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Page 1: Jackal - Jet Bike Simulator
Page 2: Jet Boot Jack - Jocky Wilson's Darts Challenge
Page 3: Jocky Wilson's Darts Compendium - Jumpman
Page 4: Jungle Jane - Justin
Screenshot of Jungle Jane

Jungle Jane

(Bug Byte, 1986)

While Tarzan is away, the native tribesmen of the jungle have taken advantage and captured Jane. Unless she can escape, she will end up in the cooking pot for their next meal! On each level, Jane can climb up and down a vine on the right of the screen, and she must fire bananas at the tribesmen as they move about the screen. If she lets too many of them get away, or she is hit by too many of the coconuts that the tribesmen throw at her, she'll literally end up in a stew – although there may be one last desperate opportunity to escape... This French game features very bright and cheerful graphics, and after playing the first screen, the game looks quite promising. However, once you play the second screen several times, you'll find that it's far too difficult to be able to progress further, even on the easy difficulty level.

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Screenshot of Jungle Warfare

Jungle Warfare

(Mastertronic, 1989)

Reviewed by Javier Sáez

I don't know how many Operation Wolf clones were released on the CPC, but as far as I know, almost none of them was even a decent game. Jungle Warfare isn't an exception to the rule. The graphics and the sound are just average. The scrolling is smooth, though, but that's due to the fact that the playing area occupies less than half of the screen. The gameplay is quite dull; you won't see more than two or three enemies on the screen at the same time. On top of everything, you can be shot only three times before you die, which makes the game rather difficult.

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Screenshot of Jungle Warrior

Jungle Warrior

(Zigurat, 1990)

Reviewed by Javier Sáez

It's a pity how games that otherwise would have been quite successful are relatively unknown, simply because they were released when 8-bit machines were about to die. This the case with Jungle Warrior. Regardless which part of this adventure you are playing, the graphics are nice, colourful and well animated. Concerning gameplay, it is also a good game, as a result of the addition of some arcade elements. Nevertheless, I must admit there's hardly anything in this game that can be considered really original, and of course, this is the kind of game in which without a map, you won't do much more than walk around in circles.

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Screenshot of Justin

Justin

(César Nicolás González, 2005)

Reviewed by Missas

Justin is a burglar who must open some safes in a mansion and escape within 60 minutes! You control him in this isometric 3D adventure, and besides stealing the gold, you must also open doors and avoid mice, dangerous plants and policemen! The graphics are brightly coloured and well drawn, the sprites have a satisfactory level of detail, and the animation is above average as well. There are some sound effects, but no in-game music. The game itself is very big and well designed. It will remind you often of Head Over Heels! The biggest drawback to Justin's gameplay is its difficulty level, which is rather annoying. Besides, there are no continues; you have only four lives, and you must start over again and again in order to progress.

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