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Page 1: Gabrielle - The Game of Dragons
Page 2: Game Over - Gazza II
Page 3: Gee Bee Air Rally - Ghouls 'n' Ghosts
Page 4: GI Hero - Goliath
Page 5: Gonzzálezz - Grebit
Page 6: Green Beret - Guardian II: Revenge of the Mutants
Page 7: Guerrilla War - Gyroscope
Screenshot of Guerrilla War
Guerrilla War
(Imagine, 1988)
Reviewed by Javier Sáez

Guerrilla War is a conversion of a coin-op by SNK. The name of this arcade machine in Japan was Guevara, which is self-explanatory with regard to the plot of the game. You have to choose between being either Che Guevara or Fidel Castro and must make your way from the coast on the first level to the headquarters of your enemy on the last one. Guerrilla War is a faithful version of the original game. The graphics are big and colourful, the sound and the music are also quite good and so is the scrolling. As a matter of fact, almost any fault and virtue in the CPC version can be found in the arcade machine. Fortunately, the game is easier on the CPC, which makes playing Guerrilla War much more appealing.

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Screenshot of The Guild of Thieves
The Guild of Thieves (Advert)
(Rainbird/Magnetic Scrolls, 1987)

The Guild of Thieves is legendary throughout the land of Kerovnia, and you want to join their ranks. But the Guildmaster has set a test for you, to see if you are worthy enough. You have to search an island and steal and collect every treasure that you can find! There are lots of places to explore, and many objects to be found, and some of the treasures aren't obvious. There are also a lot of ingenious puzzles, and thankfully an inexperienced adventurer will be able to progress fairly quickly in the game. The plot and the landscape are more believable than the game's predecessor, The Pawn, and the graphics are just as brilliant, if not better. Add some nice humour (spend some time reading all the books in the library and you'll see what I mean), and you've got arguably the best text adventure for the CPC.

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Screenshot of Guillermo Tell
Guillermo Tell
(Opera Soft, 1989)

Guillermo Tell (or William Tell in English) was a Swiss hero from the 14th century, who famously shot an apple perched on top of his son's head using his crossbow. In this game, Guillermo Tell must traverse the Swiss mountains to rescue the beautiful lady Brunegilda, who has been captured by the evil Sir Rudolph. However, his many henchmen are ready and waiting to ambush Guillermo throughout his journey. This game requires MHT's Gunstick; unfortunately, it cannot be played using the keyboard or joystick. The graphics are beautiful and full of colour, but the game is let down by being frustratingly difficult. Your ammunition is very limited, and there are so many enemies and missiles on the screen that you are overwhelmed.

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Screenshot of Gunfright
Gunfright
(Ultimate, 1986)

Sheriff Quickdraw has come into town to clear it of the gunslingers that are roaming about - and earn a lot of money as well. Each one has to be found first, though, and this Wild West town is rather big. You must avoid bumping into any of the townfolk, although some of them may be able to point in the direction of the criminal and help you in locating him. When you have found him, you must shoot at him to grab his attention, before taking part in a showdown, in true Wild West fashion. Make sure your gun is fully loaded, though! This is a very good game with lots of excitement and some great sound effects, although it would be better if you had more than three lives.

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Screenshot of Gunsmoke
Gunsmoke
(Topo Soft/US Gold, 1987)

Angel Face and four of his henchmen have entered a Wild West town, and as the sheriff of the town, you've got to track them down and shoot them. This is a vertically scrolling shoot-'em-up in which you simply shoot all the cowboys and Mexicans which come towards you. However, the odds are stacked against you; you can't turn around or move backwards, so if there are any enemies behind you, it's usually difficult to avoid them and their bullets. You can also collect stars which give you extra lives or points - or a bomb! This Spanish game (which is known as Desperado over there) has colourful graphics and great music and presentation - the loading screen and the end credits when you complete the game are brilliant - but the gameplay isn't as good.

See also: Desperado 2.

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Screenshot of Gunstar
Gunstar
(Firebird, 1987)

Another below average space shoot-'em-up. In this one, there are five stages, seeing you controlling one of three Gunstar pilots and blasting aliens large and small, and flying through asteroid fields. It's all in a day's work when you're a Gunstar. On the fifth and final stage, you must dock with your mothership, and if you succeed in doing that, you go back to the first stage to do it all over again! The game itself is pretty difficult; if you lose a life, you must restart on the first stage. While the graphics are nicely done, both the scrolling and animation are a bit slow, and alien bullets are often too easy to miss in all the chaos. There's nothing original at all and there are much better games like it.

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Screenshot of Gutter
Gutter
(ERE, 1985)

Control a ball running along a gutter, and move it left and right to hit the kings, queens and jesters, while avoiding the axemen and monks. You'll lose one of your three lives if you touch an axeman, while touching a monk sends you all the way back to the start of the gutter, which is not funny when you've progressed so far. There's a guide on the right of the screen which shows you how far along the gutter you are. The concept is really simple, but despite the colourful graphics and jolly tune, the game soon becomes very repetitive.

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5

Screenshot of Guzzler
Guzzler
(Players, 1986)

Greedy Guzzler, the rodent with a large appetite, has to eat all the fruit in a maze while avoiding the Frobblies. Where the game differs from Pacman is that you need to get keys to reach the fruit. When you've eaten the fruit, though, Guzzler will become rather fat and will be unable to reach other sections of the maze. The only way to make him slim again is to touch Deflator Dennis who zooms around the outside of the maze - but don't touch him if you're thin! You can also use bombs to temporarily stun the Frobblies. The game is fun at first, but you quickly realise that it's just another average sort of game with unspectacular graphics, sound and music. It's still worth the occasional go, mind you.

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Screenshot of Gyroscope
Gyroscope
(Melbourne House, 1986)

Guide your gyroscope through an obstacle course of hills and narrow platforms, without falling off the edges or colliding with any of the aliens. The gyroscope is quite tricky to control, and the design of some of the five levels means that getting anywhere can sometimes be a matter of luck. The graphics are all right and do their job, although the tune that plays throughout the game is annoying. Frustration may well set in quickly for most players, though... and why do you have to wait so long for the menu screen to fade away before the game starts?

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