Page 1: Hacker – Handicap Golf
Page 2: Hard Ball – Havoc
Page 3: Hawk Storm – Herbert's Dummy Run
Page 4: Hercules: Slayer of the Damned – Hideous
Page 5: High Epidemy – The Hitchhiker's Guide to the Galaxy
Page 6: The Hit Squad – Homerunner
Page 7: Hong Kong Phooey – Howard the Duck
Page 8: How to Be a Complete Bastard – Hustler
Page 9: Huxley Pig – Hypsys
Screenshot of Hercules: Slayer of the Damned

Hercules: Slayer of the Damned

(Appeared on an Amstrad Action covertape)

(Gremlin Graphics, 1988)

In Greek mythology, Hercules (or Heracles) was punished by Eurystheus and made to carry out twelve labours. However, you don’t actually perform twelve tasks in this game. Instead, you fight against a seemingly immortal skeleton in a terminally boring, single screen beat-’em-up. The twelve labours are each represented by an icon that occasionally appears on the screen; if you hit it, it will move into an urn on the left of the screen. However, watch out for the large spider, which will steal the labours you’ve collected, unless you can reach it in time and hit it. The background graphics are OK, but the music is terrible, the gameplay is very repetitive, and you really have very few, if any, clues as to how well you are doing.

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Screenshot of Herobotix


(Hewson, 1990)

The Z-ray particle destroyer gun, which is able to destroy entire planets, has been stolen from its location in a secret laboratory and divided into six pieces. Herobotix the droid has entered the alien ship where the pieces are now hidden, and must find and reassemble them. The ship is massive, although it has a network of teleporters to jump to different parts. There are also computers which can switch off the conveyor belts for a while or show a small section of the ship on a map, and switches which turn off force fields – and touching them results in instant death. The graphics are rather average, and while the gameplay is reasonably good, you won’t enjoy it much unless you’re willing to make a map of the ship.

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Screenshot of Heroes of Karn

Heroes of Karn

(Interceptor Software, 1984)

Karn has been ravaged by evil, and four of its mightiest citizens – Beren the king, Istar the wizard, Haldir the elf-lord, and Khadim the dwarf, known as the Heroes of Karn – are trapped under four different spells. Only a fearless adventurer such as you can set them free. The atmosphere of this adventure is complemented by the awesome graphics that are shown when you enter a new location, and it’s easy to get into the game, although it becomes harder after you’ve rescued Beren. However, the limited vocabulary and primitive parser ruin what is otherwise a fine adventure.

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Screenshot of Heroes of the Lance

Heroes of the Lance

(US Gold, 1988)

Reviewed by John Beckett

Closely based on characters and events from the Dragonlance book Dragons of Autumn Twilight, the aim of this game is to take your party of eight brave warriors deep into the ruins of the temple of Xak Tsaroth and retrieve the Disks of Mishakal from the huge dragon guarding them, thus saving the world or something. The storyline is a bit lame, but the graphics make up for that; the characters and monsters move fluidly and there is a lot of detail in the backgrounds. Also, the loading screens of the game’s warriors are pretty nice too. Alas, the sound effects aren’t on the same level, and also the game is too hard; when you first play, all eight of your characters will be dead before they know what hit them – which is a shame, because the game has got potential.

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Screenshot of Heroes Rescue

Heroes Rescue

(Defecto Digital, 2016)

Reviewed by Missas

Take control of Fry from the cartoon Futurama, who has to try to save various cartoon characters from Teenage Mutant Ninja Turtles, Marvel Comics and The Simpsons in this simple platform game. The graphics are in Mode 0 and they are good and clear. Bebop and Rocksteady as well as the other enemy sprites are clearly depicted and nicely drawn. Unfortunately there is no in-game music but there are some sound effects. The gameplay is simple; grab the crystals, avoid the bad guys and set free the characters who are trapped on each screen. What particularly sparked my attention was the smooth animation. Overall, it’s a simple game that is addressed to lovers of old platform games (although other gamers should enjoy it too).

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Screenshot of Hero of the Golden Talisman

Hero of the Golden Talisman

(Mastertronic, 1986)

The Golden Talisman protected a faraway city from evil, but it has now been stolen and broken up into five pieces which have been scattered throughout a deadly labyrinth. You must enter the labyrinth and find the missing pieces, so that the Wizard’s curse on the city can be removed. The labyrinth consists of more than 500 screens; it’s big! There are objects to be collected, including coloured keys which open portcullises of the same colour, candles to help you see where you’re going, and flags which increase your firepower, which will help you defeat the dragons. The graphics and sound effects are primitive and the controls are rather frustrating, as is the need to position yourself absolutely precisely when trying to bounce off the walls and on to a ledge lower down.

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Screenshot of Hero Quest

Hero Quest

(Gremlin Graphics, 1991)

Morcar and his legions of Chaos have taken over the empire, but four men have undertaken the task of defeating him. You control the party – a barbarian, a dwarf, an elf and a wizard – as they attempt fourteen quests. In every room and corridor, there are things to be discovered; secret doors, hidden treasure, potions, monsters and traps. Many of the quests offer rewards for completing them successfully, which you can use to buy extra equipment for the later quests. It’s a classic role-playing game which is based on a board game of the same name, and the graphics and sound are very good (if you have 128K of memory, that is). The pace can be a bit slow, but there is a real urge to explore further, and when you’ve completed all the quests, there are ten more for you to try in Hero Quest: Return of the Witch Lord – but they’re much tougher!

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Screenshot of Hibernated 1: This Place Is Death

The intrepid space explorer Olivia Lund has awoken from 200 years in hypersleep to find that her ship, the Polaris-7, has been captured by an ancient alien vessel – but there is no communication and no signs of life. The only way she can escape is to board the vessel and discover what lies inside... While the background to this text adventure may not be original, the game features a lot of descriptive and atmospheric prose with no graphics at all, and the difficulty level has been balanced nicely – although several puzzles can simply be solved by entering ‘USE object’ instead of a more specific combination of words that the parser doesn’t understand, which I found a bit annoying. However, more experienced players of text adventures should nonetheless find it a reasonable challenge to complete.

See also: Hibernated 1: This Place Is Death (Director's Cut).

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Screenshot of Hibernated 1: This Place Is Death (Director’s Cut)

The original release of Hibernated 1 was widely acclaimed, but it was constrained by having to fit the entire game into the CPC’s memory. This new Director’s Cut (presumably a nice homage to Blade Runner) uses a development system that generates code that is compatible with the Z-machine used by Infocom, which enables much larger and more complex disc-based adventures to be produced. Indeed, the author has stated that “if Infocom had been asked to recreate the classic Hibernated, the Director’s Cut would have been the outcome,” and in my opinion, it meets the high standards of Infocom’s range of adventures. It’s got huge amounts of prose, a much more expansive parser, and is more challenging than the original release. If you like text adventures – even only slightly – you should definitely play this.

See also: Hibernated 1: This Place Is Death.

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Screenshot of Hideous


(Alternative Software, 1992)

Four levels of an underground complex have been contaminated with radiation, and it’s your job to manoeuvre a tank around each level and find eight lead blocks to shield the radiation source with. However, the complex contains many obstacles, such as doorways, one-way conveyor belts and force fields. Your tank also needs to be refuelled and rearmed constantly, and then there are the mutants... This is a simple game with very colourful graphics, and it’s quite appealing at first, but your tank moves very slowly, and given that there’s a lot of trudging around to be done, it will take ages to complete each level. It would have been a lot better if passwords were provided, to allow you to skip levels that you have already completed.

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