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Page 1: Macadam Bumper – Magicland Dizzy
Page 2: Mag Max – Manic Miner
Page 3: Le Manoir de Mortevielle – La Marque Jaune
Page 4: Marsport – Match Day
Page 5: Matchday II – Megablasters: Escape from Castle in the Clouds
Page 6: Mega-Bucks – Metal Army
Page 7: Metalyx – Miami Dice
Page 8: Miami Vice – Mike Gunner
Page 9: Mike Read's Computer Pop Quiz – Mindstone
Page 10: Mindtrap – Mister Gas
Page 11: Mr Heli – Monopoly
Page 12: Monte Carlo Casino – Moonwalker
Page 13: The Moors Challenge – Motor Massacre
Page 14: Motos – Mundial de Fútbol
Page 15: The Munsters – Mystery of the Nile
Page 16: Mystical – Mythos
Screenshot of The Moors Challenge

The Moors Challenge

(Timeslip, 1984)

Reviewed by Piero Serra

This is Othello or Reversi by another name. If you’re not familiar with them, it’s a classic strategy game that involves placing counters to enclose your opponent’s pieces between your own. The counters are dark on one side and light on the other. A line of counters of one colour that becomes trapped between two or more counters of the opposite colour is turned over and claimed by the other player. The winner is the player with the greatest number of their colour counters exposed once the board is filled. This version is simple but effective and actually plays a decent game, although it is a bit slow.

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Screenshot of More Than a Prison

More Than a Prison

(LTS Games, 2015)

Reviewed by Missas

More Than a Prison is a maze game that genuinely represents the early- to mid-1980s games. You take control of an inmate and you must guide him to escape from the prison. Fortunately for us, the gamers, it is quite challenging and entertaining trying to do this. You need to grab the keys, open the doors and avoid some enemies that look like wheels with blades, but one type of enemy homes in on the poor prisoner until it kills him. Precision is essential if you are to escape! The levels are cleverly designed and the difficulty level rises reasonably from screen to screen. Both the tune and the entire game feel like they were written 30 years ago! I think the game deserved a better rating than it received in the 2015 #CPCRetroDev Game Creation Contest because I really enjoyed its overall presentation and gameplay.

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Screenshot of Moritz on the Autobahn

Moritz on the Autobahn

(Team Moritz, 2022)

Moritz’s cousin has invited him to come to Portugal to meet him, but instead of flying from his home in Germany, Moritz has decided to travel across Europe in his Sinclair C5. You must guide Moritz around fourteen single-screen levels and collect hearts (or gold once you reach Ireland). This is the third in a series of games featuring Moritz the dog, and the level of presentation is a significant step up from the previous two games, with excellent graphics (including a map of Europe) and several renditions of songs by the German group Kraftwerk, although this also means it will only work on CPCs with 128K of memory. However, all of this is marred by the ridiculous, rage-inducing difficulty of the third level. It’s a real shame, because I had high expectations for this game and I wanted to enjoy it.

See also: Moritz the Striker, Pink Pills: Manic Moritz and the Meds.

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Screenshot of Moritz the Striker

Moritz the Striker

(Team Moritz, 2021)

Moritz the dog has travelled to Anfield stadium to do his bit to help Liverpool Football Club win matches. On each level, Moritz must retrieve a football and aim it into the net and score a goal. However, you may have to perform one or two other tasks first, and there are various characters and objects moving around the screen to be avoided; if you touch any of them, you’ll receive a yellow card. Receive eight yellow cards (eight?) and you’ll get a red card and the game ends. There are some beautiful screens displayed before the game loads, but the in-game graphics, while colourful, aren’t of the same standard, although there is a nice rendition of the “Here We Go” tune. Gameplay is what matters, though, and this is a nice, simple platform game that is much more entertaining to play than the official Liverpool football game for the CPC!

See also: Moritz on the Autobahn, Pink Pills: Manic Moritz and the Meds.

