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Page 1: Macadam Bumper – Mag Max
Page 2: Le Maître des Âmes – Mansion Kali
Page 3: Maracaïbo – MASK
Page 4: MASK II – Max Headroom
Page 5: Maze Adventure – Megaphoenix
Page 6: Megawar – Metropolis (The Power House)
Page 7: Metrópolis (Topo Soft) – MicroProse Soccer
Page 8: Micro Sapiens – 1000 Bornes
Page 9: Le Millionnaire – Mission Jupiter
Page 10: Mission Omega – Mobileman
Page 11: Mokowe – Moon Buggy
Page 12: Moon Cresta – Moto Cross Simulator
Page 13: Moto Driver – Muggins the Spaceman
Page 14: Multi-Player Soccer Manager – Myrddin Flight Simulation
Page 15: Le Mystère de Kikekankoi – Mythos
Screenshot of Maracaïbo

Maracaïbo

(Loriciels, 1986)

You are one of a group of divers on a secret mission below the surface of the ocean, but a traitor has locked one of the divers in a cage. His supply of oxygen is running out, and you must find the key to release him – and soon! I found this game to be very confusing and boring to play. There is a dot at the bottom of the screen which represents your current location in the ocean, but moving off the screen never seems to take you to where you want to go, and I soon became totally lost. You can swim around and admire the pretty graphics (and the sharks), but there seems to be very little to actually do. Maybe I don’t understand how to play this game properly, but I don’t care anyway.

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Screenshot of Marauder

Marauder

(Hewson, 1988)

Reviewed by Pug

You play a character called Cobra who has to retrieve the jewels of Ozymandius. This all takes place on the planet Mergatron with you behind the wheel of a Battlecar. You travel along a vertical push-scroll screen taking out baddies with your bullets and smart bombs. Along the route you may find multi-coloured turrets, which when shot offer a random bonus that either boosts your car or forfeits your status. The game is a challenging one in places and boasts good graphics, music, and average sound effects.

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Screenshot of Marble Madness Construction Set

Marble Madness Construction Set

(Melbourne House, 1986)

Guide the marble through ten screens of tortuous and twisting terrain, without falling off the edges or crashing into other marbles and creatures. This game was famous in the arcades because the marble was controlled by a trackball, but of course, that can’t be done on a CPC. It was also a totally original game and has been imitated extensively. However, this conversion isn’t as good as it could have been; the graphics move too slowly and it looks drab. The music is great, though, and it’s possible to design your own screens using the built-in construction set. A deluxe edition of the game with different screens was also released.

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Screenshot of Mariano the Dragon in Capers in Cityland

Mariano the Dragon in Capers in Cityland

(CEZ Games Studio, 2008)

Reviewed by Missas

Mariano is a dragon who must collect five keys in order to release his friends from captivity. In his quest he will have to avoid dangerous robots and traps and also collect some other items that will help him to progress. In this colourful and fast-paced arcade adventure, the player has 80 lives to complete the mission, and although this may sound like a lot of lives, they might prove to be too little! Besides being colourful, the graphics are cute, cartoon-styled and with a fine quality of detail. In the title screen a nice tune plays, but during the game there are only sound effects, which sound OK. The gameplay is pleasant and the game is rather large. The grab factor is well above average; it is a game that gamers will most probably enjoy! On the whole, Mariano is a game that was made with care and imagination by ESP Soft and certainly scores fair enough.

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Screenshot of Mario Bros.

Mario Bros.

(Ocean, 1987)

Turtles are invading the plumbing factory where Mario and his brother Luigi work, and they have to rid the factory of them. They do this by jumping and hitting their heads on the platforms (ouch!) so that the turtles flip over and are knocked unconscious – then they have to walk over to the turtle to remove it. When all the turtles are removed, it’s on to the next level – which is more of the same. This is certainly one of the worst games to feature Mario and Luigi; it’s one to forget about. The playing area is rather confined and it’s difficult to reach the turtles in time when you’ve knocked them out. The graphics are poor and there are very few sound effects. Go and play one of the countless other Mario games on Nintendo’s consoles instead.

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Screenshot of Marmelade

Marmelade

(French)

(MBC, 1988)

Stéphane Marlow is a detective who has been given the task of clearing a town of a group of gangsters. Starting in your bedroom in a dilapidated hotel, you roam the streets of the town, and among the characters you will meet are a dancer, a shopkeeper who sells music cassettes, a blind tramp, an ice-cream seller, and even a gorilla! The game is a parody of an old text adventure called Masquerade that was released for the Apple II back in 1983. The pictures are OK, but there aren’t many locations, and I don’t like the way that some objects which need to be manipulated are hidden in the pictures but are not mentioned in the text. Overall, it’s a mediocre game.

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Screenshot of La Marque Jaune

La Marque Jaune

(French)

(Cobra Soft, 1988)

Reviewed by Robert Small

This is a tie-in game to the Belgian comic book titled The Yellow “M” in English. Visually it has elements of Dan Dare and Tintin. The game is set out like an interactive comic book. There is a lot to like. The presentation is spot on with some nicely detailed graphics, great music and a bit of sampled speech. You can also choose which chapter you wish to tackle. This means you get to see quite a bit of the game without getting stuck. The majority of chapters are made up of chase arcade sequences that involve running, jumping and using objects. It’s thrilling to begin with, but that wears off quickly. There is one chapter that is possibly the closest the CPC came to getting a point-and-click adventure at the time. If only more of the game had been like this... A missed opportunity.

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Screenshot of Marsport

Marsport

(Gargoyle Games, 1985)

Reviewed by Robert Small

Gargoyle Games were responsible for Dun Darach and Tír na Nòg, and if you enjoyed those games you will enjoy this one. The game captures the atmosphere of its setting very well, and just like the two previously mentioned games it features lovely walking animation. Of particular note is the use of colour which goes perfectly with the location. The Martian City is a vast area to search and explore. The ability to shoot your alien adversaries gives the game a little action boost and allows you to take out any frustration if you get lost while exploring. The scrolling could be a little better and the game is very hard. Sadly this is the first and only part of a trilogy that was never finished.

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Screenshot of Martianoids

Martianoids

(Ultimate Play the Game, 1987)

The Markons have built a gigantic computer, the Brain of Markon, which has been sent out on a spaceship, on a mission lasting a thousand years to search for new lifeforms. However, the computer is under constant attack from Martianoids. You are the maintenance robot who must activate all nine sectors of the computer and repair it by picking up cones and using them. For each of the nine sectors to be activated, a program (represented by a piece of paper) must be guided from a transmitter to a receiver, using both yourself and the cones you pick up. This is quite difficult, as the program moves erratically. The graphics are lacking in colour and the sound is poor, and I found the game to be quite boring.

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Screenshot of MASK

MASK

(Gremlin Graphics, 1987)

Reviewed by Pug

The leader of MASK, Matt Tracker, must take on VENOM and rescue his stranded team. Controlling his Thunderhawk vehicle, he moves around four zones in search of them. In the first zone, you first have to collect the four pieces of your own MASK and connect them together using a number pad. Upon doing this, you then aim to collect the four pieces of your stranded team member. A scanner must then be used to locate and collect him. Collecting bombs allows you to blast away areas and open new parts of the zone. This is a very addictive game! The action/puzzle element is set perfectly and is mixed with smooth scrolling and clean, well defined and animated graphics, which makes this game a winner.

See also: MASK II, VENOM Strikes Back.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z