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Page 1: Eagle's Rider - Eliminator
Page 2: Elite - Enchanted
Page 3: Enchanter - La Espada Sagrada
Page 4: European Soccer Challenge - Explorer
Page 5: Express Raider - Eye
Screenshot of Elite
Elite (AA) (Advert)
(Firebird, 1986)
Reviewed by Chris Lennard

Landmark game from programming legend David Braben. Far in the future, pilot your trusty Cobra MkIII around the galaxy in a bid to gain the immortal rank of Elite. Along the way, you encounter fellow voyagers, traders, pirates and the mysterious but dreaded Thargoid aliens. It was revolutionary upon its release, as it allows complete freedom within a 3D environment to explore a myriad of planets, each with their own unique characteristics. Special missions are also available, so that you can ultimately discover the location of the Thargoids' hidden homeworld. What it lacks in visual and audio impact, it more than makes up for in sheer playability and originality. This is one of only a handful of games that can claim to have created their own genre.

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Screenshot of Elven Warrior
Elven Warrior
(Players, 1989)

You are an elf who has discovered magic, and you have to fill cauldrons with four bottles containing magic potions. This is a platform game in which you search for the bottles in villages and dungeons. You need keys to unlock the doors which take you to other areas of the game, and there is a variety of weapons you can use to shoot enemies. However, it's slow and rather dull, and the Spectrum-like graphics don't help matters. The elf cannot jump diagonally, which is irritating, as are the numerous opportunities for dying simply by walking off the wrong edge of a platform. The music on the menu is awful as well.

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Screenshot of Emerald Isle
Emerald Isle
(Level 9, 1985)

While piloting a 'plane over the Caribbean, you are forced to fly into the Bermuda Triangle. Your 'plane crashes into the sea, but fortunately you ejected in time. Unfortunately, you have landed on the Emerald Isle, and the only way you can leave the island is to find treasure and therefore promote yourself to King or Queen – but the first thing you'll need to do is release yourself from your parachute. This game has approximately 200 locations, and every one of them is accompanied by a picture. However, most of them are poor, although they can be switched off to speed the game up a little. Even though this is another 'treasure hunt' adventure, it's quite amazing just how much has been squeezed into the CPC's memory.

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Screenshot of Emilio Butragueño Fútbol
Emilio Butragueño Fútbol
(Topo Soft/Ocean, 1988)
Reviewed by Javier Sáez

This game licensed the name of the best Spanish football player of all time. As a result, it was the best selling 8-bit game in Spain ever. Emilio Butragueño Fútbol is quite an enjoyable game, although it lacks most of the features usually found in other football games. You can't play any competitions or manage your team at all; it's always the same two teams playing a single match. Nevertheless, it features a great two-player mode, and so people used to arrange competitions anyway. It may have aged badly, but I used to have a very good time playing this game.

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Screenshot of Emlyn Hughes Arcade Quiz
Emlyn Hughes Arcade Quiz
(Audiogenic, 1990)

I don't know why Emlyn Hughes appears in this game, because it's got nothing to do with football (thankfully)! It's a general knowledge quiz game which works a bit like the quiz machines you find in pubs. You move along a board answering multiple choice questions, but it's a constant battle against the clock. The board is constantly scrolling backwards, and if you're too slow, the game is over. If you're quick and can answer the questions correctly, you can reach the other side of the board and go to the next level – if you've won enough cash. It's a bit different from other quiz games, but the controls are a bit unresponsive, and you need to be a fan of the genre to appreciate it. (The answer to the question in the screenshot is "Alex", by the way.)

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Screenshot of E-Motion
E-Motion
(US Gold, 1990)

We all know how boring our science lessons are (or were) at school, but this game makes science rather more interesting. You control a skimmer which you use to collide atoms and molecules together so they annihilate each other, but if you run out of time, the atoms will reach critical mass and you'll lose a life. Also, if two atoms of different colours come together, a new atom will be produced. The graphics are quite nice, even though there's not all that much to see! There isn't much sound either, but it's still reasonable. It is quite a good game, but it's a bit too tricky for my liking.

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Screenshot of Empire! (Firebird)
Empire!
(Firebird, 1986)
Reviewed by Steve Jarrett

Empire! is a vast space strategy game where you start with a lone Cub Scoutship in the ABATLU system. You are soon commissioned unique missions by starbase control, chasing and zapping aliens, resolving objectives, shielding systems, and space trading. All of these fit together for fantastic gameplay. Your objective is to build a great galactic empire spanning many solar systems, braving dozens of missions to become the greatest space pilot of all time. There are lots of distant planets to land on, starbases to dock with, solar maps to get lost in and hyperspace to zoom into. The graphics are well drawn with nice detail. There are some great animations within the game too. Empire! is an extremely complicated game to play, which will captivate you if you give it a chance. It's in a league of its own and is a huge game to complete.

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Screenshot of The Empire Strikes Back
The Empire Strikes Back (Advert)
(Domark, 1988)
Reviewed by Chris Lennard

Based on the best of the Star Wars films, once more you must fight the Galactic Empire. Initially taking place on the surface of Hoth, you have to destroy the Imperial Probots in order to prevent them from sending transmissions revealing the location of your hidden Rebel base. The more enjoyable second stage involves taking out the AT-ATs and AT-ST with your guns and tow cables. You then pilot the Millennium Falcon against an armada of TIE fighters, while finally you have to successfully navigate through a deadly asteroid field while maintaining your shields. This time the Star Wars anthem blares out throughout, which adds nicely to the game's atmosphere. Not as fun as destroying the Death Star, but excellent nonetheless.

See also: Return of the Jedi, Star Wars, Star Wars Droids.

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Screenshot of Empty Tummy
Empty Tummy
(First Byte, 1988)
Reviewed by Pug

Guide Herbert the Herapod around the twelve horrifying Haunts of Hawk eating all the cookies found there. Before Herbert can eat a cookie, he needs to find one of the many magic sacks scattered around. With sack in hand, Herbert can collect thirty cookies before he needs a new one. The level of difficulty can be changed from easy to hard. This flip-screen maze game, which was included with the Micro-Music Creator utility as a demonstration of its capabilities, has nice graphics with snow falling down the sides of the screen. An interesting tune plays throughout, and there's even digitised speech.

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Screenshot of Enchanted
Enchanted
(Positive, 1989)

There is one rule that all pinball games should stick to; they should be fast. Clearly the programmers of this game forgot about this, for this is probably the slowest pinball game I've played. The ball does not so much whizz as crawl around the table! Furthermore, the graphics are awful (it's a horrible Spectrum port), the music on the menu is very irritating, and most of the tables are badly designed and lack the bonus features that normally make pinball tables more exciting. This game is abysmal and boring and should be avoided at all costs.

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