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Page 1: Jackal - Jet Bike Simulator
Page 2: Jet Boot Jack - Jocky Wilson's Darts Challenge
Page 3: Jocky Wilson's Darts Compendium - Jumpman
Page 4: Jungle Jane - Justin
Screenshot of Jocky Wilson's Darts Compendium

Jocky Wilson's Darts Compendium

(Zeppelin, 1991)

Reviewed by Richard Lamond

Jocky Wilson has six variations on the game of darts for us this time in his second Zeppelin game. Football sees you trying to hit a bullseye followed by ten doubles. Dart Bowls starts with you throwing a 'jack' to which you and your opponent must score closest to win points. Scram involves trying to outscore your opponent while they eliminate sectors of the board. Ten Dart Century is a race to get closest to 100 with ten consecutive darts. Shanghai forces you to select a single sector and play within that to score points. Regular 501 darts rounds off proceedings. A game for one or two players, this is not worth the effort. It's a very poor Spectrum port where the computer is far too good even on the lowest difficulty level. The controls are imprecise and the number of bounce out darts you throw is unrealistic.

See also: Jocky Wilson's Darts Challenge.

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Screenshot of Joe Blade

Joe Blade

(Players, 1987)

Reviewed by Chris Lennard

Someone has to take on the terrorists and there's only one man for the job – Joe Blade. Guide our hero in this quirky platformer around the enemy base freeing the hostages, solving the puzzles to arm the bombs whilst collecting any keys along the way. However, all this has to be completed before the explosives go off, so it's also a battle against time. It's unfortunate that the monochrome graphics and poor sound really let down what is actually quite a good challenge.

See also: Joe Blade 2, Joe Blade 3.

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Screenshot of Joe Blade 2

Joe Blade 2

(Players, 1988)

The second instalment in the Joe Blade series is set in 1995, in a crime-ridden city, where muggers rule the streets. Only Joe Blade can clean up the city! This game is much like the original; you wander around the maze-like streets to track down sixteen citizens – men in raincoats (oo-er!) who will give you one of four puzzles. These must be solved in 60 seconds, or the game's over. The gameplay is really limited; all the screens look the same, and it's easy to lose track of where you are. The graphics and sound are both poor as well.

See also: Joe Blade, Joe Blade 3.

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Screenshot of Joe Blade 3

Joe Blade 3

(Players, 1989)

Reviewed by Chris Lennard

Joe Blade is back – again! After his previously more musclebound antics, this represents more of a return to the first in the trilogy. Once again you are rescuing hostages, collecting objects and setting off bombs. This time, the environment is a large office tower comprised of several levels navigated by a lift, all filled with various nefarious terrorists, thugs, mines, and somewhat lethal robots. As with its predecessors, this is quite a challenging game, but you can't help but think that by the third instalment they would have come up with something better, as there seems to be very little advancement in terms of sound, graphics and playability.

See also: Joe Blade, Joe Blade 2.

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Screenshot of Jonny Quest

Jonny Quest

(Hi-Tec, 1991)

Reviewed by John Beckett

Another excellent game by Hi-Tec based on a popular Hanna-Barbera cartoon character, Jonny Quest has you in the role of the schoolboy supersleuth as you roam the fortress of the evil Dr. Zin, rescuing your kidnapped comrades – your mystic Indian friend Hadji, your dog Bandit, your bodyguard, and finally, your inventor father. The game itself – a nice blend of platform action and Dizzy-style puzzles – is fairly big, but also quite linear, so you never get lost, and little surprises are thrown in along the way, like the enjoyable scuba-diving section, so you never get bored. The graphics are good and well animated, while the sound effects are sparse but serviceable. Also, the difficulty level is perfect; it's a challenging game, but not impossible. Overall, one of my favourite games!

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Screenshot of El Juego de la Oca

El Juego de la Oca

(Zafiro, 1989)

The name means 'the game of the goose' in English, and it's much like snakes and ladders. Get up to three friends to play (you can't play it on your own, unless you want to take control of all the players) and roll the dice to progress along the board. Landing on the geese lets you jump some of the squares, although there are some squares that cause you to miss some turns – and don't land on the skull! Younger players will enjoy the bright colours and pictures, but the scrolling is extremely slow and anyone else will find the game very tedious.

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Screenshot of Juggernaut

Juggernaut

(CRL, 1985)

Plenty of simulators exist for racing cars, but have you ever fancied having a go at driving an articulated lorry? You've started work with a haulage company and have to transport goods around town. Your lorry can only store so much, so several trips will be needed, and you'll have to watch your fuel gauge as well, and make sure you don't speed in built-up areas! There is a practice mode to help you get used to driving the lorry, but I never got used to parking the lorry in a loading bay, which you must learn how to do. It's fun driving around town like a maniac at first, but if you can't park, you'll get nowhere. The graphics and sound effects aren't convincing, either.

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Screenshot of Jump

Jump

(Zigurat, 1991)

A cross between Breakout and Space Invaders is perhaps the best way to describe this Spanish arcade game. You control an alien who can walk along the top of a long wall consisting of bricks. Instead of shooting at the monsters, you must kill them by jumping on the wall, which results in a brick being dislodged. Hopefully the brick will hit a monster and kill it. However, if you dislodge too many bricks, there will be gaps in the wall that you may be unable to jump across! The graphics are brilliant and really detailed, although there are few sound effects. It's also a rather difficult game, but persevere with it and you may well end up liking it.

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Screenshot of Jumping Jack

Jumping Jack

(40Crisis, 2016)

Jack wants to recite a poem to you, but he will only reveal it if you can help him climb his way to the top of twenty screens. This is a very simple platform game that was originally released for the ZX Spectrum and has been emulated on the CPC. The graphics are minimal, matching the simple nature of the gameplay. Each screen contains eight platforms with moving gaps, and Jack must jump through the gaps and try to avoid the enemies. Hitting a platform while jumping causes Jack to temporarily lose consciousness, which could result in him falling through a gap and down to a lower platform. As you progress, more gaps appear, and this makes the game increasingly difficult and frustrating. You'll often find yourself nearing the top of a screen, only to fall all the way back towards the bottom again.

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Screenshot of Jumpman

Jumpman

(Blaby, 1985)

Reviewed by John Beckett

Jumpman was the original name for Mario, and the cover for this game featured a Mario lookalike. So you'd think it would be a Mario clone, right? Wrong, it's a Q*Bert clone... You play as Q*Bert lookalike Hubert C. Jumpman, and have to hop around the blocks, turning them all another colour, while avoiding the blobs pursuing you, and trying not to fall off. There are six levels, which repeat again and again, each time adding another evil blob to the mix. The graphics are very colourful but basic, and the game slows somewhat as more blobs appear on the scene, but the game is mercilessly addictive and actually very good fun! It's a pity that you only get three lives, though.

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