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Page 1: Cabal - Captain Planet
Page 2: Captain S - Cauldron II
Page 3: Cavemania - Championship Basketball
Page 4: Championship Jet Ski Simulator - Chicago's 30
Page 5: Chickin Chase - Chubby Gristle
Page 6: Chuckie Egg - Classic Racing
Page 7: Classiques Volume 1 - Colossal Cave Adventure
Page 8: Colosseum - Compendium
Page 9: Computer Scrabble - Convoy Raider
Page 10: Copout - Countdown
Page 11: Count Duckula - Crazy Cars 3
Page 12: Crazy Golf - Curro Jiménez
Page 13: Cursed Be the City - The Cycles
Page 14: Cylu - Cyrus II Chess
Screenshot of Cursed Be the City

Cursed Be the City

(Incantation, 1987)

Reviewed by Pug

Cursed Be the City is a Gothic-themed text adventure that was created using GAC. You play a character called Ashar, and begin your adventure bound to a rack in a dark and damp dungeon. You must find a way to escape this horrid place of misery and fear before the torturer burns out your eyes! As you can tell, this adventure is very dark in places and is not suitable for young children. Once you escape the dungeon you will eventually learn of your preordained quest. The location descriptions are generally rich with detail and it soon feels like you're reading a book. A lot of the characters in this one do have strange names, though, which makes your quest a bit confusing at times. If you're a fan of horror novels, then this one may appeal to you.

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Screenshot of The Curse of Sherwood

The Curse of Sherwood

(Mastertronic, 1987)

A portal of evil has fallen on Sherwood, and it's up to Friar Tuck to go to the castle and destroy the portal. The game involves lots of exploring and killing various creatures and humans, while working out which weapon to use. There are also some objects to collect, but you'll have to find out what they're used for. Despite the game using the CPC's four-colour, medium-resolution MODE 1, the graphics are extremely blocky, and the sound effects are equally awful – yet for some reason, it's still not all that bad a game; it's just that getting through the swamp is extremely difficult.

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Screenshot of Custard Pie Factory

Custard Pie Factory

(Tynesoft, 1985)

You have returned from a long holiday to your job in a custard pie factory, only to find that all production has stopped – and as the repairman, you must fix and restart all of the machinery, otherwise you will be sacked! This is a platform game in which you must explore rooms in the search for the objects that will activate the machinery, and each object is often to be found a long way from where it is to be used. There is also a range of enemies to be found in most rooms, which will sap your energy if you touch them. Both the graphics and sound effects are basic, although a lot of colour is used, but the main problem is that movement of your character is slow, and it takes a long time to go from one place to another, which makes a potentially good game boring instead.

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Screenshot of Cutthroats

Cutthroats

(Infocom, 1986)

Times are tough on Hardscrabble Island, and you dream of getting away from the island – so when someone invites you on a diving expedition to hunt for treasure, it's an offer you can't refuse. However, many of the characters on Hardscrabble Island are dodgy, and you'll be working with some of the dodgiest characters of them all – and one of them is a traitor... There are two variations of the game, but I'll leave it to you to discover them. This is a great text adventure from Infocom with enough mystery and excitement to captivate you for some time.

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Screenshot of Cyberball

Cyberball

(Domark/Tengen, 1990)

American football has become robotic in the 21st century, and it's more violent than ever. Fourteen armoured robots tackle and clash with each other, attempting to get a touchdown before the ball explodes – it's actually a bomb! It sounds great, but the game is poorly executed. Rather than being a straightforward arcade game, the game constantly stops for you to choose your tactics, and there are dozens of strategies. It interrupts the flow of the game and becomes its major downfall. The robots also move very slowly, which again ruins things. The graphics are good and the tune on the menu is nice, but I can't understand why the CPC magazines liked this game so much!

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Screenshot of Cyber Chicken

Cyber Chicken

(AMC Soft, 2013)

Reviewed by Missas

Cyber Chicken is the final version of Cyber Huhn, an entrant in CPCWiki's 16KB ROM game development competition held in 2013. This version has many differences compared to the original one. To begin with, the game displays a magnificent overscan image. As the game begins, the player can now see the cannons that fire shots at the cyber chickens. The scrolling is smooth and fast, while the graphics, although lacking a background, are detailed. The chickens zoom in as they approach you. The sound effects are reasonable and the gunshot sounds increase and decrease in pitch, and the game also includes several tunes. The gameplay is fast-paced and entertaining; because of the high score table, you can attempt to beat the best scores. Overall, a highly entertaining and original idea placed in the type of game that is rarely seen on the CPC.

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Screenshot of Cybernoid

Cybernoid

(Hewson, 1988)

The Massive Federation Intergalactic storage depots have been raided by pirates, so the Federation has hired Cybernoid to evade the defence systems that lurk in the depot and capture the pirates. Cybernoid has a large array of weapons at its disposal – missiles, mines, bouncing bombs, and heat-seeking missiles, as well as a temporary invincibility shield. The graphics are a feast of colour and the music is quite cool as well, but the game is far too hard, even with five lives – if you can get as far as the tenth screen without cheating, you deserve an award.

See also: Cybernoid II.

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Screenshot of Cybernoid II

Cybernoid II

(Appeared on an Amstrad Action covertape)

(Hewson, 1988)

The sequel is so similar to the original that it's not true. There's the same array of weaponry, the same enemies and obstacles, and exactly the same screen layout. In fact, about the only things that have changed are the levels themselves, and the ship you control; it looks as though it's been upgraded. You've still got the same colourful graphics and excellent music, but lessons clearly weren't learnt from the original – you guessed it, it's just as difficult. This game isn't what I'd call a true sequel; it's more like a set of extra levels.

See also: Cybernoid.

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Screenshot of Cybor

Cybor

(Softhawk, 1987)

Cybor JMT61 has been assigned the mission of destroying the Ordirebel computer, housed within a large complex. Many other Cybors have attempted this mission and failed. You must locate the computer while avoiding other robots and floating objects which will cause you to lose one of your nine lives if you bump into them. There are also batteries and bottles of oil and anti-rust lying about, to help you survive. This is an unoriginal game with relatively poor graphics and sound effects, made worse by having to wait several seconds while moving between rooms; the scrolling is very slow and jerky. If that's not enough, the game crashes after just a few minutes of play.

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Screenshot of The Cycles

The Cycles

(Accolade, 1990)

Compete in the motorcycle championship circuit around eight tracks with nine other riders. You have the option of riding a 125cc, 250cc or 500cc motorbike, although you'll have to qualify for each race first. This is supposed to be a realistic simulation of motorcycle racing, but it's practically impossible to get your bike to stay on the track! Despite this problem, it's also too easy, even though there are five difficulty levels, and there's no impression of speed either. The graphics are quite good, and the "Accolade presents..." speech sample is actually rather funny, but the engine noises are grating, and unless you're a serious motorbike fan, it's not much fun.

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