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Page 1: Hacker - Harvey Headbanger
Page 2: HATE - Hercules: Slayer of the Damned
Page 3: Herobotix - Highway Patrol
Page 4: Hi Rise - Holocauste
Page 5: Homerunner - Humphrey
Page 6: Hunchback - Hyper Sports
Screenshot of HATE
HATE
(Gremlin, 1989)
Reviewed by Chris Lennard

This is an isometric shoot-'em-up in a similiar vein to Zaxxon. You have two vehicles at your disposal; a jet plane and tank which you use alternately between stages. You start with no shields, so it's imperative you increase your armour by blowing up any enemy defences in between destroying the alien ships that come at you. The gameplay is excellent as the scenery and enemies scroll past quickly, so you really have to have your wits about you. The graphics are relatively good for MODE 1, but it's the music that really stands out.

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Screenshot of Haunted Hedges
Haunted Hedges
(Amsoft/Micromega, 1984)

Another one of those very early Amsoft games which hasn't stood the test of time. This one's a Pacman clone set in a hedge maze, where you, as the gardener, have to pick up all the coins left in the maze. The power pills are replaced by axes, and they don't last very long. It's both slow and unchallenging, and the poor sound effects and crude graphics and presentation are enough to put you off almost right away.

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Screenshot of Havoc
Havoc
(Players, 1990)

As the Cold War neared its end, the Soviet Union developed their own equivalent of the American AH-64 Apache helicopter gunship - the Mi-28 Havoc. You can fly either one of these aircraft in this somewhat lacklustre shoot-'em-up. There are three missions, all containing large amounts of enemy firepower on the ground and in the air. You have three types of weapon available for you to destroy the targets. If you make it to the end, you still have a huge aeroplane to shoot down within a limited amount of time before it flies away; failure to do this ends the game. The graphics are clear and detailed, but the sound effects are poor, the landscape scrolls very slowly, and the game is slightly too difficult.

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5

Screenshot of Hawk Storm
Hawk Storm
(Players, 1990)

The evil Neviks have stolen the Capacitoid energy crystals that the inhabitants of the planet of Edos use as a power source, and without the crystals, they will die. Enter the fearless warrior Hawk Storm to brave the perils of the Neviks' domain and retrieve 32 crystals. Initially, you're armed with a fairly feeble gun and a limited supply of ammunition which you must use very conservatively. As you progress, you can beef up your gun and obtain other weapons. Gameplay involves the usual platform fare of shooting Neviks and jumping over spikes, lakes and other hazards, but the scrolling is slow, the controls are unresponsive at the best of times, and for some reason, you can't jump off a lift when you're on it. All of these things mar what could have been a reasonable platform game.

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6

Screenshot of Head Over Heels
Head Over Heels (Advert)
(Ocean, 1987)

Head and Heels are trying to steal the crowns from the five worlds of the Blacktooth Empire. The two characters have different attributes; Head can jump but not run, whereas Heels can zoom about, but can only jump short distances. There are many puzzles to solve, but you'll have to work out who should carry them out! A lot of people think this is the best CPC game of all time, and I can see why. It's a large game with hundreds of rooms and all sorts of ingenious tricks, and involves both exploration and lateral thinking. The graphics are beautiful and the sound effects are cute, too.

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9

Screenshot of Heartland
Heartland (Advert)
(Odin, 1986)

You were searching your grandmother's attic when you discovered an old book. Upon reading it, you become part of the tale that the book tells. The Heartland is now ruled by the warlock Midan, and the people live in misery and fear. But the last chapter of the book is missing, and if the six pages which make up the last chapter are not found, Midan will rule forever. This is a nice exploration game with plenty of shoot-'em-up action as well. You must find the pages, but there are also six dark pages which must be destroyed. When you have found the pages, you can go to the bed and on to the next level. The graphics and sound effects are lovely and make the game enjoyable - although you'll definitely need to make a map.

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8

Screenshot of Heavy on the Magick
Heavy on the Magick (AA) (Advert)
(Gargoyle, 1986)

Axil the Able has ended up in a dungeon for incurring the wrath of the wizard Therion, and obviously, he must find some way of escaping. This is an excellent, and perhaps unique, adventure game. Axil isn't much of a fighter, so he has to use spells throughout his search. Many of the doors in the dungeon are also magical and can only be opened by entering a password - but how is he going to find out what the passwords are? Fortunately, there is a very helpful ogre called Apex who he can ask for information about things, but his answers are rather cryptic... At first I didn't like this game much; it takes time to understand what you need to do and how to do it. Once you've managed this, things become clearer and you'll discover a clever and challenging game which will tax your brains for a long time.

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Screenshot of Help Inc.
Help Inc.
(WoW, 1993)

Help Inc. is a secret organisation that can be relied on to get you out of trouble - unless they send Agent 57, their most incompetent member. During one assignment, you have ended up inside a prison cell with another prisoner for company. Your immediate priority is to escape, but Help Inc. have another mission lined up for you if you succeed... This is a text adventure written using GAC which starts off quite promisingly. However, the area you can explore is rather small compared with most adventures, and the puzzles and locations seem to have been added haphazardly, with little thought for how they fit together as a whole.

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5

Screenshot of Helter Skelter
Helter Skelter
(Audiogenic, 1991)

This is a slightly strange game in which you control a bouncing ball and must kill monsters by bouncing on them. On each level, there are several monsters which you need to destroy in the right order; an arrow shows you which monster you need to kill. If you touch the wrong monster, it will divide into two monsters. You have only 30 seconds to complete each level, so you can't afford to waste any time. It sounds like an interesting game but it's seriously flawed. The animation of the ball is ridiculously jerky, and the ball itself is very hard to control. The graphics are poor as well, which is quite a contrast to the gorgeous loading screen and the cute and catchy music.

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Screenshot of Hercules: Slayer of the Damned
Hercules: Slayer of the Damned (AA)
(Gremlin, 1988)

In Greek mythology, Hercules (or Heracles) was punished by Eurystheus and made to carry out twelve labours. However, you don't actually perform twelve tasks in this game. Instead, you fight against a seemingly immortal skeleton in a terminally boring, single screen beat-'em-up. The twelve labours are each represented by an icon that occasionally appears on the screen; if you hit it, it will move into an urn on the left of the screen. However, watch out for the large spider, which will steal the labours you've collected, unless you can reach it in time and hit it. The background graphics are OK, but the music is terrible, the gameplay is very repetitive, and you really have very few, if any, clues as to how well you are doing.

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