A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Page 1: Cabal - Captain S Page 2: Carlos Sainz - Centre Court Page 3: Centurions - Chase HQ Page 4: Cheril of the Bosque - Chip's Challenge Page 5: Chopper Squad - Classic Axiens Page 6: Classic Invaders - Combat School |
Page 7: Comet Encounter - Contamination Page 8: Continental Circus - Countdown Page 9: Count Duckula - Crazy Shot Page 10: Cricket Crazy - Cyberball Page 11: Cybernoid - Cyrus II Chess |
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Chopper Squad
(Interceptor, 1985) This is a simple game in which you control a helicopter and build an aeroplane by collecting the necessary parts for it. The parts appear one at a time on the screen, the next part appearing after you have collected the current part and moved it to the bottom right of the screen. To make life more difficult, there are four aliens which float around the screen; if you touch any of them, you lose a life. At first it's a rather enjoyable game to play, even though the graphics are rather basic and a bit flickery. Unfortunately, this enjoyment doesn't last; by the third level, things become much more difficult, and there's very little variety between levels, anyway. 6 |
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The village of Sadiphinrol has being terrorised by – well, something. Your partner's blood-covered body is lying in the kitchen, and you want revenge, but you learn that many other villagers have also been massacred. This French text adventure is rather good, although there are few characters to meet (which is perhaps not surprising!), and your ability to interact with them is very limited. The pictures that accompany each of the many locations are very well drawn indeed and really add atmosphere to the game, and the excellent music on the loading screen is also worth mentioning. The game isn't too difficult, either; just make sure you search locations thoroughly in order to reveal hidden objects. This is definitely one of the better French adventures I've seen. 8 |
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The great and wise Chen Heung wrote the original manuscript that teaches a warrior the hidden arts of Choy Lee Fut. A great demon has made its way out of the deepest chambers of hell and stolen the manuscript. As an apprentice in these fine arts, you must first train in using your fists, and then weapons. You are also influenced by one of five animals that determines the scope and skill of your attack. This is a beat-'em-up with a difference; you train first and then move on once your master is pleased. The visuals are detailed, colourful and well animated, with sparse in-game effects. 7 |
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Chronos
(Mastertronic, 1987) This is a horizontally scrolling shoot'-em-up located on the planet of Chronos. The aim of the game is standard; shoot the enemies approaching you and avoid crashing your spaceship into the landscape. There is a range of enemies on each level and some of them aren't easy to avoid, but the game itself is rather slow and boring, and the monochrome graphics only serve to add to this. The sound effects are nothing special either. 5 |
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Chubby Gristle
(Grandslam, 1988) The team behind this mediocre platform game actually based it on a real life traffic warden who made their lives a misery – really! Playing it made me miserable as well. You control Chubby Gristle, the fat traffic warden, and you must collect as much food as you can before dinner time. The main reason why I don't like this game is that it totally lacks any semblance of originality; it's just another collect-the-objects platform game and has no merit at all. Neither the graphics nor the music are anything special, and it's too difficult, as well as being dull. 4 |
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This is one of the all-time classics on the 8-bit machines; if you've never played this game, you don't know what you're missing! You basically have to collect all the eggs on each level within the generous time limit, and also avoid the blue flamingo-like birds – they are flamingoes, aren't they? The idea is rather simple, and the graphics may not be state-of-the-art, but remember the saying, "graphics do not make a game"? This is certainly true for this game; it's amazingly addictive and fun to play. See also: Chuckie Egg II. 8 |
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Unlike the first episode, this game looks and plays much more like Jet Set Willy. There are many objects to collect and to use to open doors and solve puzzles. The rooms are more open than in the initial game. The game area is huge, with many ladders and stairs to climb. Visually, unfortunately, there hasn't been much change. Chuckie is really tiny and his world is nearly colourless. The gameplay is rather good but it's difficult to avoid the numerous traps and animals that patrol the rooms. You must be pixel-perfect to have a chance to see more than three or four screens. See also: Chuckie Egg. 5 |
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Cisco Heat
(Imageworks, 1991) It's time for the annual police race through the streets of San Francisco. It's a standard racing game where you must beat the clock and reach the next checkpoint in time. You've also got to avoid trams and cars which might block your way. However, this is almost impossible to do, because the collision detection is truly abysmal; you often find yourself colliding into invisible police cars and trams that are on the other side of the road. As a result, you soon run out of time and can't reach the next stage. Steer clear of this game! 3 |
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A bomb has been planted in the Houses of Parliament by the dastardly Abru Caddabra and is due to blow up at midnight! As the hero, Slick, you must assemble a device (the BDU) to defuse the bomb. The parts are scattered throughout London and you have to use the Tube to get around, and you must also watch out for Abru! To be honest, the game is rather dull and also too difficult. The graphics are bad, the sound is even worse (and you should hear the imitations of Big Ben's chimes), and the controls are much too awkward. 5 |
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Classic Axiens
(Bubble Bus, 1987) Space Invaders takes a slight twist, as rather than staying in formation, the aliens can now swoop down on you, making life that bit more difficult. Unfortunately, several of them have a go at the same time, leaving you with little room to manoeuvre out of a hail of bullets. There is one useful facility, in that the bullets you fire align themselves as you move the ship left and right. Despite the colourful graphics (and a pretty good explosion), the fun wears thin, as all the levels are exactly the same. See also: Classic Invaders, Classic Muncher. 5 |