Page 1: Cabal - Captain Planet
Page 2: Captain S - Cauldron II
Page 3: Cavemania - Championship Basketball
Page 4: Championship Jet Ski Simulator - Chibi Akuma(s)
Page 5: Chicago's 30 - Chronos
Page 6: Chubby Gristle - Classic Muncher
Page 7: Classic Racing - Colossal Adventure
Page 8: Colossal Cave Adventure - Commando
Page 9: Compendium - Contraption
Page 10: Convoy Raider - Costa Capers
Page 11: Countdown - Crazy Cars II
Page 12: Crazy Cars 3 - Cubit!
Page 13: Curro Jiménez - Cybor
Page 14: The Cycles - Cyrus II Chess
Screenshot of Championship Jet Ski Simulator

Championship Jet Ski Simulator

(Codemasters, 1989)

This is essentially a cut-down budget version of Codemasters' earlier full-price release Jet Bike Simulator. There are still two difficulty levels, but now there is only one set of courses in each difficulty level (lakes for the easy level, and docks for the hard level). The only other differences are that the digitised speech has been re-recorded using a female voice, and the order of the courses on the hard difficulty level has been rearranged. Everything else about the game remains identical to Jet Bike Simulator, which means that while the lakes courses are quite enjoyable to play, completing just the first of the eight docks courses within the strict time limit and avoiding finishing last is a real challenge. It's better to play Jet Bike Simulator instead.

See also: Jet Bike Simulator.

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Screenshot of Championship Sprint

Championship Sprint

(Electric Dreams, 1988)

This is supposed to be the sequel to Super Sprint, but in reality it's just a re-released version with a built-in track editor. Other than that, there is literally no difference between the two games at all – at least, there were no differences that I could detect. OK, you can design your own tracks, and there are no on-track hazards such as oil slicks, but the game is still as boring as its predecessor and the graphics and sound effects are exactly the same.

See also: Super Sprint.

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Screenshot of Charlie and the Chocolate Factory

Charlie and the Chocolate Factory

(Hill MacGibbon, 1985)

This adaptation of Roald Dahl's much-loved children's book is very poor indeed. There are two sub-games and a platform game which can only be played properly if you complete both the sub-games first. In the first sub-game, you must guide Augustus Gloop through a network of pipes. As you walk left and right, the pipes re-arrange themselves. It's confusing and very difficult indeed. You play Violet Beauregarde in the second sub-game. You carry a board in front of you and must guide the blueberries into the hole so that the juice can be extracted from them. The main game is a standard platform game in which you collect Willy Wonka tokens. This is also very difficult. The graphics are crude and blocky and the gameplay is totally uninspiring.

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Screenshot of Charly Diams

Charly Diams

(Loriciels, 1987)

Reviewed by John Beckett

It came to Charly in a dream – a cave filled with blue diamonds. And the way to find that cave – to first find seven magical flowers. And so Charly's journey begins. And what an epic journey it is! Swimming the Bay of Bengal, meeting belly dancers in the desert, trudging through the Arctic, negotiating treacherous jumps in the Andes, all the while changing your outfit to whatever best suits the environment – for example, you can't swim in your hiking gear, but at the same time, you can't jump in your swimming trunks. This game is beautiful, colourful and has a great tune playing throughout. It's great fun, though it's hampered by the high difficulty level and the annoying way you are sent back to the start whenever you lose a life!

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Screenshot of Chase HQ

Chase HQ

(Ocean, 1989)

You're an American police cop with an ultra-fast sports car, and have to chase criminals in it and arrest them by ramming their car – although this isn't something I would want to do to a car as expensive as that! You're also racing against the clock, and Nancy, your boss, is not someone you want to mess with. This is a truly great game with some very good graphics, and it's fast as well! The sound isn't too good – engine noises and not that much else – but if you have 128K, then you'll be treated to some stunning digitised speech. This is definitely a game that is not to be missed.

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Screenshot of Cheril of the Bosque

Cheril of the Bosque

(The Mojon Twins, 2010)

Reviewed by Missas

In the Badajoz jungle lives Cheril, who one day decides to go to the city. The problem is that before leaving the jungle, Cheril needs to collect food for the journey: thirteen giant nuts! This is a pure arcade adventure where you need to open doors, find items in order to advance, explore the map and avoid enemies of the wilderness. The game opens with an atmospheric tune, which plays throughout the game and is really nice. The graphics are well drawn in a Japanese cartoon fashion, and they are colourful too. The gameplay is enjoyable, while the difficulty level is correctly set and the game itself is rather big. The grab factor is high. Taken as a whole, it is a game that retro gamers definitely need to have a look at.

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Screenshot of The Chessmaster 2000

The Chessmaster 2000

(Ubi Soft, 1990)

The Chessmaster series of games, with its image of a wise man with a long hair and beard looking thoughtfully at a chessboard, has been going strong since the first release in 1986, which was adapted for the Amstrad CPC several years later. It isn't called "the finest chess program in the world" for nothing; I'm a novice at chess, and even on the lowest of the eight skill levels available, the computer always beats me, but if you're an experienced player, you'll obviously want to play a challenging opponent. I also think the 3D view of the board is ugly and the pieces are difficult to distinguish – but most chess players will probably stick to the default 2D view anyway.

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Screenshot of Le Chevalier Blanc

Le Chevalier Blanc

(Cobra Soft, 1987)

The White Knight was taking a walk in the forest with the beautiful princess when they are ambushed by demons, who steal the Knight's sword, shield and helmet and capture the princess, taking her away to the castle. Playing the White Knight, you must rescue her – but first you'll have to get your horse back, and then travel through the dangerous marsh to collect your belongings in the correct order. Once you're safely on the other side, you must then work out how to enter the castle while dodging the cannonballs being fired at you. The princess is being held behind one of the many doors inside the castle – but which one? This is a delightful little game at first, with excellent animation, although you may want to turn the sound down! However, it's much too easy to complete; must people should be able to do this after a few attempts.

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Screenshot of Chevy Chase

Chevy Chase

(Hi-Tec, 1991)

Hit the road in a classic 1959 Chevy car as you drive across America to reach your girlfriend. The game consists of four stages, each divided into four sections. You're racing against the clock, and the other drivers on the road don't make life easy. As you progress to the next section, the sky changes colour and your time is extended, and at the end of each stage, it's time to rest and relax. There are also 'auto centres' on each stage where you can upgrade your car. The graphics are marvellous and really colourful, and you can even choose the colour and model of your own car. The music at the start of the game isn't that good, but the game is great fun to play and the difficulty level is just right.

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Screenshot of Chibi Akuma(s)

Screenshot taken from Plus version of game

Chibi Akuma(s)

(Keith Sear, 2016)

Reviewed by Missas

This is the first CPC game from Keith Sear, who was able to not only learn Z80 programming, but also to deliver this amazing game (both in technical and gameplay terms) in only five months! Chibi Akuma(s) is a deluge of non-stop action, skilfully designed sprites and humour. You take control of Chibiko, who is despised so much that not even Hell will let her in, so she remains as an undead vampire who harms others. The graphics are drawn in MODE 1 but there are more than four colours, and they change as you progress, so the result is magnificent. A tune plays throughout the game. There is a fantastic variety of sprites, and a vast number of them occupy the screen without any severe slowdown. The gameplay is challenging and the grab factor is very strong. Overall, this is something we weren't expecting to see on the CPC and it will blow you away!

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