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Page 1: Daley Thompson's Decathlon - Danger Mouse in Makin' Whoopee
Page 2: Dark Fusion - Dead on Time
Page 3: Death or Glory - Deliverance
Page 4: Demon's Revenge - Die Alien Slime
Page 5: Dive-Dive-Dive - Dominator
Page 6: Dominoes - Double Dragon 3: The Rosetta Stone
Page 7: Dragon Breed - Duet
Page 8: Dun Darach - Dynasty Wars
Screenshot of Demon's Revenge
Demon's Revenge
(Firebird, 1988)

You fool! You've smashed four talismans belonging to Trodor the demon and now his evil minions have taken over the castle! Your only hope now is to find all the pieces - four for each talisman - and put them back together. They're scattered all over the castle, and all the rooms are guarded. You'll probably need to make a map, as it's easy to get lost in the castle. The graphics are nice and colourful and the game moves at quite a fast pace as you move from one room to the next, and the tune is also very good, and you'll be kept busy at finding the pieces of the talisman for some time.

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Screenshot of La Dernière Mission
La Dernière Mission (French)
(MBC, 1988)

On the 6th of September 1999, aliens invaded Earth, and as the year 2000 began, humanity was threatened. A guerrilla organisation, Liberté, fought a war against the aliens, forcing them to retreat. By July 2001, the fighting was still going on. Liberté has sent you on The Last Mission - to go to the aliens' camp in the Arctic wastes of Canada and destroy it by planting bombs. This is a rather average text adventure with some rather nice pictures to accompany the locations. Unfortunately there is very little actual text; there are no descriptions of any of the rooms, and you are almost never told what objects of note are in the room. The parser is also poor, and why did the authors feel the need to include digitised pictures of women between the two parts of the game?

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Screenshot of Dervish
Dervish
(The Power House, 1988)

Can you travel along the Upward Path to attain the rank of Dervish using your magical powers, and in doing so, reveal the secret of the universe? Hmmm... There isn't much explanation of what you need to do, but what is obvious is that this is a Gauntlet clone, so there's lots of wandering around mazes and shooting monsters to be done. Things are made a bit more tricky in that there are several types of weapon, and working out which weapon is most suited to defeating particular types of monster is a process of trial and error. I quickly became bored with the game; the graphics are ugly and garish, the sound effects are abysmal, and the gameplay is totally uninspiring.

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Screenshot of Desperado 2
Desperado 2
(Topo Soft, 1989)

Wild West action awaits in the town of Devil Stone in this two-part shoot-'em-up. The first part is a horizontally scrolling affair in which you shoot all the cowboys you can manage. They walk towards you and will also shoot from windows. If you're hit by bullets, you lose energy, but if you touch any cowboys, you lose one of your three lives. The second part is set in a saloon where the customers take aim at you one at a time, and you must kill them before they fire their gun and kill you. The graphics are beautiful in both parts, and although the first part may seem very difficult, it isn't once you get the hang of it, although there should be more restart points. The second part is good as well, but relies a lot on luck, and if you are shot, you have to start all over again.

See also: Gunsmoke.

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Screenshot of Despotik Design
Despotik Design
(ERE, 1987)

Deep in the centre of the earth is a network of rooms where life-bearing cells are generated. However, a hacker has altered the programming of these cells, and it is your mission to restore the programming to its normal state. On each of the many screens, a cell is generated at the yellow door and bounces off walls and tiles towards the red door - the door of evil. You have to move the arrow tiles so that the cell is guided towards the green door - the door of life. You have a magnetic key that can be dropped in order to move the tiles, but watch out for the robots! Also be aware that certain robots, as well as the cells, will kill you instantly if you touch them, depending on whether or not you're carrying the magnetic key. It sounds confusing, but if you like a mixture of puzzle-solving and arcade action, this is the type of game you'll enjoy.

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Screenshot of The Devil's Crown
The Devil's Crown
(Probe, 1985)
Reviewed by Guillaume Chalard

You’re exploring a sunken ship, trying to find a lost golden crown. You’ll first have to collect many treasures hidden in the darker places of the ship, avoiding ghosts and having enough oxygen to survive. This is the kind of Sorcery-style game that you love to play; even though the graphics aren’t brilliant, the sound effects are poor and the action is rather repetitive. Anyway, it will keep you in front of your screen for a few hours, because you always want to discover new treasures.

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Screenshot of Diamond Mine
Diamond Mine
(Blue Ribbon, 1986)
Reviewed by Mark Cooper

A Nibbler variant in which you collect dots (I mean diamonds). Your character in this game stands above ground and pumps away as your mining line moves through the underground maze. Come into contact with any of the inhabitants head-on and you kill them, but if they touch your line, you lose a life. It's a dated-looking game, but one that slowly grew on me. It requires a lot of concentration and strategy.

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Screenshot of Dianne
Dianne
(Loriciels, 1985)

Little Dianne has to collect 160 diamonds scattered over four levels, and deposit them in several safes, which can be found on each level. Of course, there are a lot of monsters which try to stop her from doing this, and on each screen, they will try to block your way as much as possible, although there are gates which you can swing open to kill them temporarily. You can move between the levels by finding the teleport, even if you haven't collected all the diamonds on a level. It's nothing original at all, and the graphics and overall presentation of the game look really dated.

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Screenshot of Dick Tracy
Screenshot taken from cartridge version
Dick Tracy (Advert)
(Disney, 1991)

The famous comic strip detective must rescue his girlfriend, Tess Trueheart, who has been kidnapped by Big Boy Caprice and his gang. The game involves lots of shooting and beating up Caprice's henchmen, some of whom are heavily armed. Occasionally they will leave behind guns which you can collect, but their supply of ammunition is limited. The film that this game is based on was memorable for using only primary colours, and the graphics in the normal CPC version retain this theme, although they are blocky and poorly defined. The cartridge version has much better graphics (as you would expect), uses scrolling instead of flick-screen action, and makes great use of the extra capabilities of the Plus machines. Note that my rating is for the cartridge version; the normal CPC version only deserves a rating of 6 out of 10.

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Screenshot of Die Alien Slime
Die Alien Slime
(Mastertronic, 1989)

An alien breeding experiment on the spaceship Taccia has gone badly wrong and the ship is now overrun with alien species. You are the last remaining human on board, and it is your task to set the self-destruct mechanisms on board the ship and find the escape pod. Energy barriers and teleporters provide access to other parts of the spaceship, but you'll need to find the correct tokens to be able to switch them on and off, and you'll also need to find a computer terminal nearby. While this shoot-'em-up may have a marvellous title, it doesn't live up to expectations. Although the action is fast and smooth, most of the rooms are fairly spartan, with hardly any variety in the aliens that you can kill and objects to collect being scattered very thinly.

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