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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Macadam Bumper - Mandragore
Page 2: Mange Cailloux - Martianoids
Page 3: Masterchess (Mastertronic) - Mazie
Page 4: Mega Apocalypse - Metalyx
Page 5: Metro-Cross - Micro Mouse Goes De-Bugging
Page 6: Midnight Resistance - Mindtrap
Page 7: Mission Genocide - MLM 3D: Evasion de la Lune
Page 8: Mokowé - Moon Cresta
Page 9: Moonmist - Movie
Page 10: Moving Target - Myrddin Flight Simulation
Page 11: Le Mystère de Kikekankoi - Mythos
Screenshot of Metro-Cross
Metro-Cross (Advert)
(US Gold, 1987)

Hurtle down obstacle-strewn corridors in a race against time. This challenge requires very fast reflexes and an ability to predict the oncoming obstacles and the best way to dodge them. The corridor is riddled with slime tiles that slow you down, hurdles to jump over, glass panels that will break if you run across them, among other hazards. Fortunately, there are springboards and skateboards to help you out, and you can also jump on cans to make you run a lot faster or stop the clock temporarily. The first few levels are quite easy to complete, but on subsequent levels, the time limit becomes very tight and you can't afford to make any mistakes! The graphics and tune are both very jolly as well, and it's a great game overall.

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Screenshot of Metropolis (The Power House)
Metropolis
(The Power House, 1988)

Moonboots is an explorer who has somehow managed to end up lost in Metropolis. Now he has to find his spaceship and return to his home on the moon. From the moment you start playing this game, it's clear that it was influenced by the Wally Week series of games, as the style of gameplay is exactly the same - walking around collecting objects (and you can only carry two at a time) and using them to reach new locations or perform tasks. Unfortunately, it's absolutely horrible to play. For a start, the graphics are seriously ugly. It's a Spectrum port, complete with colour clash as well, and Moonboots walks very slowly, so it takes ages to walk from one place to another. This is a very poor and very dull game which will seriously test your patience if you play it!

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Screenshot of Meurtres en Série
Meurtres en Série (French)
(Cobra Soft, 1987)
Reviewed by Guillaume Chalard

There have been several murders on the little island of Sark, a peaceful place between France and Britain. As a renowned inspector, you're sent there to investigate the case. The problem is that you have only one day to find the murderer! This is the third murder mystery adventure from Cobra Soft, and the graphics are rather good, but the sound effects are very scarce - but does it really matter in this kind of game? The biggest flaw of the game is its difficulty. You must be really lucky to find any clues, because the time goes by so fast! It's a really interesting game, anyway.

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Screenshot of MGT
MGT
(Loriciels, 1986)
Reviewed by Guillaume Chalard

In this game, you drive a magnetic tank and you must destroy the entity that has taken control of a space station. When you move, your tank faces the direction you want to go, but it needs time to rotate. There is almost no gravity, so you can't stop easily, and you have to anticipate each of your moves. There are a lot of laser beams and other traps that will destroy you if you make any wrong moves... To make things harder still, you'll have to move over icy narrow bridges, and you've got only one life! You'll also have to activate switches to open doors and find lifts to reach the platforms. Well, there are many things to discover in this great game. The isometric graphics are really good, the sound effects are OK, and the space station is huge. A very addictive game!

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Screenshot of Miami Cobra GT
Miami Cobra GT
(Players, 1991)

Race your Mustang Cobra around eight tracks. Each track is divided into four stages, although you don't have to reach every stage within a certain time; your time limit is for all four stages. To help you along, you've also got a supply of turbos, although it's best to use them cautiously or you'll crash off the circuit and lose time. The graphics are simple and colourful, and the colours change when you reach a new stage. However, the scenery stays more or less the same on each level. It's just a rather average driving game, really.

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Screenshot of Miami Dice
Miami Dice
(Bug Byte, 1986)

Craps is a casino game with an extremely complex betting system. Several players gather around a craps table, throw dice and bet on the outcome. If a player rolls a 7 or 11 (a natural) on his first roll, he wins; if he rolls 2, 3 or 12 (craps), he loses. Any other number rolled is a point, and the player rolls again until he rolls the same point (meaning that he wins) or a 7 (meaning that he loses). If that wasn't complex enough, there are all sorts of bets you can place - pass line bets, don't pass line bets, come bets, don't come bets, place bets, field bets, big 6 and big 8 bets, and proposition bets. The graphics are very good and the characters are wonderfully animated, and the music is entertaining as well, but unless you can make sense of the betting system (and I can't), you won't enjoy this game.

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Screenshot of Miami Vice
Miami Vice (Advert)
(Ocean, 1986)
Reviewed by Ninja Wonderboy

Based around the 80s cop show of the same name, this game is split into two very different parts. You start off the game driving around Miami in your fancy car, avoiding other traffic and shooting out the window at other cars, but pull up outside one of the many trouble hot-spots (places like Joe's Café) and the game goes into shoot-'em-up mode as you wander through the building, taking out the bad guys or interrogating them. It's a good idea, but it doesn't really work, as the driving bits are really difficult, and nine times out of ten, you'll enter a building to find the bad guys have just left, leading to a lot of aimless driving. The graphics, particularly in the driving parts, are really bland and uninspired, and the sound is little better. A disappointing cash-in on a great TV show.

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Screenshot of Mickey Mouse
Mickey Mouse
(Gremlin, 1988)
Reviewed by Chris Lennard

Four nasty witches in the pay of the evil Ogre King have broken Merlin the Magician's magic wand in four pieces and cast an evil spell over Disneyland. Mickey Mouse has come to the rescue. Each piece is hidden at the top of the four towers of Disney Castle, each of which are divided into platforms connected by ladders. Patrolling these are the minions of the Ogre King: trolls and ghosts that the world's favourite talking rodent can dispatch with his hammer and water pistol. Most platforms contain a door to varying sub-games which all have to be completed to finish a tower. Nice colourful graphics in a pleasant enough puzzle/platform game done in the style of Disney.

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Screenshot of Microball
Microball
(Alternative, 1988)

Here's a colourful, exciting and fun pinball game. Up to four players can play and see who gets the highest score. As with all pinball tables, it's got the usual bells and whistles, and it's got that crucial factor; it's fast and furious. The disadvantages are that there's only one table and you can't tilt the table, but in my opinion, these are minor drawbacks. The graphics, while relatively simple, suit the game well, and the sound effects are good too. In short, it's good.

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Screenshot of Micro Mouse Goes De-Bugging
Micro Mouse Goes De-Bugging
(Mastertronic, 1989)

Microscopic robots are wreaking havoc within a computer circuit, and you have to repair the damage they leave behind. The robots scrub the metal off the tracks, and you have to go to one of the red crosses marked on the board to pick up the correct piece to fix the damaged part. If everything's all right, you can make your escape to bottom of the circuit and on to the next level. They're all pretty much the same, though, and you can often complete a level within a minute or two if you're quick. The graphics are nice, albeit garish at times, but the game soon becomes repetitive.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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