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Page 1: Gabrielle - The Game of Dragons
Page 2: Game Over - Gauntlet (Micro Power)
Page 3: Gauntlet (US Gold) - Get Dexter
Page 4: Ghostbusters - Gladiator
Page 5: Glass - Golden Path
Page 6: Gold Run - Grand Prix
Page 7: Grand Prix Circuit - Great Gurianos
Page 8: Grebit - The Growing Pains of Adrian Mole
Page 9: Gryzor - Gun Dogs
Page 10: Gunfighter - Gyroscope
Screenshot of Gold Run
Gold Run
(Macsen, 1986)
Reviewed by Pug

This general knowledge quiz emulates the final round of the popular TV game show Blockbusters. This in itself is a little odd; why offer the player only the final round? Game-wise, it more or less matches the TV show's challenge but it does feel incomplete without the first and second rounds of the game. Good typing skills are required to overcome the harsh time limit on some of the harder difficulty levels – one spelling mistake and you've lost a section of the grid. A very poor offering from Macsen.

See also: Blockbusters (Macsen).

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2

Screenshot of Goliath
Goliath
(Rainbow Productions, 1986)

Fly your spaceship along a long corridor, shooting the obstacles and hazards in your way. Once you've reached the end of the corridor, you fly along another one. The corridor sections are viewed in isometric 3D reminiscent of the classic coin-op game Zaxxon. If you can complete both corridors, you then play a short section viewed through the cockpit of your spaceship, in which you must shoot aliens as they fly erratically towards you. The graphics are colourful, but there is a lot of flicker and the action is a bit slow, which makes the game too easy and repetitive, and therefore not much of a challenge.

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5

Screenshot of Gonzzálezz
Gonzzálezz
(Opera Soft, 1989)

Gonzzálezz is a Mexican who enjoys a siesta in the afternoons as many Mexicans do. However, this particular siesta has turned into a nightmare; he can hear an alarm clock ringing, but he cannot wake up! This game, like many Spanish games, is divided into two parts. The first part is a platform game in which you must guide Gonzzálezz through a surreal landscape to reach the alarm clock and finally silence it. In the second part, Gonzzálezz crosses the deserts of Mexico to find a nice hammock so that he can take his siesta in peace. The graphics are stunningly detailed and the animation of Gonzzálezz and all the enemies to be encountered is excellent. It's just a shame that the difficulty level is too high, particularly in the second part.

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7

Screenshot of Goody
Goody
(Opera Soft, 1987)
Reviewed by Javier Sáez

Goody is a thief who has set his eyes on the Bank of Spain, located in Madrid. You may help Goody in a humorous voyage across Madrid, collecting money to buy the necessary tools to do your job, while avoiding a bunch of funny characters ready to prevent him from achieving his goal. Unfortunately, Goody is far too difficult, with some screens that require skill, luck and loads of patience. Apart from that, it's quite a nice a game that's worth a few tries.

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7

Screenshot of The Goonies
The Goonies (Advert)
(US Gold, 1986)
Reviewed by Pug

Based on the 1980s movie, this game sees you on a quest to find a pirate ship hidden deep within a cavern. Initially, it appears to be yet another platform game where you run, jump and collect things. Start playing the first screen and you soon realise there is a lot of careful planning and strategy required. You play two of the kids from the movie who have to work together on each screen to make it to the next one. Pressing fire swaps between them, so one can operate part of the scenery allowing the other kid to move onwards. The Fratelli family of criminals are also on the hunt for the treasure and need to be avoided. The graphics for each screen are simple but varied, with a basic tune playing throughout. Sound effects vary from screen to screen, adding some atmosphere.

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7

Screenshot of Gorbaf el Vikingo
Gorbaf el Vikingo
(Magic Team, 1986)
Reviewed by Pug

This is a fun, if a little simple, game where you progress from screen to screen solving the puzzles presented on each one. You move in four directions collecting artefacts to increase your score. Certain paths are blocked by all-seeing eyes which lead to death if touched. Finding the correct switch will remove them, often leading to a bonus such as an extra life. Gorbaf can call on his magic ability to freeze the hordes that block his route, but careful timing is required. This game carries the feel of one made using a game creator like Sprites Alive.

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6

Screenshot of Gothik
Gothik
(Firebird, 1988)
Reviewed by Pug

A thinking man's Gauntlet. This game relies on skill and planning instead of just hitting the fire button. Your mission is to retrieve seven artefacts hidden and guarded within four towers, each comprising of seven floors. You have three distinct weapons that can be powered up, but ammo is needed. Just check out the fireball effect; it even destroys walls! 32 types of potion are to be found, and artefacts can also be collected that make you stronger. Graphically, this one is a smooth push scroll in MODE 0. Sound effects are sparse. It's a challenge indeed that seems simple at first until you realise that pressing the fire button will not always save or help you.

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9

Screenshot of GP Formula 1 Simulator
GP Formula 1 Simulator
(Zigurat, 1991)

Compete in all sixteen races of the 1990 Formula 1 season and try to beat seven other drivers and ultimately win the World Championship. You can practice or race at an individual track or take part in an entire season of racing. Weather conditions will vary, so you will need to choose the correct tyres at the start of each race. First impressions aren't good; the game is a blatant Spectrum port and the controls are quite unresponsive – changing gears is particularly awkward. As for the race itself, the other drivers have an extremely annoying tendency to crash into your car, it's a miracle if you manage to get away from the starting grid unscathed! This is a very poor racing game indeed and isn't worthy of anyone's attention.

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3

Screenshot of Graham Gooch's Test Cricket
Graham Gooch's Test Cricket
(Audiogenic, 1986)
Reviewed by CPC4eva

For a 1986 video game, Graham Gooch's Test Cricket is probably the best looking and best playing cricket game that remotely resembles a cricket match on the Amstrad CPC. Your objective is to beat those larrikins from the land Down Under in a sporting game of cricket. Four game types – a 40, 55, 60 overs or two innings game – can be chosen, one or two players can play, and there are simulation or arcade modes and a range of skill levels. You then select those classic players from the 1980s that you want on your team, such as Ian Botham from England or Alan Border from Australia. In simulation mode the computer does everything and you just watch; in arcade mode you select how you want to bat and bowl. It's a very tidy game with nice graphics and sounds, but it just lacks something, and it could have been brilliant.

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7

Screenshot of Grand Prix
Grand Prix
(D&H Games, 1989)

One of very few Formula 1 management games for the CPC, this offering sees you competing against other teams in the bid to win the driver's and constructor's titles. You start by selecting sponsors for your team and the engine that your cars will use, but you can't choose which drivers to sign, which is a rather silly omission. Before each race, both drivers have to complete two qualifying laps, and you must then decide what tyres to use and how much fuel to put in the tank for each car. What really lets this game down badly is the race highlights, which last well over 20 minutes and offer no sense of thrill or excitement at all. It will test anyone's patience to sit through one race, let alone an entire season.

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