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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Daley Thompson's Decathlon - Danger Mouse in Makin' Whoopee
Page 2: Danger Street - Dawnssley
Page 3: D-Day - Death or Glory
Page 4: Death Pit - Defcom 1
Page 5: Defence - Desert Fox
Page 6: Desolator - Digger Barnes
Page 7: Disc - Dr. Scrimes' Spook School
Page 8: Doctor Who and the Mines of Terror - Doodle Bug
Page 9: Doomsday Blues - Dragon Attack
Page 10: Dragon Breed - Duck Out
Page 11: The Duct - Dynamic Duo
Page 12: Dynamite Dan - Dynasty Wars
Screenshot of Dragon Breed

Dragon Breed

(Activision, 1990)

Zambadlos, the King of Darkness, is threatening the Agamen Empire with his black magic. It is up to Kayas, King of the Agamen Empire, and Bahamoot, the Dragon of Light, to destroy Zambadlos and send him back to the realm of darkness. This is a horizontally scrolling shoot-'em-up, but the dragon you control has a long, flexible tail which can be manoeuvred and used to kill enemies – although you can still use the traditional methods of shooting missiles and breathing fire at them. It all sounds good, but it turns out to be quite a lousy game. It's a horrible Spectrum port, complete with colour clash. Because the playing area is very small, and the dragon occupies a lot of the screen, it's difficult to avoid enemies, and if you crash into any of them, you are sent back a long way. It's not fun to play at all.

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Screenshot of Dragon's Gold

Dragon's Gold

(Amsoft/Romik, 1985)

A wealth of treasure is guarded by a dragon in a castle, and you aim to claim some of this treasure. The castle consists of six rooms which contain different hazards. You have to survive until the doorway to the next room opens; how long you need to survive depends on which of the three difficulty levels you have selected. When you've reached the final room, you must collect the treasure while avoiding the dragon and return to the first room. With only six rooms, there's hardly a game to speak of, and everything about the game is banal. Amazingly, it's written in machine code, but you wouldn't believe it after you've played it!

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Screenshot of Dragon's Lair

Dragon's Lair

(Software Projects, 1987)

King Aethelred's beautiful daughter, Princess Daphne, has been kidnapped by the evil dragon Singe! Dirk the Daring, the King's most favoured knight, sets out to rescue Daphne before Singe kills her. The arcade version of this game was revolutionary at the time, and there are eight challenges for Dirk to complete here. Unfortunately, they're extremely difficult – the first level is tough enough, but the second level is impossible! The graphics are reasonable (although the title screen is very good), and so is the music, but it's a real shame that you can't choose which levels you want to play at the start of the game.

See also: Escape from Singe's Castle.

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Screenshot of Dragon Spirit

Dragon Spirit

(Domark, 1989)

Princess Alicia has been captured by the evil serpent demon Zawell, but it seems that the only being who can rescue her is a magical flying dragon, and that's what you are in this vertically scrolling shoot-'em-up. Flying over eight levels, you must simply dodge or throw fireballs at the flying enemies, and drop bombs on the beasts on the ground. You can collect power-ups by dropping bombs on eggs. Unfortunately, they are few and far between, and they're of little use anyway. The graphics are nicely drawn and very colourful, although the sound effects are poor, but it's basically just another shoot-'em-up, and a very difficult one as well – I can just about complete the first level without cheating.

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Screenshot of Drakkar

Drakkar

(Delta Software, 1989)

Reviewed by Robert Small

The name of this game comes from the name given to Viking ships. You take control of a Viking warrior in this arcade adventure. There are a variety of animals to be avoided and Roman soldiers to be killed. You can dispatch enemies with swipes of your weapon or by throwing an axe. You've also got access to a shield for protection. The graphics are very Spectrum-like but there are some good aspects, like the statues in the background. The music isn't great and neither is the sound when you move your character. An unoriginal game but OK for what it is.

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Screenshot of Drazen Petrovic Basket

Drazen Petrovic Basket

(Topo Soft, 1989)

Reviewed by CPC4eva

Another game that uses the name of a well known sportsperson with the hope of making it a success. Unfortunately it has failed rather miserably with Drazen Petrovic Basket. The brown and orange colour scheme is horrendous and the actual basketball game is played from a top-down perspective which resembles a football match and not a basketball game. The actual gameplay is very poor. You seem to be always going in circles chasing your opponent and the player selection is frustratingly annoying, as is trying to grab or pass the ball. The game leaves you rather confused and constantly scratching your head as to what is happening. To enjoy a better basketball game you should play Basket Master instead, which also uses a well known sportsperson (albeit only in the Spanish version) but is actually good.

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Screenshot of Dream Warrior

Dream Warrior

(US Gold, 1988)

Far in the future, corporations controlled by the Focus Fellowships rule the Earth. They are capable of focusing demons into people's dreams. Infighting within the group has allowed a group of four scientists, the Asmen, to stop Focus in their tracks, but Ocular, the Dream Demon, has captured three of them. You were the one who wasn't captured, and you must enter their minds and rescue your colleagues. What sort of a plot is that, I ask you? Anyway, this is a boring shoot-'em-up in which you collect psy-globes to operate the lifts, obtain extra energy (or 'dream depth' in this game) from safes, and build up images of your colleagues which will be shown at the bottom of the screen. The graphics and sound effects are poor, and the gameplay consists mostly of standing in a corner, waiting for demi-demons to appear. Definitely a game to avoid!

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Screenshot of Driller

Driller

(Incentive, 1987)

After the Ketars abandoned their mining expeditions on Mitral, a large amount of gas has built up beneath its surface, and it will explode in four hours. You have to place eighteen rigs on each of the sectors on Mitral to release the gas safely. This was the first of the Freescape games, and as a result, it moves quite slowly, but it's a great puzzle game as you try to work out where the rigs should be placed, whilst avoiding all the lasers and other obstacles the Ketars have left behind. You might also want to know that the sound effects were provided by the winner of an Amstrad Action competition!

See also: Dark Side.

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Screenshot of Druid

Druid

(Firebird, 1986)

The Princes of Darkness have placed four skulls in a tower, bringing misery to the surrounding land, and it's up to you, a druid, to venture into the tower and destroy the skulls. The tower is really a maze consisting of eight levels, each filled with monsters and treasure chests which can be opened to reveal offensive and defensive spells, as well as keys. You have three types of offensive spell to use against monsters, although many of them are resistant to at least one type of spell. Defensive spells include making yourself invisible, creating a magical Golem, and a smart bomb which kills everything on the screen. The graphics are OK, if a little garish on most of the levels, but it's a real joy to play it and to explore the tower.

See also: Enlightenment.

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Screenshot of Duck Out

Duck Out

(CNGSoft, 2017)

Reviewed by Missas

In this arcade game, you take control of a rebellious duck who has decided not to become someone's dinner and instead fights for its freedom using a frying pan! It is a humorous game which has its roots on the ZX Spectrum. The graphics are Spectrum-like, but they look cartoonish and funny. They are also well drawn, but the speed of the game won't let you have a careful look. Everything moves very fast; even the tune is fast-paced. It is a very difficult game that constantly demands the player's best reflexes. Most probably, you will lose a lot of times before being able to progress. The grab factor depends on one's patience; will you find its difficulty to be a challenge or an annoyance?

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