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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Cabal - Captain S
Page 2: Carlos Sainz - Cavemania
Page 3: The Caves of Doom - Championship Sprint
Page 4: Charlie and the Chocolate Factory - Des Chiffres et des Lettres
Page 5: Chiller - Chuckie Egg II
Page 6: El Cid - Climb-It
Page 7: Cobra (Loriciels) - Comando Tracer
Page 8: Combat School - Con-Quest
Page 9: Conspiration de l'An III - Corsarios
Page 10: Cosa Nostra - Crack Down
Page 11: Crack-Up - Crossfire
Page 12: La Crypte des Maudits - Cyber Chicken
Page 13: Cybernoid - Cyrus II Chess
Screenshot of Combat School
Combat School (Advert)
(Ocean, 1987)

The Elite Marine Corps are the toughest army in the USA, and you're aiming to be recruited and join their ranks. You'll have to complete some gruelling events first to show your strength, including an assault course, three firing ranges, an iron man race, arm wrestling, and lastly, a fight with your combat instructor. If you beat him, you're in, and you'll be sent on a mission to rescue a hostage in a US embassy. This is one of those joystick-waggling (or perhaps that should be joystick-wrecking) games, and in all the times I've tried it, I've managed to complete the assault course once. Nice graphics, nice tunes; shame that it's far too tough. If you're strong enough to tackle the assault course, you're probably good enough for the real thing!

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Screenshot of Combat Zone
Combat Zone
(Alternative, 1987)

Colonel John D. Mentor has been called out of retirement to enter the Combat Zone. Flying your spacecraft through six levels, you must destroy ten enemy installations (represented as flashing objects on the ground) on each level using your unlimited supply of bombs, while simultaneously firing bullets at waves of alien enemies. Other ground targets can also be bombed to give you extra fuel; if you run out of fuel, the game ends. This is a fairly standard vertically scrolling shoot-'em-up with bright, colourful graphics, although this means that enemy fire can sometimes be difficult to distinguish from the backgrounds. However, the sound effects are poor, and the game is too easy – a fact that even the game's authors seem to acknowledge when you complete the final level!

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Screenshot of Comet Encounter
Comet Encounter
(Livewire, 1986)

The return of Halley's Comet was big news in 1986, and this game sees you attempting to become the first spacecraft to land on the comet itself – but you've got to fly through a long obstacle course before you reach the comet. Starting at the top of the screen, you must guide the spacecraft through the scenery and dodge the moving aliens. However, on many screens, there's very little room to manoeuvre, as you will discover when (if?) you reach the fourth screen, which I found impossible to complete. The graphics, while lacking in colour, actually aren't all that bad, although there are only two or three sound effects. Anyway, the game is much too difficult.

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Screenshot of The Comet Game
The Comet Game (Advert)
(Firebird, 1986)

This game was supposed to have been released in time for the appearance of Halley's Comet, but the deadline was missed. Anyway, a manned probe has been sent to explore the surface of the comet, and while it's on its way there, you have to complete twenty tasks, picked at random from five sub-games ranging from playing with electrical circuits to making the tea! Complete a task and you're OK; fail and the game is over. Most of the games are enjoyable, but it's such a chore having to play them over and over again. It would be nice if you could actually pilot the probe.

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Screenshot of Commando
Commando
(Elite, 1985)

It's one man against an army as you go it alone and advance into enemy lines and try to reach the fortress, as bullets, grenades and rockets explode all around you – there's no way you're going to retreat. You have to try and replenish your own supply of grenades as you're doing this, too. From the first moment you start the game, you'll be shocked at the amount of action going on – there's no time to take a breather here. The graphics are OK but are a bit blocky, while the music, again reasonable, becomes irritating – and where's the rat-tat-tat of gunfire? It's a good game, but a bit too difficult for my liking.

See also: Duet.

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Screenshot of Compendium
Compendium
(Gremlin, 1987)

In the old days, families would gather around at Christmas time to play some traditional board games. This is a compilation of four games – Snakes and Hazards, Xmas Ludo, Shove a Sledge and Tiddly Drinks. The first two are variations of well known board games, while the other two are very different, and so awful that they're not worth looking at. Up to four people can play a game, but unfortunately you can't play against the computer, and playing a board game on your own is not exactly fun. The graphics are reasonable, and there are some excellent renditions of Christmas carols, but there's nothing else to get excited about.

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Screenshot of Computer Scrabble
Computer Scrabble
(Leisure Genius, 1985)

The famous word game comes to the CPC, as you play against a friend or the computer and try to score points by thinking of the most obscure words imaginable. The computer's dictionary isn't all that big, so there's lots of room for cheating. However, the game is far too slow. OK, so is the real thing; but what I mean is that the computer waits for an eternity after you make your choices, and it's the same with the other games in the Leisure Genius range. The one sound effect that is used is horrible, too.

See also: Computer Scrabble Deluxe.

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Screenshot of Computer Scrabble Deluxe
Computer Scrabble Deluxe (Advert)
(Leisure Genius, 1987)

This is much the same as the previous edition of Computer Scrabble, but of course there are a few improvements. For a start, it's a bit faster in that messages appear on the screen more quickly. In addition, the computer's vocabulary has been expanded to some 20,000 words, although this also means that the game requires 128K of memory. There is also the option to save your game if you want to resume it at a later date, and you can also play against the clock. The one disadvantage is that this is the only CPC game I know of that emulates a PCW; the graphics are in the high resolution, two-colour mode! However, this is not as much of a problem as it sounds, and many good games of Scrabble can be played against the computer. The urge to cheat is still strong, though...

See also: Computer Scrabble.

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Screenshot of Confuzion
Confuzion (Advert)
(Incentive, 1985)

This is a cool little puzzle game consisting of 64 levels, each of which is a grid made up of tiles with tracks printed on them. Each level also has one or more bombs which need to be detonated using a spark which travels along the tracks. Your task is to move the tiles so that the spark can touch the bombs and make them explode. Later levels have more bombs, and teardrops which extinguish the spark – and anyway, you'll have to be quick, or the spark will extinguish itself. The graphics are simple yet colourful, and puzzle fans should love this rather original game.

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Screenshot of Con-Quest
Con-Quest
(Mastertronic, 1986)
Reviewed by John Beckett

In Con-Quest, you play a little Magic Knight lookalike called Oscar, who's been left an old house by his dead aunt. Unfortunately, the house has been taken over by an evil demon and his cronies, so the game centres around Oscar's attempts to rid the mansion of all the bad guys before (presumably – I never got that far!) taking on the leader, Grell. You have to explore the mansion, searching for items to kill certain baddies with. There's even a car hidden somewhere, so you can zoom around without encountering baddies (until the petrol runs out!). The sound is poor but the graphics are above average – atmospheric though a bit dark – and the game is definitely addictive. The main down points are the sheer size of the game, and the amount of items you are given with no clue as to their use. As a result, you're left with a good game that could have been excellent.

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