A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Page 1: Gabrielle - The Game of Dragons Page 2: Game Over - Gazza's Super Soccer Page 3: Gazza II - Ghouls Page 4: Ghouls 'n' Ghosts - Golden Path |
Page 5: Goliath - Grand Prix Simulator Page 6: Grand Prix Simulator 2 - Gremlins 2: The New Batch Page 7: Greyfell - Gunfright Page 8: Gunsmoke - Gyroscope |
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Grand Prix Simulator 2
(Codemasters, 1989) Time to go racing once again as you try to complete three laps of each track (nine of them in total) before your time runs out. The time you get for each track depends on how well you did on the previous one, so it's important to do as well as you can on all the tracks. The main differences between this game and the original are that up to three players can take part, and that the graphics are in four-colour mode - and they're much better for it! The cars are still a bit tricky to control, but if you keep practising, you will get somewhere. See also: Grand Prix Simulator. 7 |
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Grange Hill
(Argus Press, 1987) Gonch's Walkman has been confiscated again, and if his mum finds out, he will be in big trouble. Along with his friend Hollo, he decides to break into Grange Hill and retrieve it. This is an arcade adventure in which you wander around, looking for objects and finding what they are used for and where to use them. The program uses menus in order to accomplish commands, and you can also enter commands directly when you want to use objects or talk to people, although the parser is very limited indeed. The music is really groovy (although unfortunately it's not the old Grange Hill theme tune). On the other hand, the parser and the plethora of hazards which end the game instantly make the game frustrating to play, and the graphics are fairly poor as well. 6 |
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The year is 1942, and you are a prisoner of war, incarcerated in a German camp. How will you escape? Guards patrol the camp day and night, but by watching their movements and becoming familiar with the daily routine, and exploring the layout of the camp, you can work out how to minimise your chances of being detected - and if you are caught, you'll be placed in solitary confinement for a while, and any objects you are carrying will be confiscated. This game is regarded as a classic, but the CPC version is unfortunately a Spectrum port, and it suffers accordingly. The concept is original, but the isometric graphics are displayed in a single colour, and the scrolling is very slow indeed. As a result, it takes ages to move from one place to another, and I reckon that the majority of players will not have the patience to play it fully. 6 |
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The Great Giana Sisters
(Rainbow Arts, 1988) Giana and Maria are dreaming, and in their dream, they enter a world full of platforms and cute monsters which they can kill by bouncing on their heads. Some of the platforms also reveal coins if you hit them with your head. There are also diamonds to collect, but make sure you don't fall off the platforms! Yes, I know what you're thinking. "This is Super Mario Bros.!" It is very similar indeed; in fact, it's so similar that Nintendo sued Rainbow Arts and won, and the game was withdrawn from the shelves after about two weeks, so I suppose it's quite a rare game. The gameplay is as good as its Nintendo equivalent, although the movement is slow and there are no sound effects at all! 8 |
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Grebit
(Alternative) This game appeared on one of Alternative's Classic Arcadia compilations; as far as I know, it wasn't released on its own. Anyway, you have to guide some frogs safely across a busy road and a river, and place them in boxes on the other side of the river; yes, it's a Frogger clone. You have to manoeuvre the frogs through the gaps in the fast-moving traffic, and then leap across the logs on the river, and time the leaps into the boxes perfectly, otherwise you lose a life and must start the process again. When you have placed five frogs in the boxes, you go to the next level. The graphics are fairly good, and the sound effects are simple, but the second level is too difficult and it's not a game you'll stick with for long. 6 |
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Take on the might of the enemy's forces to rescue the captives in this Cold War platformer. Run, jump and shoot your way past their troops to reach your goal. Any collisions means instant death so it turns out to be quite a job - especially when some of your opponents are armed with guns while you are only armed with your trusty combat knife. Luckily, if you manage to bump off a passing handyman you can pick up new weapon, albeit with limited ammunition, such as a flamethrower or a bazooka, which prove to be considerably useful in a sticky situation. A nice looking game with limited sound, it remains difficult but ultimately frustating. 7 |
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Gregory Loses his Clock
(Mastertronic, 1989) Gregory has gone to sleep, but a ghost has come along and taken his alarm clock! He now has to enter his dreams and find the four pieces of the clock before he wakes up again. The first level is set in a warehouse of some sort, and then it's on to a jungle full of strange inhabitants, an art gallery, and finally a battlefield. It's a game which is aimed at younger people and this is clear from the blocky but bright graphics, but there's not much sound, and it's not very good, anyway. The first level is OK but the second level will have you tearing your hair out. 6 |
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As far as I know the world's only 'garden-'em-up', the aim of this oddity is to nurture a garden, and keep the pesky insects away from it. This is done by switching between the game's two characters - Grell, a gnome who mainly comes in handy for killing the insects, and Falla, a fairy who flies about sprinkling various dusts on the garden to make it grow. It may sound easy, but soon becomes fast and furious as you desperately switch characters to kill insects in some far-off corner of your garden! The graphics are fine - quite colourful and cartoony, as you would expect from Codemasters - and the sound effects are OK too. It's just the game itself didn't grab my attention. A passable attempt at a very different genre of game! 5 |
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Gremlins
(Adventure International, 1985) The town of Kingston Falls has been overrun by gremlins. You are Billy, who was responsible for introducing them in the first place, and must now rid the town of the gremlins by any means possible. This is a text adventure with illustrated graphics for several of the locations. A nice touch is that the pictures change based on events; for instance, if you have killed a gremlin, the picture will show the gremlin's corpse. However, all of these graphics may be the reason why the parser is fairly limited, though if you have seen the film that the game is based on, you will recognise a lot of the puzzles and have an easier time solving them. See also: Gremlins 2: The New Batch. 7 |
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Gremlins 2 has, in my opinion, some of the best graphics on the CPC. You're Billy Peltzer, from the film of the same name, and you have to battle through the Gremlins-infested TV studios where you work. It doesn't sound like much, but the game is seriously fun! Characters from the film are instantly recognisable, and the Gremlins come in all sorts of different guises. The sound is pretty good, too, but this game is all about the graphics! Giant Gremlin faces appear on huge TV sets as you pass, and the spider boss is one of the best-looking bosses ever! A truly great film licence. Be warned though, it is quite easy, and shouldn't pose too much of a problem to a seasoned gamer. Not that it matters, because you'll be coming back to finish this again and again! See also: Gremlins. 9 |