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Page 1: Lab Escape - Las Vegas Casino
Page 2: Lawn Tennis - Let's Go!
Page 3: Leviathan - Little Computer People
Page 4: Little Puff in Dragonland - Lop Ears
Page 5: Lorna - The Lurking Horror
Screenshot of Little Puff in Dragonland

Little Puff in Dragonland

(Code Masters, 1989)

Little Puff went to explore Dragonland, but he has become lost and wants to go home. However, two guards won't let him home unless he finds four pieces of a pass and pays a toll. This is an arcade adventure which is similar to the Dizzy series – but it's not as good. Working out what objects are needed isn't difficult, although there are several objects which have no use. The ugly, Spectrum-like graphics are a bit off-putting, despite some clever techniques being used to display extra colours on the screen. The main reason why the game isn't that good, however, is that you only have one life, and it is so easy for Puff to be killed – a mistimed jump, or a fall into one of the many traps. It would be much better if you were given three lives.

See also: DJ Puff.

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Screenshot of Live and Let Die

Live and Let Die

(Domark/Elite, 1988)

A drugs baron called Dr. Kananga has killed three British agents, and it's up to James Bond to find him and destroy his drug processing plant. The only real link to the film in this game is the use of a speedboat. You can choose one of three missions in the Arctic, the Sahara or New Orleans, although it might be best to start with the practice level in which you fire at targets. Each of the missions sees you piloting the speedboat along a river, firing at enemy speedboats and planes, and dodging rocks and mines. You also need to collect fuel canisters regularly. The graphics are good and the scrolling is fast and smooth, but for some reason, the gameplay seems to be fairly average and lacks something.

See also: Licence to Kill, The Living Daylights, The Spy Who Loved Me, A View to a Kill.

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Screenshot of Liverpool

Liverpool

(Grandslam, 1990)

Liverpool FC is one of the most famous football clubs in England, so it would seem appropriate to licence their name for a computer game. Sadly, the result is nothing short of an insult to the club's name. Obviously, you always play as Liverpool, and can play a friendly with another team, or participate in a league with several other teams. The graphics are poor and very blocky, and the animation of the players is awful; the goalkeeper can only move up and down, and as you're traversing the pitch, most of the other players seem to be frozen. Aiming the ball and scoring goals is very difficult as well, but the worst aspect of the game is that it is really slow. It's likely that you'll switch off and play something else before the match reaches full time.

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Screenshot of The Living Daylights

The Living Daylights

(Domark, 1987)

James Bond is hunting Brad Whittaker, an arms dealer who is supplying the Russian defector General Georgi Koskov. The game involves running and shooting your way through eight levels. As James Bond, you travel around the world in pursuit of Whittaker, starting in Gibraltar and then going to Russia, the United Kingdom, Morocco and Afghanistan. Before each level (except the first and last ones), you must choose another weapon to use, and during the game, you can change your weapon by pointing your crosshairs at the bottom of the screen. The graphics are very good indeed, with some nice trickery used to provide extra colours, and the music and sound are also excellent. However, the levels are all very similar, and some of them are very short as well.

See also: Licence to Kill, Live and Let Die, The Spy Who Loved Me, A View to a Kill.

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Screenshot of Livingstone

Livingstone

(Opera Soft, 1986)

Reviewed by Guillaume Chalard

You're Stanley, the famous explorer, and you must find Dr. Livingstone in a jungle full of traps. Snakes, coconut-throwing monkeys, and pits are part of the joys of your trip. You can use a knife, a pole, grenades and a boomerang to clear your way. Well, this is a nice, colourful and funny game. Of course, it is much too hard (like any Spanish game), because every time you're struck by a coconut, an eagle catches you and brings you back to the beginning of the level. There are also creatures that appear randomly in the caves, and you can't avoid them, which is rather despairing. It's a funny game, anyway...

See also: Livingstone Supongo II.

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Screenshot of Livingstone Supongo II

Livingstone Supongo II

(Opera Soft, 1989)

Reviewed by Javier Sáez

Morton Stanley is back in the jungle – this time geared with a whip, grenades, a boomerang and of course, a pole. The game has two parts which load separately. On the first one, you have to collect several sacred stones. Then, you'll have to meet the sorcerer of a tribe. The graphics of this game are just great – large, colourful, well animated and featuring multi-directional scrolling. The music is almost the same that played in the first game, and the sound effects are quite good. However, keep in mind who released this game (the same guys who programmed Mutan Zone, Sol Negro and Ulises), and be prepared to lose your temper when a monkey suddenly steals your pole, or when you lose all your lives trying to jump on to the back of a hippopotamus.

See also: Livingstone.

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Screenshot of Locomotion

Locomotion

(Mastertronic, 1985)

We've all met those sliding tile puzzle games. In this game, however, the tiles contain bits of railway track that have to be joined together so that a train can get from one side of the screen to the other. Unfortunately, there's hardly any time for you to make decisions as the train moves too fast, and even the panic button, where the train temporarily stops so you can get on with creating a track, doesn't last long enough. Simple graphics and very good sound effects can't cover the fact that this game is far too difficult.

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Screenshot of Lode Runner

Lode Runner

(Brøderbund, 1989)

Not a lot of people know this, but this all-time classic game was released for the CPC, albeit much later than its original release back in 1983. I don't recall it being released in the UK, though. Anyway, you are Jake Peril, and must collect all the treasure on each screen – and there are 150 screens to work your way through! The treasure is guarded by the Mad Monks, who will follow you as you walk along the platforms and climb up and down the ladders. However, after a few goes, you may be able to find out how to avoid them. You can also dig holes so that the monks fall into them, but be careful that you don't fall into them yourself! The graphics have been enhanced, but they still retain the feel of the original game. The same goes for the gameplay, which still retains all of its charm.

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Screenshot of Loopz

Loopz

(Audiogenic Software, 1991)

A puzzle game where your aim is, as the name suggests, to create loops out of various shapes – L-, S- and U-shaped wedges and straight lines, big and small. There are three types of game to play; a free-for-all where you can simply create whatever loops you want, another where you must achieve a certain target score to progress to the next level, and one where on each level, you are shown a more complex loop, and have to reconnect some pieces which are removed from it. This latter game is the real test, and after the first ten levels, you'll need a really good memory to put the loop back together again. Needless to say, if you're not a fan of puzzle games, this game isn't going to interest you, but the graphics are fairly good, there are three tunes to listen to, and there's a password system as well.

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Screenshot of Lop Ears

Lop Ears

(Players, 1991)

Lop Ears is a little bunny who ventured out to play, but he wandered a long way from home. Sadly, the authorities have built a bypass across the land, and poor little Lop Ears has to find another way home – so can you help him? Now, come on, you can't leave a lovely bunny rabbit all on his own! This is an arcade adventure in which you collect objects and try to find uses for them, much like the Dizzy series. Watch out for other animals, such as dogs, squirrels and weasels, who will deplete your energy – even other rabbits don't like you. That's not very nice, is it? The graphics are quite good, although they lack colour, but the animation is marvellous. There is also no sound at all during the game. However, there are enough puzzles to keep you occupied for a while, although there are some annoying situations where you can die instantly.

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