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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Macadam Bumper - Mandragore
Page 2: Mange Cailloux - Martianoids
Page 3: Masterchess (Mastertronic) - Mazie
Page 4: Mega Apocalypse - Metalyx
Page 5: Metro-Cross - Micro Mouse Goes De-Bugging
Page 6: Midnight Resistance - Mindtrap
Page 7: Mission Genocide - MLM 3D: Evasion de la Lune
Page 8: Mokowé - Moon Cresta
Page 9: Moonmist - Movie
Page 10: Moving Target - Myrddin Flight Simulation
Page 11: Le Mystère de Kikekankoi - Mythos
Screenshot of Mange Cailloux
Mange Cailloux
(UBI Soft, 1987)

'Eat little stones' is the rather strange English translation of this French Pingo clone. Guide the penguin around the maze, pushing ice blocks to destroy the blob-shaped monsters that are pursuing him, and try to align the three diamond-like blocks in a row to earn bonus points. Unlike most other derivatives of Pingo, you don't have to destroy all of the monsters' eggs; you just have to survive until the time limit has been reached, although there's no indication of how long the time limit is! For some reason, the CPC's default colours are used in the graphics, and yet despite this, the game is not that bad. The music on the menu is rather pleasant as well.

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Screenshot of Manic Miner
Manic Miner
(Amsoft/Software Projects, 1984)
Reviewed by Ninja Wonderboy

Manic Miner has long been regarded as a classic game, and rightfully so. The prequel to Jet Set Willy, the game has you playing Miner Willy as you traverse underground caverns, collecting enough keys in each one to open the exit and allow you to proceed. Each cavern is only one screen in size, but they are jam-packed with enemies (weird and wonderful!), platforms, keys and other obstacles, making them seem a lot bigger. The graphics are fairly simplistic but still good, and the music is pretty catchy, and the whole game is a heap-load of fun. The levels are brilliantly laid out, and the difficulty is set just right - each go will take you further than the last one. Some of the later levels are a bit punishing, but not overly so. Great for a quick blast, and sometimes unbelievably addictive, Manic Miner is a game I recommend to anyone.

See also: Jet Set Willy.

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8

Screenshot of Le Manoir de Mortevielle
Le Manoir de Mortevielle (French)
(Lankhor, 1988)

Jérôme Lange, a private detective, has been called to Mortville Manor by a former friend, Julia Defranck. She is seriously ill, and by the time he arrives at the manor, she is dead. But as you investigate the cause of her death and search the manor thoroughly, other mysteries start to arise... This is an absolutely stunning graphic adventure that will leave you awestruck. As well as excellent graphics, it also features digitised speech throughout - and you can even understand it! The digitised tune on the title screen is also brilliant. Of course, there's a lot to explore in Mortville Manor, and the solution involves a lot of lateral thinking and deciphering some very cryptic clues. However, this game is an all-time classic among French CPC users, and rightly so, but it's a great shame that despite talk of releasing the CPC version in the UK, it never was.

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Screenshot of Le Manoir du Comte Frozarda
Le Manoir du Comte Frozarda (French)
(MBC, 1988)

Reports of several young girls going missing in Transylvania have greatly concerned the local authorities, who call on you to enter the nearby manor where some descendants of Count Dracula have returned. Worse, your fiancée has also disappeared... This is a text adventure with fairly crude graphics and some gruesome scenes. It's written using The Quill, and as a result, it looks and feels rather unsophisticated when compared with most other French adventures. The parser seems to be rather limited, and despite initially making some promising progress, I quickly become totally stuck. Also worthy of note is that a prize of 15 days in Transylvania was offered to the first person to complete this game - and someone did win it.

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Screenshot of Maracaïbo
Maracaïbo
(Loriciels, 1986)

You are one of a group of divers on a secret mission below the surface of the ocean, but a traitor has locked one of the divers in a cage. His supply of oxygen is running out, and you must find the key to release him - and soon! I found this game to be very confusing and boring to play. There is a dot at the bottom of the screen which represents your current location in the ocean, but moving off the screen never seems to take you to where you want to go, and I soon became totally lost. You can swim around and admire the pretty graphics (and the sharks), but there seems to be very little to actually do. Maybe I don't understand how to play this game properly, but I don't care anyway.

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2

Screenshot of Marble Madness Construction Set
Marble Madness Construction Set (Advert)
(Melbourne House, 1986)

Guide the marble through ten screens of tortuous and twisting terrain, without falling off the edges or crashing into other marbles and creatures. This game was famous in the arcades because the marble was controlled by a trackball, but of course, that can't be done on a CPC. It was also a totally original game and has been imitated extensively. However, this conversion isn't as good as it could have been; the graphics move too slowly and it looks drab. The music is great, though, and it's possible to design your own screens using the built-in construction set. A deluxe edition of the game with different screens was also released.

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Screenshot of Mariano the Dragon in Capers in Cityland
Mariano the Dragon in Capers in Cityland
(CEZ Games Studio, 2008)
Reviewed by Missas

Mariano is a dragon who must collect five keys in order to release his friends from captivity. In his quest he will have to avoid dangerous robots and traps and also collect some other items that will help him to progress. In this colourful and fast-paced arcade adventure, the player has 80 lives to complete the mission, and although this may sound like a lot of lives, they might prove to be too little! Besides being colourful, the graphics are cute, cartoon-styled and with a fine quality of detail. In the title screen a nice tune plays, but during the game there are only sound effects, which sound OK. The gameplay is pleasant and the game is rather large. The grab factor is well above average; it is a game that gamers will most probably enjoy! On the whole, Mariano is a game that was made with care and imagination by ESP Soft and certainly scores fair enough.

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Screenshot of Mario Bros.
Mario Bros.
(Ocean, 1987)

Turtles are invading the plumbing factory where Mario and his brother Luigi work, and they have to rid the factory of them. They do this by jumping and hitting their heads on the platforms (ouch!) so that the turtles flip over and are knocked unconscious - then they have to walk over to the turtle to remove it. When all the turtles are removed, it's on to the next level - which is more of the same. This is certainly one of the worst games to feature Mario and Luigi; it's one to forget about. The playing area is rather confined and it's difficult to reach the turtles in time when you've knocked them out. The graphics are poor and there are very few sound effects. Go and play one of the countless other Mario games on Nintendo's consoles instead.

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3

Screenshot of Marmelade
Marmelade (French)
(MBC, 1988)

Stéphane Marlow is a detective who has been given the task of clearing a town of a group of gangsters. Starting in your bedroom in a dilapidated hotel, you roam the streets of the town, and among the characters you will meet are a dancer, a shopkeeper who sells music cassettes, a blind tramp, an ice-cream seller, and even a gorilla! The game is a parody of an old text adventure called Masquerade that was released before the Amstrad CPC existed. The pictures are OK, but there aren't many locations, and I don't like the way that some objects which need to be manipulated are hidden in the pictures but are not mentioned in the text. Overall, it's a mediocre game.

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Screenshot of Martianoids
Martianoids
(Ultimate, 1987)

The Markons have built a gigantic computer, the Brain of Markon, which has been sent out on a spaceship, on a mission lasting a thousand years to search for new lifeforms. However, the computer is under constant attack from Martianoids. You are the maintenance robot who must activate all nine sectors of the computer and repair it by picking up cones and using them. For each of the nine sectors to be activated, a program (represented by a piece of paper) must be guided from a transmitter to a receiver, using both yourself and the cones you pick up. This is quite difficult, as the program moves erratically. The graphics are lacking in colour and the sound is poor, and I found the game to be quite boring.

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