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Page 1: Hacker - Hard Drivin'
Page 2: Hard Hat Mack - Head Over Heels
Page 3: Heartland - Hero of the Golden Talisman
Page 4: Hero Quest - HKM
Page 5: Hobgoblin - Hoppin' Mad
Page 6: Hora Bruja - Humphrey
Page 7: Hunchback - Hyperbowl
Page 8: Hyper Sports - Hypsys
Screenshot of Hard Hat Mack
Hard Hat Mack
(Ariolasoft/Electronic Arts, 1985)

Mack is working on a construction site and has to complete the work on three sections of the site. On the first level, you have to collect beams and place them in the gaps in the platforms, then collect the jackhammer to secure them in their place. On the second and third levels, you have to collect all the boxes. Transport between platforms is accomplished by elevators and springboards which you jump on. Watch out for Vandal and Osha; touch either of them and you lose one of your three lives. This is based on a very old game, and it shows. Three levels is not a lot, and the graphics are primitive. The first level is annoying in that you are supposed to place all the beams before picking up the jackhammer, but it's easy to pick it up accidentally and be unable to complete the level.

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Screenshot of Harricana
Harricana
(Loriciel, 1990)

This game was released in the same year as the inaugural Harricana event – a snowmobile endurance race across the frozen landscape of Quebec in Canada. Loriciel even entered a team for that event! The game consists of eleven stages with twenty competitors taking part, and one competitor is eliminated at the end of each stage. The boundaries of the course are marked with posts, and it can be difficult to see which direction the course goes. Fortunately, you can stray off-course, but you may crash into a tree or a log. The game is relatively easy – I reached the ninth stage without any major problems – and the graphics are detailed, although some horrendous colour schemes are used. There's some nice music on the introduction as well.

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Screenshot of Harrier Attack
Harrier Attack
(Amsoft/Durell, 1984)

Piloting a harrier jet, you launch from an aircraft carrier and fly over an island towards the city, bombing everything as you go along. Enemy 'planes fly towards you and can fire missiles at you, as can the tanks and launchers on the ground. Once you've returned to your aircraft carrier, it's the same thing again, but faster – and any game which is as repetitive as this will not grab your attention for long. Both the graphics and the sound effects are poor and this is one game which really shows its age.

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Screenshot of Harvey Headbanger
Harvey Headbanger
(Firebird, 1986)

Harvey Headbanger and Hamish Highball like nothing better than to fight with each other, and this game sees you and either a computer or a friend taking control of these two characters. When they collide, both of them bounce around the screen uncontrollably for a while, but if you collect some cocktails, this will enable them to recover more quickly. When Harvey and Hamish move, they paint the tiles on the screen to their own colour, and cocktails will magically appear if you can draw a circle in your colour. To win, you will need to do the same thing to your opponent. You'll be addicted for quite a while, especially if you can find a friend to play against, and there are five skill levels if you're playing the computer, but ultimately the game is fairly limited.

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Screenshot of HATE
HATE
(Gremlin, 1989)
Reviewed by Chris Lennard

This is an isometric shoot-'em-up in a similiar vein to Zaxxon. You have two vehicles at your disposal; a jet plane and tank which you use alternately between stages. You start with no shields, so it's imperative you increase your armour by blowing up any enemy defences in between destroying the alien ships that come at you. The gameplay is excellent as the scenery and enemies scroll past quickly, so you really have to have your wits about you. The graphics are relatively good for MODE 1, but it's the music that really stands out.

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Screenshot of Haunted Hedges
Haunted Hedges
(Amsoft, 1984)

Another one of those very early Amsoft games which hasn't stood the test of time. This one's a Pac-Man clone set in a hedge maze, where you, as the gardener, have to pick up all the coins left in the maze. The power pills are replaced by axes, and they don't last very long. It's both slow and unchallenging, and the poor sound effects and crude graphics and presentation are enough to put you off almost right away.

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Screenshot of Haunted House
Haunted House
(Incentive, 1987)
Reviewed by Pug

Part of Incentive's Double Gold series, this text adventure sees you taking on the role of a poor old gentleman of the road who just wants a cosy room for the night. Rifling through bins isn't a career move that brings big rewards, so you end up looking for somewhere dark and quiet. You find a stunning building and no one seems to be in! What luck! The adventure begins with you stuck inside the house with only your trusty torch as a guide within the gloom. Exploring this old building reveals many daunting things that send shivers down your scruffy spine. An easy-to-understand parser and interesting puzzles with good graphics for most locations.

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Screenshot of Havoc
Havoc
(Players, 1990)

As the Cold War neared its end, the Soviet Union developed their own equivalent of the American AH-64 Apache helicopter gunship – the Mi-28 Havoc. You can fly either one of these aircraft in this somewhat lacklustre shoot-'em-up. There are three missions, all containing large amounts of enemy firepower on the ground and in the air. You have three types of weapon available for you to destroy the targets. If you make it to the end, you still have a huge aeroplane to shoot down within a limited amount of time before it flies away; failure to do this ends the game. The graphics are clear and detailed, but the sound effects are poor, the landscape scrolls very slowly, and the game is slightly too difficult.

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Screenshot of Hawk Storm
Hawk Storm
(Players, 1990)

The evil Neviks have stolen the Capacitoid energy crystals that the inhabitants of the planet of Edos use as a power source, and without the crystals, they will die. Enter the fearless warrior Hawk Storm to brave the perils of the Neviks' domain and retrieve 32 crystals. Initially, you're armed with a fairly feeble gun and a limited supply of ammunition which you must use very conservatively. As you progress, you can beef up your gun and obtain other weapons. Gameplay involves the usual platform fare of shooting Neviks and jumping over spikes, lakes and other hazards, but the scrolling is slow, the controls are unresponsive at the best of times, and for some reason, you can't jump off a lift when you're on it. All of these things mar what could have been a reasonable platform game.

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Screenshot of Head Over Heels
Head Over Heels (Advert)
(Ocean, 1987)

Head and Heels are trying to steal the crowns from the five worlds of the Blacktooth Empire. The two characters have different attributes; Head can jump but not run, whereas Heels can zoom about, but can only jump short distances. There are many puzzles to solve, but you'll have to work out who should carry them out! A lot of people think this is the best CPC game of all time, and I can see why. It's a large game with hundreds of rooms and all sorts of ingenious tricks, and involves both exploration and lateral thinking. The graphics are beautiful and the sound effects are cute, too.

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