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Screenshot of Morris Meets the Bikers

Morris Meets the Bikers

(Automata UK, 1984)

Morris the car is in a multi-storey car park and has to get out – but the Phantom, Phreaky, Phearsome Kamikaze Bikers from the constellation of Morris Minor are driving manically around the car park! Honestly, this is the actual scenario of the game! You have to use the lifts to collect ten coins, while warding off the Bikers with your horn, and avoiding the parking fees (represented by pink boxes) and other hazards. Because of the year the game was released, the graphics and sound effects are primitive, and the gameplay is very simple. It’s OK, but all the screens are the same, so it becomes repetitive.

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Screenshot of Mot

Mot

(Opera Soft, 1989)

Mot is a monster who lives with a boy called Leo, and he has the ability to teleport to other worlds. This game consists of three parts, the first of which sees you as Leo in his house, attempting to lead Mot around the house to the portal that will take you and him to Mot’s world while trying not to annoy Leo’s parents too much. In the second and third parts, you control Mot in a vertically scrolling beat-’em-up where you must fend off all sorts of weird and wonderful enemies. The graphics are beautifully drawn and very well animated; the reactions of Leo’s parents in the first part are particularly amusing! Unfortunately the first part is quite frustrating to play, although thankfully the other two parts can be played without having to complete the first one.

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Screenshot of Moto Cross Simulator

Moto Cross Simulator

(Code Masters, 1989)

Fancy testing your skills on an off-road scrambler bike? Then try this. On each level there’s an obstacle course where you jump over logs, rocks and chasms, and a time trial section where you have to complete the course within a time limit. The graphics are all right, although the colours used are horrible, and the music is OK too. The sound effects are limited to the humming of your engine, and in fact, it looks like you’re doing about 10mph on the obstacle courses! It is let down by the game not being at all easy to get into – getting your bike over the first obstacle can be a feat in itself.

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Screenshot of Moto Driver

Moto Driver

(Loriciels, 1985)

You’re cruising around town on a motorbike and the police are pursuing you. This is actually a Pac-Man-style game in which you must wander around the town collecting dots and pearls while avoiding enemies, and of course, police officers who attempt to close in on you and your motorbike on each screen. It’s a really simple game with colourful but basic graphics, and if you’re playing it on anything other than a CPC464, there is only silence during the game. That said, it’s still decent enough to play, and you can configure the speed of the enemies, police officers and your motorbike to adjust the difficulty, but I’m surprised that Loriciels published it when you compare it with many of their other CPC releases from around the same time.

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Screenshot of Motorbike Madness

Motorbike Madness

(Mastertronic, 1988)

This game’s all about time trials, as you negotiate your dirt bike through an obstacle course within four minutes. Among the obstacles to be cleared are ramps, ladders, planks, rough ground, steep hills, and the odd Volkswagen Beetle as well, and there are seven courses. However, getting off the first course is impossible – your bike is difficult to control, and some of the obstacles require a ridiculous degree of precision. The isometric graphics are nice, and there’s a picture of your bike falling apart as you keep crashing, but the game is so difficult that it’s not worth bothering with.

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Screenshot of Motor Massacre

Motor Massacre

(Gremlin Graphics, 1988)

Dr A. Noid has turned the Earth’s inhabitants into zombies by feeding them with the addictive food substitute Slu. A reward has been offered to stop him, so you decide to stop him. You must drive around three cities in your All-Terrain Vehicle (ATV) and explore buildings to find food, ammunition, extras for your ATV, and ultimately, a pass to enter the arena, where you participate in an all-out demolition derby and knock cars out of the arena. Survive this, and you can go to the next city. The graphics aren’t up to much, and for some reason, there are no sound effects on 64K machines (although there is a tune). There’s also quite a contrast in the difficulty; the city sections are easy, but the arena is quite tough, and making a single mistake in the arena can often mean the end of the game.

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