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Page 1: Lab Escape - Lawn Tennis
Page 2: Lazer Tag - The Light Corridor
Page 3: Light Force - Locomotion
Page 4: Lode Runner - The Lurking Horror
Screenshot of Lazer Tag
Lazer Tag (Advert)
(Go!, 1988)

In the year 3010, Lazer Tag is the ultimate sport. You are a new recruit at the Lazer Tag training school, aiming to progress through the ranks. Each level of the game consists of two stages – a shoot-out, in which you must shoot all the other players and reach the other side of the arena before your time runs out, and a target section, in which you move along a fixed path and try to be as accurate as possible in shooting the other players. The arena is made up of mirrors and walls which deflect your laser beams, and in some cases multiply them. The graphics are colourful while not being brilliant, although the music quickly becomes irritating and doesn't really suit the nature of the game. It's a reasonable game and fun for a while, although ultimately, all the levels are very similar.

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Screenshot of Lee Enfield: Space Ace
Lee Enfield: Space Ace
(Infogrames, 1988)
Reviewed by Guillaume Chalard

This French shoot-'em-up (known as Bob Morane: Science Fiction over there) takes place in a space station, where you must shoot enemy soldiers and various dangerous creatures before they attack you. The gameplay is much like that of Prohibition from the same developer. A little arrow on your cursor indicates the position of your targets. You only have a few seconds to spot and kill them before they open fire. There are many levels, which are very similar; only the background colour and a few details change from one screen to the next. The speed increases as you progress forward, making the game more and more difficult. The graphics are very good and the scrolling is really smooth. Overall, this is a good shooting game that unfortunately lacks variety and quickly becomes boring.

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Screenshot of The Legend of Apache Gold
The Legend of Apache Gold (Advert)
(Incentive/Medallion, 1987)

The cowboy Luke Warme is broke, but after hearing tales of gold around the Indian burial ground, he sets off in pursuit of riches. After being captured by Apache Indians, he finds himself and his horse in their settlement. This is a text adventure written using GAC – in fact, it's one of the adventures that Incentive sold in order to showcase how good the program really is. The graphics are fine by GAC standards, and it's an easy adventure to get into, although one rather annoying feature is that most objects can't be examined – instead the message "You see nothing special" is displayed. It's still OK for newcomers to text adventures to play, though.

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Screenshot of Legend of Kage
Legend of Kage
(Imagine, 1986)

Princess Kiri was walking in the forest with a young ninja called Kage when she was kidnapped by the evil Dragon King. Now Kage must journey to the Dragon King's palace and rescue her. Your quest begins in the forest, where you must kill twenty ninjas and face the Dragon King himself several times. Then you travel to the palace and must defeat ten more ninjas before you can scale the walls and confront the Dragon King for the final time. First impressions of this game are quite good; the screen scrolls smoothly, Kage jumps from tree to tree with gravity-defying ease, there's a nice lightning effect that lights up the sky, and the music suits the game well. However, if you lose a life, you have to restart the level all over again, which is very annoying indeed. The difficulty of the first level will put a lot of players off.

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Screenshot of Lemmings
Lemmings
(Psygnosis, 1992)

Everyone has heard of this game, which came out on nearly every computer there is. It also got 97% in Amstrad Action – their highest rating ever. With hindsight, it doesn't deserve that much. In each of the 60 levels, lemmings fall out of a box and just walk around until you tell them to do something. You have to get a certain number of lemmings to the exit to complete the level. It's fun to play, although it does move at a rather leisurely pace, and even though the lemmings themselves are extremely blocky, the graphics are great, and if you have 128K of memory, there are over a dozen excellent tunes to hum to.

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Screenshot of Leviathan
Leviathan
(English, 1987)

This isometric space shoot-'em-up was apparently inspired by the music video for ZZ Top's song Rough Boy – though it's difficult to see what inspiration the authors drew from it. You control the Leviathan spaceship, and you must shoot waves of aliens as they appear on the screen. You are also armed with a small number of smart bombs which destroy all the aliens on the screen. You'll also need to replenish your fuel by shooting spinning cubes. To add a little variety, you can choose one of three landscapes to fly around – Moonscape, Cityscape and Greekscape. However, there just isn't enough in this game to keep you interested; it can often seem like ages before another wave of aliens appears, and your spaceship is incredibly awkward to handle, making it difficult to fire at, and avoid, the aliens. The only good aspect of this game is the excellent music (which doesn't sound remotely like ZZ Top!).

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Screenshot of Licence to Kill
Licence to Kill
(Domark, 1989)

James Bond is on the trail of the drugs baron Franz Sanchez, after his friend Felix Leiter is kidnapped at his own wedding. In doing so, M, the head of MI6, revokes his Licence to Kill. The game consists of five levels, each based on a scene from the film. Among the scenes are a helicopter chase where you blow up Sanchez's jeep while dodging bullets, a shoot-'em-up section in the grounds of a warehouse in which you try to scare off Sanchez's henchmen (the best bit of the game, which requires some strategic thinking), and the tanker chase in which you must ram the tankers transporting Sanchez's drugs. This is the best of the five James Bond games that were released for the CPC, with great graphics and music, and a wide variety of action-packed gameplay, although the first level is a bit too tough.

See also: Live and Let Die, The Living Daylights, The Spy Who Loved Me, A View to a Kill.

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Screenshot of Life Expectancy Zero
Life Expectancy Zero
(Blaby, 1985)

Tron has always been a classic game, but this is an uninspiring version of it. You have to play against the computer light cycles and try to trap them and cause them to crash into their own trails. The first level contains only one light cycle, with another being added until there are five; after that, you play the five levels again, but at a slightly faster pace. The graphics are good when you consider other versions of this game, but it's much too easy, since the computer-controlled light cycles are quite stupid and will trap themselves without you having to do it for them.

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Screenshot of Lifeterm
Lifeterm
(Alternative, 1987)

In the year 3147, Jake Stalin was sent to the planetoid of Souzel to serve a life sentence for murder, and he now wants to escape... but how is he going to do it? This is a text adventure created using GAC, and let's just say that it's not very good at all. The locations are laid out in a very illogical manner and it's easy to get lost, and the first few commands that you need to type to make any progress are really obscure (the answers are to send an SOS, lock the pilot in the store, and send the droid to the ship – so now you know). The graphics are OK but it's very hard to know what you should do.

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Screenshot of The Light Corridor
The Light Corridor
(Infogrames, 1990)

Breakout gets a twist here as you bounce a ball down a never-ending corridor full of barriers and obstacles. Along the way, there are several types of power-ups to collect, and every four levels, there's a task to be solved, such as aiming the ball at a target, or hitting it several times; only when you complete it within the time limit can you progress to the next set of corridors. The graphics are impressive, and if you have 128K of memory, there are several excellent tunes, and you even get some digitised speech. In addition, there's the facility to design your own corridors, and a code for each corridor means that you won't have to play the ones you've completed over again. One other thing – select 'fast control' from the options menu; the game is much easier if you use this.

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