Page 1: Gabrielle - Gallitron
Page 2: The Game of Dragons - Gates to Hell
Page 3: Gauntlet (Micro Power) - La Geste d'Artillac
Page 4: Get Dexter - Gilbert: Escape from Drill
Page 5: Gilligan's Gold - Gogly
Page 6: Golden Axe - Gothik
Page 7: GP Formula 1 Simulator - Grange Hill
Page 8: The Great Escape - Greyfell
Page 9: Grid Iron II - The Guild of Thieves
Page 10: Guillermo Tell - Gyroscope
Screenshot of Grid Iron II

Grid Iron II

(Alternative Software, 1989)

Reviewed by Richard Lamond

Go for Super Bowl glory in this American football management game. Offering a choice of sixteen of the top NFL teams, you are in charge of finances, team selection and player transfers. Unfortunately this is an extremely shallow simulation of the real sport. There are no player positions, players can literally play anywhere, there are only eleven guys who apparently play the entire match (offence and defence), and there are no tactical options in the slightest. For a game that is built on plays and movements, this is a shocking omission. The game simply revolves around you moving players in and out of your reserves as they inexplicably lose energy, before watching the slow and crudely drawn match highlights from a distance. This seems like it's been designed as a rugby game and re-skinned to take advantage of the American football craze of the 1980s; a shocking waste of time.

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Screenshot of Groops!


(Binary Sciences, 2007)

Reviewed by Missas

Groops! is an addictive puzzle game; make combinations of specific boxes and see them explode! To begin with, the graphics are magnificent. There are sixteen colours on the screen with highly detailed boxes and backgrounds, and the explosions are impressive as well. The choice of colours used is so precise that one might think that it is a game for the Plus machines. The sound is state of the art; there are many themes, all of them composed with care and imagination. The gameplay is fast-paced, enjoyable, challenging and entertaining. There is a variety of game modes, further boosting the playability. The grab factor is nothing less than addictive; this game can easily become an everyday habit. To conclude, this is definitely one of the best CPC games ever and a brilliant masterpiece in general.

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Screenshot of The Growing Pains of Adrian Mole

The Growing Pains of Adrian Mole

(Virgin Games/Level 9, 1986)

This is the second of the two Adrian Mole games and it's extremely similar to the first. It's so similar, in fact, that you might as well go and read the review for The Secret Diary of Adrian Mole! The garish graphics are still here, as are the well written entries and the lack of interaction, where all you do is make the occasional decision from three possible options, which affects your score (again starting at 40%). Er... is there anything else I can say?

See also: The Secret Diary of Adrian Mole.

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Screenshot of Gryzor


(Ocean, 1987)

Reviewed by Chris Lennard

Lance and Bill have to rid the Earth of the very H. R. Giger aliens that have invaded it in this excellent conversion of the arcade coin-op Contra. This game boasts superb graphics and really shows off the graphic capabilities of the CPC. Along with some great sound effects the gameplay is also just right and it's a really enjoyable challenge. The 3D sections are quite impressive and it's well worth completing as the ending is hilarious.

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Screenshot of The Guardian Angel

The Guardian Angel

(Code Masters, 1990)

Reviewed by John Beckett

A blatant rip-off of Vigilante, The Guardian Angel (or Freddy Hardest in South Manhattan to Spanish readers) puts you in the shoes of a red-bereted Guardian Angel (surprise!) as you walk the streets taking out the bad guys, who attack from the front and behind, until you reach the end of the level. The graphics are very detailed – perhaps too much so, as the sprites often become hard to distinguish from the background – a problem made worse by the game's immense lack of colour. Also, the sound effects are bad. And on top of that, the game's far too hard; you just can't get past Ricky 'Death Star' Chan in his forklift truck on the second level!

See also: Freddy Hardest.

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Screenshot of Guardians


(Loriciel, 1991)

Anyone who doesn't like puzzle games should steer clear of this game. The aim here is to place coloured tiles next to each other so that they form squares or rectangles. On each level, you must achieve a certain number of points to complete it, and you only get one chance. However, there are some areas of the screen that you cannot use, and on higher levels, you must think carefully about how best to fill the available space. Don't spend too long thinking, though, as there are one or more balls bouncing around the screen and draining your time limit at the same time! There are fifteen difficulty levels, each represented by a guardian which you select on the menu. The graphics are very pretty, but the gameplay is a bit repetitive.

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Screenshot of Guardian II: Revenge of the Mutants

Guardian II: Revenge of the Mutants

(Hi-Tec Software, 1990)

The Raiders have come to take the Earthlings away and turn them into Mutants, and only you can stop them. Zooming over the surface, look out for the Raiders as they attempt to snatch the Earthlings and take them away, or preferably, shoot them before they can do this. You can, however, rescue the Earthlings and return them to the surface. Each wave brings on new types of enemy, and there are plenty of them; if you get past the third wave, you're doing rather well! The game is based on the classic Defender and the graphics and sound effects are suitably retro, and though it's difficult, it's quite addictive and great if you're after a quick blast.

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Screenshot of La Guerra de Gamber

La Guerra de Gamber

(ESP Soft, 2014)

Reviewed by Missas

J. T. Gamber is an ex-special forces soldier. The economic crisis has plunged society into poverty, from which a new power has emerged. The citizens live in fear, but J. T. Gamber is already fed up with the criminal gangs and has decided to take the law into his own hands. Now it's time for you to control him and punish the bad guys. The graphics are colourful but not too detailed, although this doesn't mean they're bad. The loading screen is very good. The scrolling is very smooth and fast, and there are both sound effects and a great tune which plays during the game. The gameplay is great with fast-paced, non-stop action; the game sometimes feels like Navy SEALs. The difficulty is well balanced, but the game is not big; you will probably complete it after a few tries.

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Screenshot of Guerrilla War

Guerrilla War

(Imagine, 1988)

Reviewed by Javier Sáez

Guerrilla War is a conversion of a coin-op by SNK. The name of this arcade machine in Japan was Guevara, which is self-explanatory with regard to the plot of the game. You have to choose between being either Che Guevara or Fidel Castro and must make your way from the coast on the first level to the headquarters of your enemy on the last one. Guerrilla War is a faithful version of the original game. The graphics are big and colourful, the sound and the music are also quite good and so is the scrolling. As a matter of fact, almost any fault and virtue in the CPC version can be found in the arcade machine. Fortunately, the game is easier on the CPC, which makes playing Guerrilla War much more appealing.

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Screenshot of The Guild of Thieves

The Guild of Thieves

(Rainbird/Magnetic Scrolls, 1987)

The Guild of Thieves is legendary throughout the land of Kerovnia, and you want to join their ranks. But the Guildmaster has set a test for you, to see if you are worthy enough. You have to search an island and steal and collect every treasure that you can find! There are lots of places to explore, and many objects to be found, and some of the treasures aren't obvious. There are also a lot of ingenious puzzles, and thankfully an inexperienced adventurer will be able to progress fairly quickly in the game. The plot and the landscape are more believable than the game's predecessor, The Pawn, and the graphics are just as brilliant, if not better. Add some nice humour (spend some time reading all the books in the library and you'll see what I mean), and you've got arguably the best text adventure for the CPC.

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