A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Page 1: The Famous Five - The Fifth Quadrant Page 2: Fighter Bomber - Fireman Sam Page 3: Firetrap - Flunky Page 4: Flying Shark - Football Manager 2 |
Page 5: Football Manager 3 - Forteresse Page 6: 4 Soccer Simulators - Fruit Machine Page 7: Fruit Machine Simulator - Future Knight |
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4 Soccer Simulators
(Codemasters, 1989) This is a compilation of four soccer games - 11-a-Side Soccer, Indoor Soccer, Street Soccer, and Soccer Skills (a training game). There's not much difference between the first three, other than the rules and the scenery. The training game is a joystick-waggling game where you take part in various training programmes and complete them in the shortest time possible, and not surprisingly, it's dull. The other three are OK, and there are three difficulty levels for each. You can also play with up to three other people, although having four people crowded around a keyboard makes things awkward! 6 |
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The Fourth Protocol
(Century Communications, 1986) The Soviet Union has planted a nuclear device somewhere in the United Kingdom, and is intending to denotate it before the General Election to create a totalitarian British state. You are John Preston, an investigator at MI5, and have to stop the Russians' dastardly plans. This game is based on Frederick Forsyth's novel of the same name and is in three parts. In the first part, you have to find out who is leaking some secret NATO documents to the Russians, but you'll need to keep your eye on other events. The second and third parts concentrate on the hunt for the bomb. The plot is certainly thrilling, but sadly, the game is let down by the awkward menu and control system. 6 |
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Those who are fond of that virile sport have surely heard of Frank Bruno, former heavyweight World Boxing Council champion. Well, the game itself isn't very appealing. The graphics are blocky and it's really hard to be accurate during the fights. It's definitely arcade-oriented, for the behaviour of your opponents isn't realistic at all. For instance, just after having been knocked down, they will deliver an uppercut that knocks you out! So all you have to do is hit them as fast as possible, which quickly becomes boring. 5 |
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Frank 'n' Stein
(Amsoft/PSS, 1985) Help Frank build his monster, Stein, together and bring him to life in fifty screens of this platform game. You must collect the seven parts that make up Stein's skeleton, but they have to be collected in the right order. Furthermore, you cannot jump up to higher platforms by yourself; you must use the springs instead. There are other surprises in store, such as ice, slime and teleporters, and of course, an array of monsters. Therefore, getting all the parts requires you to use your brain. When you've completed each screen, you are faced with a Donkey Kong-style screen to tackle. The graphics are simple, with a nice effect used to add extra colours. Overall, it's a rather average game, although the first screen is a lot harder than the ones following it. 6 |
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Freddy Hardest
(Dinamic, 1987) Freddy Hardest, the intergalactic playboy, was flying home from another party when he crashed his spaceship on the planet of Ternat - remember, never drink and drive! The ship is damaged beyond repair, so he must enter the alien base on the planet and steal one of their four spaceships. Once inside the base, he has to collect a nuclear fuel cell for the ship and log on to the computer terminals scattered around the base to find out how to launch the four ships. The graphics are stupendous, particularly inside the base, which is quite big; you'll need to make a map to find your way around it. Although the first part of the game seems difficult initially, practice makes perfect, and once you complete it, you can always go straight to the second part. See also: The Guardian Angel. 8 |
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Freedom Fighter
(The Power House, 1988) The aliens are invading your home planet. Can you fly in the Freedom Fighter and destroy them all? Yes, this is yet another space shoot-'em-up, and it's not very good at all. The aliens appear at the top of the screen and move steadily downwards, firing bullets and releasing concussion bombs. If a bullet hits you, or a bomb hits the bottom of the screen, you lose a life. Fortunately the bombs can be defused by picking them up (!). The graphics may be cute and colourful, but they are also very flickery indeed. The programmer may only have been 14 years old when he developed this game, but a poor game is a poor game. At least the digitised speech that says, "Get ready!" before each level is fairly clear. 4 |
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Froggy
(R&B, 1985) Guide the frogs across the busy road without being squished, then jump across the river using the turtles and logs and put five frogs in the holes on the other side of the river. Yes, it's Frogger time again. This version has colourful graphics and several merry little melodies which play in the background while you're guiding the frogs home. At first it's not too difficult, but the traffic becomes so heavy by the third level that crossing the road seems to be almost impossible and you won't really want to play any further. 6 |
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Frontline
(Zeppelin, 1988) A squad of troops has been sent to infiltrate enemy bases. Each troop member takes it in turn to enter and explore each base, firing bullets from his automatic MK gun, and lobbing grenades at turrets, guns and soldiers in trenches. While you're doing all of this, your real aim is to find a bag containing sensitive documents which has been carelessly placed somewhere in the base, and then go to the laboratory to complete the level. Extra grenades and upgrades to your gun are readily available, and there is a bottle of elixir which restores your strength. The graphics are fairly good, although the sound effects could be better, and despite the game being slightly slow, it's still nice to play. 7 |
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Frost Byte
(Mikro-Gen, 1986) The planet of Cosmia has been taken over by monsters, who are capturing and imprisoning the inhabitants, who are known as Kreezers. You play the part of a Kreezer called Hickey, who has just escaped from his cage and must venture through caverns filled with monsters and other hazards, rescuing five other Kreezers along the way. Hickey and the other Kreezers look and behave much like a slinky toy, and the controls take a lot of getting used to. It's very difficult to position yourself to jump or shoot at a monster when it's about to collide with you, and it can be frustrating to play at first as you lose life after life. However, if you stick with it, you will progress and hopefully find this game to be an enjoyable one, with the added bonus of colourful graphics. 8 |
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Fruit Machine
(Amsoft, 1984) This is not one of the better fruit machine games, I can tell you! OK, there's the three reels that you find on any fruit machine, with badly drawn cherries, strawberries, lemons, bells, bar symbols and £1 signs; but the screen looks so bare while you're spinning the reels. Neither do the reels actually scroll properly as they do in real life; some coloured blobs appear instead. There are a few extras which allow you to gamble some cash, such as 'winner spinners', and nudges are also available, but I wouldn't bother playing this game. 3 |