting next to them (yuk!) and forcing them to move to another desk, while avoiding the teacher. Subsequent levels see you in other rooms in the school collecting more hearts, before fighting off her admirers and kissing her on the cheek – awww! This was apparently the first game ever to feature semi-naked women, although the graphics aren't up to much, and neither is the game itself – getting out of the classroom is far too difficult.

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Screenshot of Milk Race
Milk Race
(Mastertronic, 1987)

The Milk Race was a 1000-mile cycle race across England, and the last one was held in 1993. In the game, you're competing against 83 other cyclists in the 1987 event, starting in Newcastle-upon-Tyne and finishing in the streets of London. The competitors are spread out into groups at the start of each stage, and to qualify for the next stage, you must finish ahead of the other members of your group. It sounds like a joystick-waggling game, but thankfully it isn't; you just have to select the right speed and gears for the terrain, and there's a box at the top right of the screen which shows the gradient. You can collect milk bottles to boost your energy as well. The graphics aren't spectacular, but the music is really good. It's good while it lasts, because ultimately the game is rather easy.

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Screenshot of Le Millionnaire
Le Millionnaire (French)
(ERE, 1985)
Reviewed by Guillaume Chalard

You're a businessman who tries to become a millionaire. I guess that wasn't the case of the creator of this game... You first have to decide which products you want to sell, and the skill level of your opponent (you may as well play against a human player). Then, you adjust a few parameters (price, quality, etc.) and the computer will tell you how much money you've earned... and that's all! There are no pictures, except a few diagrams. It's written in BASIC and it shows. Forget this one!

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Screenshot of Mindfighter
Mindfighter
(Activision/Abstract Concepts, 1988)

Southampton, 1988; nuclear bombs have been dropped on the UK, and China has taken control with a totalitarian régime known as The System. A boy called Robin has transported himself to this scenario while his body remains in the present, in 1987. Can he prevent this nuclear holocaust from occurring? This is an intriguing text adventure which is based on a book which also comes with the game; it's necessary to read it to understand the background to events, and what you need to do. The locations are laid out in an extremely confusing and illogical manner which will frustrate many people, and random events can occur which prevent you from making progress. Despite this, I found the game to be quite gripping, although you will need a lot of patience to play it.

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Screenshot of Mindshadow
Mindshadow (Advert)
(Activision, 1985)
Reviewed by Pug

In Mindshadow, you find yourself stranded upon a desert island with no memory of how you arrived there. Your first task is therefore to find a means of escape making use of the objects scattered around the island. Each location is accompanied by a (quickly rendered) image relative to your positon on the game map, adding an extra sense of realism to the game. Some of the scenery will change once you've solved a puzzle – a nice touch. The game also includes an interactive tutorial to help get you started. Mindshadow quickly becomes an addictive challenge, especially after you escape the island and learn more about your past.

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Screenshot of Mindtrap
Mindtrap
(Mastertronic, 1989)

A brain-teasing puzzle game where you must rotate all the dice so that each of the six columns contains the corresponding dice – so the dice showing 1 go into the leftmost column, and the dice showing 6 go into the rightmost column. It's easy for the first 30 or so levels, but after that, the levels have two or more 'floors', and you'll also need to swap groups of dice between the floors. The game is mostly written in BASIC and is well known for having a million levels! Needless to say, no one is ever going to get anywhere close to that target. There's not much to say about the graphics – they don't need to be impressive for this type of game, and they certainly aren't – and the sound is awful as well.

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Screenshot of Mission
Mission
(Loriciels, 1987)

The agent MALOX has stolen the secret formula for the Megatron bomb and plans to sell it to an enemy power. MALOX is located within a labyrinth of eighty rooms, and you must explore all of the rooms one by one to reach him and kill him. Each room contains a mixture of enemies and obstacles. Most of the enemies will home in on you, and the majority of them can be stunned temporarily with your laser, but some of them are invulnerable. Along the way, you can also collect helmets and body armour to improve your resistance to enemies. The rooms are viewed in an isometric perspective with beautifully detailed graphics (there are even some advertisements for Loriciels and a couple of its other games!). The sound effects are also quite good. The combination of shoot-'em-up action and puzzle elements makes this an interesting and entertaining game to play.

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Screenshot of Mission Elevator
Mission Elevator (Advert)
(Eurogold, 1986)
Reviewed by Pug

There's a bomb ticking away somewhere high up within a hotel, and you're the man sent in to defuse it. Enemy agents are everywhere as you explore the lower levels, with a mission to stop you at all costs. Exploring the floors and its contents reveals secrets, information, and more importantly, keys. It's a clever game requiring a lot of thought as you roam around reaching higher floors, with a lot of humour included too; don't mess with the fuses! Colourful graphics with decent animation and a few audio effects add to a pleasing and entertaining game.

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Screenshot of Mission Genocide
Mission Genocide
(Firebird, 1987)
Reviewed by Chris Lennard

Take on the alien scum and lay waste to their planets in this amusing top-scrolling shoot-'em-up. Whilst not the most original or best looking of this type of game, the action moves along at a nice pace, and the ability to destroy the planet surface structures below is a pleasant addition to the usual slaughtering of waves of incoming aliens. As the game progresses, it does become somewhat surreal – the flying strawberries on the second level in particular! It's also notable for its peculiar hardware scrolling effect called Rotovision.

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