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Page 1: Cabal - Captain Kidd
Page 2: Captain Planet and the Planeteers - Catastrophes
Page 3: Cauldron - Chain Reaction
Page 4: Challenge of the Gobots - Chase HQ
Page 5: Cheman - Chickin Chase
Page 6: Des Chiffres et des Lettres - Chubby Gristle
Page 7: Chuckie Egg - Classic Invaders
Page 8: Classic Muncher - Cobra Pinball
Page 9: Collapse - Combat Zone
Page 10: Comet Encounter - Conspiration de l'An III
Page 11: Contamination - Corsarios
Page 12: Cosa Nostra - Cowboy Kidz
Page 13: CPC Aventure - Crazy Golf
Page 14: Crazy Shot - Crystal Kingdom Dizzy
Page 15: Cubit! - Cybernoid
Page 16: Cybernoid II - Cyrus II Chess
Screenshot of Crazy Shot

Crazy Shot

(Loriciel, 1989)

Do you remember those funfair stalls where you have to shoot at various targets and win prizes depending on how many points you score? This offering consists of five target shooting games – Jungle Adventure, Junior Hunter, Magic Balloons, Smoker Nightmare, and Special Police. Each game has its own slightly different set of rules, and if you run out of time or bullets, the game is over. Although you can play the game with a joystick, it is more fun if you use Loriciel's Westphaser lightgun, for which the game is designed. The graphics are gorgeous, but if you only have a joystick, it's a little bit too easy and becomes uninteresting in the long term.

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Screenshot of Le Crépuscule du Naja

Le Crépuscule du Naja

(Chip, 1987)

Secret agent Karl Adrix, also known as KA, has been sent by his government to explore the Asian jungle, in order to find the lair of a beast that poses a great threat to that continent. This is the first in a series of six games starring Karl Adrix. You can pick up weapons to kill various flying creatures, shields to prevent them from sapping your energy, and backpacks that enable you to fly around and reach otherwise inaccessible platforms and exits. However, you can only carry one object at a time. Some locations also contain idols that will replenish your energy if you stand next to them. The jungle is large and there are lots of locations to explore, and the graphics are colourful and the music is quite jolly. It can take a while to get used to the controls, but once you get the hang of them, it becomes fun to play, and as the jungle is large, you'll be exploring it for a while.

See also: Le Talisman d'Osiris, 20000 Avant JC.

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Screenshot of Cricket Crazy

Cricket Crazy

(Alternative Software, 1988)

The English cricket team are on their way to a Caribbean island to play a cricket match against the island's team. However, although the players don't know it, there is another important reason why the match is being played. The island is rich in a natural resource called guano, and the British government wants to grab some of it. But the problems for the team begin when their plane is hijacked, and things only get worse... This is a text adventure in two parts. In the first part, you must find the team's hotel and prepare for the match, while in the second part, you play the match – which is quite a strange experience considering it's all done in the style of a text adventure! The game has been written using GAC, but the parser's limited abilities once again make this a frustrating adventure to play.

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Screenshot of Cris. Odd Prelude

Cris. Odd Prelude

(Dreamin'bits, 2017)

There was something unusual about that door, and when Cris approached it, a strange force pulled her through it, and she found herself in a bizarre world. Why is there a book floating in the air, and how can she reach it? As Cris, you must explore this world. The first thing that strikes you is the graphics; they are some of the most beautiful to grace the CPC, and the animation of Cris and the enemies is reminiscent of Prince of Persia. The music is very atmospheric and suits the dream-like nature of the world you have to explore. With this amount of detail, the game itself is quite small, and it shouldn't take long for most players to complete it. It was an entrant in the 2017 #CPCRetroDev Game Creation Contest and finished in a well deserved fourth place. There are a few glitches in the collision detection and the screen can become slightly corrupted, but this is still a great game despite these flaws.

