Page 1: FA Cup Football – Fernandez Must Die
Page 2: Feud – Finders Keepers
Page 3: Fips' Tale – 1st Division Manager
Page 4: First Past the Post – Flying Shark
Page 5: Flyspy – Football Manager 2
Page 6: Football Manager 3 – 4×4 Off-Road Racing
Page 7: 4 Soccer Simulators – Freedom Fighter
Page 8: Fres Fighter II Turbo – Fruit Machine Simulator 2
Page 9: Fruity Frank – Future Knight
Page 10: Future Shock
Screenshot of First Past the Post

First Past the Post

(Cult, 1991)

There are a few horse racing games for the CPC, but in this game, you actually manage your own horses and enter them for race meetings, as well as betting on other horses and competing with three other trainers. You can enter up to two horses in each race, and study their recent form before you do so. Watching the race itself is relatively amusing as you watch the eight cartoon horses gallop to the finish. However, the graphics are rather poor, and if you’re not a fan of horse racing (like me), it’s likely that you won’t find this game interesting.

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Screenshot of Five-a-Side Soccer

Five-a-Side Soccer

(Mastertronic, 1986)

Oh, no! Don’t talk to me about this one! This is a pitifully poor football game which is simply far too easy. It’s not just the graphics, which look like a five-year-old drew them and which feature colour clash; nor the awful sound effects which pass for the crowd cheering and the ball being kicked; it’s that the opposition are easy meat, and in some instances you can walk straight through them and into the goalmouth without any bother. The animation is dire as well. Avoid this game!

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Screenshot of Flash


(Loriciels, 1987)

Reviewed by Guillaume Chalard

The Earth has been invaded by aliens and you must clear it! You’re a kind of bionic soldier who can transform at will into a jeep, a tank or a helicopter (!). Well, there isn’t much more to tell you about this game. The graphics are dull, the action is boring and the sound is awful. All you can do is try to stay awake as long as possible. I hate those games that haven’t got an ending; when all the aliens have been killed, the colours change and... it’s back to the beginning!

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Screenshot of Flash Gordon

Flash Gordon

(Mastertronic, 1988)

Reviewed by Pug

If you’re seeking a challenge for a few quid... whoops, we’re not back in the 1980s. Flash Gordon consists of three stages which are very difficult but a worthy challenge in their distinct ways. The first stage involves a platform affair seeking out Lord Barin, who is hidden beyond the jungle where you first find yourself. There’s only one way through this jungle, where you must keep your weapon topped up and try not to run out of time. It took me ages to find the route without cheating. The second stage involves meeting Lord Barin and having to fight him in a Street Fighter II-style game – quite impressive for its time. I never reached the third stage. Overall, good, colourful graphics with average sound effects depicting a game where you have to think in order to win.

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Screenshot of Flimbo’s Quest

Flimbo’s Quest

(System 3, 1990)

Professor Franz Dandruff has kidnapped Pearly the princess from Dewdropland, and Flimbo must rescue her. There are seven levels to complete, and on each one, you must collect a number of scrolls by shooting the Professor’s Genetically Undesirable Mutants (GUMs). There is a picture at the bottom of the status screen which shows you what type of GUM to look out for – the mutant to shoot flashes to let you know that it has the next scroll. Some GUMs leave money behind them, which you can use to buy some power-ups at Dazz Bazian’s shop. The game has ‘cute’ written all over it, with colourful and cheerful graphics and fairly simple gameplay. However, every level consists almost solely of shooting random monsters repeatedly, which is not enthralling at all.

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Screenshot of The Flintstones

The Flintstones

(Grandslam, 1988)

Reviewed by Robert Small

What were they thinking of with this one? I’d like to have been in the meeting when someone suggested the first level should consist of painting a wall! So, after watching paint dry, it’s onto the next ‘level’ which for the most part involves changing a Stone Age wheel on your car. Next it’s on to a spot of bowling followed by a bit of traditional platforming. In all fairness you can see what they were trying to do – make an interactive episode of the classic cartoon with all the trials and tribulations that you’d expect. The graphics are very Spectrum-like, but there are some nice details. A rendition of the theme music is also present (just about). The game is terribly slow and should have been better.

See also: Yabba Dabba Doo!.

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Screenshot of Flippit


(Splash, 1988)

It’s time to use the grey matter, to solve 105 brain-busting puzzles. Each puzzle consists of a pattern on a square grid, and you have to click on certain squares to produce the pattern shown at the bottom right of the screen. Clicking on squares changes the state of other squares in the grid, but you will need to experiment to find out exactly which squares are affected when you click on a particular square. The first few levels are easy, as one might expect, but it quickly becomes more difficult. Thankfully, you can start on any level. The graphics are unspectacular and the game is written in BASIC, but most puzzle game fans should like it. For the rest of us, it’s not really a game that will keep you enthralled for long.

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Screenshot of Fluff


(Radical Software, 1994)

Fluff is the CPC’s answer to Sonic the Hedgehog – so said Amstrad Action, and the similarities are there. Fluff has to rescue her four children on each level, negotiating platforms and lifts and avoiding insects, weeds and nasty pits of slime. This is one of the very few games that makes maximum use of the Plus’ facilities, and it was also one of the last commercial games to be released for the CPC range. The graphics are nothing less than stunning and there’s a cool tune as well. It’s also an excellent game, although the scrolling is a bit jerky.

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Screenshot of Flunky


(Piranha, 1987)

Have you ever wondered what it might be like to be a servant at Buckingham Palace, catering to the Royal Family’s every whim? As a flunky, your ambition is to get the autograph of five members of the Royal Family by helping them out. For instance, Prince Charles wants his polo balls back, Sarah Ferguson wants you to paint freckles on her face, Prince Andrew wants a boat to play with, and Princess Di can’t find her wig! The graphics are very blocky but are bright and cartoony, and most of the tasks are difficult to complete, with some very obscure objects required.

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Screenshot of Flying Shark

Flying Shark

(Firebird, 1988)

Pilot a World War II biplane, the Flying Shark, over enemy territory, shooting planes, tanks and gun turrets. So there’s nothing original about the plot of the game, which is another vertically scrolling shoot-’em-up that you’ve seen many times before. There are five levels, but you will need some seriously nifty reflexes, not to mention good eyesight, to make it that far. Yes, it’s a rather difficult game, partly because there are so many planes on the screen at once, but mostly because the bullets are very difficult to see since they blend in with the background. The graphics are OK, but the music could be better, and so could the gameplay.

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