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Page 1: Hacker - Hard Drivin'
Page 2: Hard Hat Mack - Head Over Heels
Page 3: Heartland - Hero of the Golden Talisman
Page 4: Hero Quest - HKM
Page 5: Hobgoblin - Hoppin' Mad
Page 6: Hora Bruja - Humphrey
Page 7: Hunchback - Hyper Sports
Page 8: Hypsys
Screenshot of Hobgoblin
Hobgoblin
(Atlantis, 1991)

In the land of Altoris was a Golden Orb, an artefact that kept the inhabitants safe. Unfortunately it has been stolen by hobgoblins, and your father, who is also the king of Altoris, has sent you to recover the Orb and restore peace to the land. Starting in the forests, you must reach the castle where the Orb is being held by the hobgoblins, shooting all the time to kill any monsters that appear. Initially it's an appealing game, with colourful and well drawn graphics – the background is particularly nice – although there are few sound effects and no music. However, any enthusiasm is soon quashed; it's a seriously difficult game, thanks mostly to the very poor collision detection.

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Screenshot of Holdfast
Holdfast
(Kuma, 1984)

There is a border crisis in the land of Dictatoria, and while the country's defence budget has increased dramatically, the village of Holdfast is still waiting for a school and a clinic to be built. The villagers have had enough and the seeds of protest have been sown. In each stage of the campaign, you are required to make decisions which affect both the villagers' and the government's determination, and to win, you have to reduce the government's determination to less than 50%. It's entirely text-based, but boy, is it fun! You'll fail the first few times, but you may well complete the game before too long. Until that happens, you'll probably love it.

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Screenshot of Hold-Up
Hold-Up
(ERE Informatique, 1984)

An armoured van is driving around town and dropping lots of bags of money on the roads (why would it be doing this?). Meanwhile, your mission is to crash into the van and collect all the bags, while avoiding the police cars who are looking out for you. You can drop oil on the road so that they lose control, allowing you to make a getaway – until they locate you again. It's a good game, and when you consider the year that it was released, the graphics and music aren't bad, although the digitised speech is unrecognisable. It can become a bit repetitive, but if you're looking for a quick game to play, this could be a good choice.

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Screenshot of Hollywood Hijinx
Hollywood Hijinx
(Infocom, 1986)

Your Aunt Hildegarde has passed away, and she has left you her late husband's mansion in her will. Unfortunately, there's a bizarre test that you have to complete before you can inherit the mansion; as you are dropped off at the mansion, you are told that you have to collect ten treasures hidden within it by 9:00am the next morning, or you won't inherit anything. Really, this text adventure is little more than a treasure hunt. Hardly original stuff there, but it's the excellent prose and the strange and often crazy puzzles (including the obligatory maze, and it's bigger than most others!) that turn it into a highly entertaining adventure which is suitable for players of all levels, whether you're inexperienced, or a hardened fan of text adventures.

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Screenshot of Hollywood or Bust
Hollywood or Bust
(Mastertronic, 1986)

Five Oscars have been mislaid throughout a Hollywood film set, and Buster Baloney has to try to retrieve them. The cops are out to try to arrest him, although he can confuse them for a while by firing custard pies (!). There are also ghosts which must simply be avoided. This game is really unexciting; the graphics are mediocre and the music is annoying. Another irritation is the film sequence, which involves more custard pie throwing – this is waiting for you if you walk through most of the doors, and most of the time, you'll be sent back to the start. You've only got one life as well, making a below average game even worse.

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Screenshot of Holocauste
Holocauste (French)
(MBC, 1988)

The story behind this French text adventure is that in July 2004, a nuclear war between the Soviet Union and the USA wiped out all life on Earth – except for four scientists who are hibernating in an underground shelter. Four years later, an earthquake damages the life support computer, and one of the scientists (that's you) is woken up. Your mission is to find the necessary components to repair the computer and hibernate for several more years. Thankfully, no nuclear war occurred in real life! The pictures are good, if not brilliant, and I really like the loading screen and the sampled speech, but I had a lot of problems getting the game to understand what I was typing, and the inability to examine most objects proved to be a significant hindrance. It's OK, but not that good.

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Screenshot of Homerunner
Homerunner
(Amsoft, 1984)

Rarely does one come across games that are as abysmal as this. No – this is worse than abysmal. Guide the little man from the bottom of the screen to the top-right corner marked 'HOME' while avoiding the astro spiders and collecting the sole object on the screen. The screen consists of six platforms in which gaps open up and move randomly. The spiders also fall through these gaps and block your way, and it's not possible to jump over them. So, the graphics are rubbish, the music is worse (it's the same irritating melody repeated every six seconds), and it's too difficult – I can't get off the first screen. Then again, why would I want to?

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Screenshot of Hong Kong Phooey
Hong Kong Phooey
(Hi-Tec, 1990)
Reviewed by John Beckett

Hi-Tec made tons of games for the CPC based around Hanna-Barbera characters, and while they're all pretty similar, they're all amazing fun too! And Hong Kong Phooey is no exception. As the kung-fu dog, you must jump around platforms while staving off the numerous bad guys, with the aim being to track down some bad guy who has escaped from prison. The graphics are pretty good; not the best use of colour, but Phooey moves fluidly and the traps and enemies are well drawn. And the sound effects are good, as they are in all Hi-Tec games. Gripes? The game may be too hard for some, but I found it a lot of fun, and also pretty addictive.

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Screenshot of Hopper Copper
Hopper Copper
(Silverbird, 1989)

This is arguably one of the craziest and daftest concepts for a game ever – a policeman who patrols the streets on one of those bouncing space hoppers that you may remember from the days when you were young. What was the programmer of this game on? Anyway, it's your job to clear the streets of criminals, although some of them are carrying weapons, and others may throw nails on to the ground so that your space hopper will burst. The graphics are average, but there isn't much variety in the game, and it's also rather easy. The music is pretty good, though.

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Screenshot of Hoppin' Mad
Hoppin' Mad
(Elite, 1988)

This is one of those games that's rather out of the ordinary. You control a sort of snake which consists of four bouncing balls, which is constantly bouncing up and down while moving left across a landscape filled with hazards. The aim on each level is to collect little balls and balloons while avoiding the hazards. The snake can be made to bounce higher or move faster, but timing is crucial in this game. You don't die instantly if you hit a hazard, but you will lose one of the four balls which makes up the snake; lose all four, and you lose a life. The first thing you notice about this game is the spectacularly awful Spectrum-style graphics, with some of the worst colour schemes I have ever seen. I also found the game to be too difficult, which put me off even more.

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