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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Daley Thompson's Decathlon - Danger Mouse in Makin' Whoopee
Page 2: Dark Century - Deactivators
Page 3: Deadline - The Deep
Page 4: Deep Strike - La Dernière Mission
Page 5: Dervish - Digger Barnes
Page 6: Dive-Dive-Dive - Dogsbody
Page 7: Dominator - Double Dragon II: The Revenge
Page 8: Double Dragon 3: The Rosetta Stone - Duel 2000
Page 9: Duet - Dynamix
Page 10: Dynasty Wars
Screenshot of Dominator
Dominator
(System 3, 1989)

An enormous monster whose size is beyond comprehension is threatening to swallow the Earth. The only hope is to fly inside it and find some sort of weakness that will kill it. Flying through four zones, you have to either blast the antibodies that swarm inside the monster, or avoid them – which isn't always easy, given the tight confines of the passages that make up the monster's guts. The graphics and sound effects give a very good first impression of the game, with lots of lovely explosions to be seen and heard, but the guardian at the end of the first level is just too difficult to kill.

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Screenshot of Dominoes
Dominoes
(Blue Ribbon, 1990)

Two versions of dominoes are included with this game. In 'domino out', you must simply get rid of all seven of your dominoes. If neither player can do so, the dots on each player's dominoes are added up, and the player with fewer dots scores the difference between each player's total. In 'fives and threes', you have to match the dominoes such that the number of dots at each end of the chain is divisible by either five or three, and points are therefore scored on a turn-by-turn basis. Dominoes isn't the most thrilling of games – I certainly don't find it exciting – but at least the graphics make it a bit more interesting.

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Screenshot of Donkey Kong
Donkey Kong (Advert)
(Ocean, 1986)

A giant gorilla has captured Mario's girlfriend and takes her to the top of the skyscrapers in New York. Can Mario climb the girders and rescue her while avoiding the hazards that await him? This classic game was the first one to feature this most famous of computer game characters – although in the original version of this game, he was known as Jumpman. There are four levels with varying styles. However, the first level, in which you must jump over barrels, is rather difficult and will take time to master. The graphics are very faithful to the original version and have a real retro feel, and the sound effects aren't bad either. It's a shame there are only four levels, but the game still retains all of its charm.

See also: Kong Strikes Back.

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Screenshot of Don't Panic
Don't Panic
(Firebird, 1985)

If you thought that this game was based on The Hitchhiker's Guide to the Galaxy, you're wrong! Instead you control a droid who has to load goods on to a rocket, by shooting them with a laser so that they are pushed along the screen. However, there are several creatures which are harmful to the droid, particularly the bouncing green alien who seems to home in on you with remarkable accuracy. Oh, and the alien can't be destroyed with your laser, which makes the game almost impossible – and even if the game was easier, it would still be dull.

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Screenshot of Doodlebug
Doodlebug
(Players, 1987)

This is a Pac-Man-style game where, as the doodlebug, you must eat all the daisies in the maze and avoid the other insects which will eat you. You can also collect hearts and letters, and if you collect all the right letters, you'll get lots of bonus points, or you might even be taken to a special bonus screen. The maze consists of lots of turnstiles so that you can block the paths of any insects which might be chasing you. The graphics and sound are both pretty mediocre, but the actual game, though on the difficult side, is surprisingly addictive.

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Screenshot of Doomsday Blues
Doomsday Blues
(ERE Informatique, 1985)
Reviewed by Guillaume Chalard

Known as Eden Blues to French readers, this is another adventure action game from ERE. You're a prisoner who tries to escape from a high security jail. You have to avoid the robots that patrol the compound and find food, wine and coffee (it's a French game!) to restore your health. The graphics are really good and manage to create a gloomy atmosphere. Your character is funny, even when he dies, which will happen very often. The game is very hard indeed; every move you make costs health points. You have to bash doors to progress (which lowers your strength) and your vitality decreases every second. So it's nearly impossible to stay alive for more than five minutes. Without this flaw, it could have been a really good game.

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Screenshot of Doors of Doom
Doors of Doom
(Amsoft/Gem, 1985)

There's not much of a story to this game – just walk about and collect all the pieces of the Doors of Doom before you run out of energy. There are purple monsters which float and waste your energy, but there are refreshing cups of tea lying about to increase it again (I don't like tea, myself). The graphics are relatively simple but still very bright and colourful, although sound effects aren't as good – and don't mention the music! It also comes with its own scenery editor if you want to design your own levels.

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Screenshot of Doppleganger
Doppleganger
(Alligata, 1985)

Become a sorceress as you explore the Castle of Doom in an attempt to find some treasure. The element of thinking that appears in this game is that both you and your ghostly doppelgänger (that's the correct spelling of the word, by the way) can go through some doors but not others, so to reach the same room, you and your alter ego often need to take different routes. There are also objects to collect, and watch out for the spiders that will drain your energy. The problem with this game, though, is that the spiders are hard to avoid, and you have no idea what the objects are used for, or how to use them. This is a shame because the concept behind the game is clever and the graphics are quite impressive.

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Screenshot of Double Dragon
Double Dragon
(Virgin, 1988)

Billy's girlfriend Marian has been kidnapped by a ruthless gang, so he has to go and save her. As you might have guessed, this is a run-of-the-mill beat-em-'up consisting of five levels, and it is almost certainly one of, if not the easiest game ever to come out on the CPC; you should be able to complete it on your first go! The graphics are pretty neat and very colourful, but the only sound to be heard is when you're punching bad guys. The game also moves and scrolls extremely slowly, and it's likely that you'll probably switch off rather than bother to complete it.

See also: Double Dragon II: The Revenge, Double Dragon 3: The Rosetta Stone.

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Screenshot of Double Dragon II: The Revenge
Double Dragon II: The Revenge
(Virgin, 1989)
Reviewed by Chris Lennard

Billy and Jimmy are back – and so are the Black Warriors who have been resurrected from the dead, thanks to one surviving member, and this time they've not kidnapped Marian, but just plain killed her! Thereby all that was achieved in the prequel is thrown out of the window. Needless to say, cue much head butting, punching and kicking of various thugs who come in all shapes and sizes with their own fighting styles. Essentially more of the same, the back end of this game is exactly the same as the first; it looks and sounds just right and plays equally so. The Spanish conversion of the game, which looks very different and is much worse than this version, can be downloaded here.

See also: Double Dragon, Double Dragon 3: The Rosetta Stone.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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