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Page 1: Lab Escape - Las Vegas Casino
Page 2: Lawn Tennis - Let's Go!
Page 3: Leviathan - Little Computer People
Page 4: Little Puff in Dragonland - Lop Ears
Page 5: Lorna - The Lurking Horror
Screenshot of Lorna

Lorna

(Topo Soft, 1990)

Lorna is a sexy blonde girl who is the creation of the Spanish artist Alfonso Azpiri. She starred in a few Spanish comics, which were certainly not suitable for children! Well, she has huge breasts and wears almost nothing... As Lorna, you have to battle her way through a swamp, a cave and a forest, to reach a temple. Once you enter the temple, you must find the six pieces of Lorna's robot and then assemble them. On three of these levels, you are armed with a gun. There are a lot of aliens to kill, and you can use either the butt of the gun, or shoot them – although your ammunition is very limited. This makes the game rather difficult. The graphics are colourful, but there is very little sound and the gameplay becomes slightly tedious after a few goes.

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Screenshot of Los Angeles SWAT

Los Angeles SWAT

(Entertainment USA, 1988)

Reviewed by Pug

You take control of a three-man squad of the LA SWAT team, who have been pressed into action to ease the riots occurring in the streets. Several criminals have taken over the streets and must be stopped. This game was released as a budget title, and a poor one it was. Poor presentation leads to a slow push-scroll affair where you move upwards trying to shoot and avoid the randomly generated criminals. After around two full screens of sluggish scrolling, a stand-off occurs, leading to a new level that looks like the last. Did I mention there's no sound!

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Screenshot of Lost Caves and the Tomb of Doom

Written by Amstrad Action's Adam Waring, this is a maze game where you have to collect ten diamonds, whilst avoiding the falling boulders which you have to set loose during your explorations. There are also lots of guardians on the lookout for you. One version of the game has a built-in cheat to let you select any level you want, which is a good thing, as it's impossible to get off the first level – and indeed, all the others. There are some good graphics and the tune is reasonable, but the guardians are far too hard to avoid.

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Screenshot of Lotus Esprit Turbo Challenge

Lotus Esprit Turbo Challenge

(Gremlin Graphics, 1990)

Get ready to compete in the Lotus Challenge with fifteen other competitors as you attempt to score points in various tracks in every corner of the world. There are three difficulty levels with seven, ten and fifteen tracks in each respectively, and each has their own characteristics. You'll need to be really good to win races, although it's possible to win the championship without winning any races! On some tracks, you might need to pit for fuel as well. In short, this is the best racing game on the CPC. The graphics may not be stunning, but the scrolling is really fast and you really feel like you're doing 140mph. The music and sound effects are good as well.

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Screenshot of Lucky Fruits

Lucky Fruits

(KnightSoft, 1985)

Reviewed by Pug

An early entry into the CPC's catalogue of fruit machine simulators. Feature-wise, everything's there that you would associate with such a game for the time it was released. Presentation-wise, this one, although colourful, looks a little basic. In fact, soon after playing this game you begin to sniff a BASIC program that, although does a good job, just doesn't cut the mustard. Simple and sparse sound effects just increase the desire to look elsewhere for a more pleasing choice of game.

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Screenshot of Lucky Luke: Nitroglycérine

Lucky Luke: Nitroglycérine

(Coktel Vision, 1987)

A railway is being built that will run east to west across America, and Lucky Luke has the task of guarding a train that is carrying a cargo of explosive nitroglycerine. Based on one of the many comic books featuring the cowboy Lucky Luke, this game consists of five episodes with varying styles of gameplay, such as moving around a screen trying to perform actions in the correct order, shooting bandits as they slowly appear from doorways, searching for the stolen nitroglycerine, and solving a complex puzzle by pulling levers to move railway tracks. The graphics are colourful, although they are often quite blocky and look somewhat messy. The music is also not particularly good. As for the gameplay, all of the episodes, with the exception of the puzzle-solving section, are much too easy to complete.

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Screenshot of The Lurking Horror

The Lurking Horror

(Infocom, 1987)

You've come to the computer centre at GUE Tech and are in the terminal room, with only a hacker for company, trying to get your essay finished for tomorrow morning. There's a huge blizzard outside and you're stuck here for the night, but something much more sinister is afoot... This was one of the last of Infocom's text adventures to be released for the CPC, and I reckon it's their best one. The text descriptions really create a tense and frightening atmosphere as you skulk around the corridors of GUE Tech, and the characters that you will meet are rather scary as well, such as the ghoulish caretaker and the professor of alchemy. This isn't just my favourite Infocom game; it's one of my favourite text adventures of all time.

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