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Screenshot of Critical Mass

Critical Mass

(Durell, 1987)

Aliens have invaded a colony within the Terra Federation, and they intend to blow up the anti-matter conversion plant and create a black hole that will destroy the entire planetary system. You have been chosen to confront the aliens and shut down the plant before it reaches critical mass. This shoot-'em-up, which was first released for the CPC on Durell's Big 4 compilation, sees you piloting a spacecraft across five zones, avoiding rocks, mines and aliens. Contact with these will drain your energy, and if you run out of energy, your spacecraft explodes spectacularly into dozens of tiny pieces (an amusing effect that is well worth seeing) and you must find another one. The graphics are sparse and Spectrum-like, but the game itself is challenging and fun to play once you get the hang of manoeuvring the spacecraft.

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Screenshot of Croco Magneto

Croco Magneto

(Appeared on an Amstrad Action covertape)

(Croconews, 1989)

Reviewed by Robert Small

Croco Magneto is a fast-paced arcade puzzle game that sees you guiding a blue bouncing ball through maze-like screens collecting blocks and avoiding one-touch deaths scattered throughout the maze. The more blocks you collect, the better, as this depletes a radiation bar at the bottom of the screen. The music is excellent, the graphics are smooth and colourful, and the controls are good. It's not easy but it's fast and fluid.

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Screenshot of Crossfire

Crossfire

(Atlantis, 1989)

As a new recruit to the Chicago police force, you've been assigned the task of clearing the city of gangsters. On each of the eight levels, you must shoot the gangsters while avoiding the civilians, for which points will be deducted. The graphics are pretty simple and so are the sound effects, and it is one of the easiest games I've ever played – I really did complete it on my first go! Still, if you're after a quick blast, you could do worse than this one.

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Screenshot of La Crypte des Maudits

La Crypte des Maudits

(French)

(Lankhor, 1991)

After stealing the magical book of spells in La Secte Noire, the Black Sect has returned to terrorise the population. They are gathering in a nearby crypt, and you have ventured into it, to annihilate this evil sect once and for all. Will you succeed? The crypt is filled with passages blocked by grilles, doors and chests to be opened, and lots of buttons to be pressed and levers to be pulled, and the secret rooms that come with performing these actions. As with nearly all of Lankhor's other games on the CPC, this is a text adventure, and the graphics are beautifully drawn, capturing the sinister atmosphere of the crypt perfectly. The parser is rather limited, but this isn't too much of a problem.

See also: La Secte Noire.

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Screenshot of Crystal Castles

Crystal Castles

(US Gold, 1986)

Bentley the bear is exploring a castle and must collect all the gems from each room in the castle. Among some of the bizarre monsters to be encountered are marbles which home in on Bentley, tree spirits which Bentley can temporarily disable by jumping over them, centipedes which eat gems slowly, and witches. Both the graphics and sound effects are absolutely terrible, and Bentley seems to have his legs stuck together! This was originally released as a limited edition game, but it sold so poorly that it was re-released a few years later – and it's not surprising to see why when you see how it plays. It's a distinctly average game, although it's not really bad.

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Screenshot of Crystal Kingdom Dizzy

Crystal Kingdom Dizzy

(Code Masters, 1992)

The treasures of the Yolkfolk have been stolen from the Temple of Zeffar, and Dizzy has to retrieve them to avoid a curse falling on the kingdom – and so begins Dizzy's final adventure on the CPC. This game is quite different from Dizzy's other adventures. It's divided into four parts, and there are passwords so that you don't have to replay parts that you have already completed, which is a very welcome addition. What is most noticeable, however, is that the graphics are in the high-colour, low-resolution Mode 0 instead of the normal four-colour Mode 1 that has been used in all of Dizzy's other adventures on the CPC, and I actually like the new graphics. On the other hand, most of the puzzles are easy to solve, and the conversation with other characters is often banal.

See also: Bubble Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Panic Dizzy, Spellbound Dizzy, Treasure Island Dizzy.

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