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Page 1: Baba's Palace - Bad Cat
Page 2: Bad Dudes vs. Dragon Ninja - Banger Racer
Page 3: Bangers and Mash - Basket Master
Page 4: BAT - BB4CPC
Page 5: Beach Buggy Simulator - Beverly Hills Cop
Page 6: Beyond the Ice Palace - Billy the Kid
Page 7: Billy 2 - Black Magic
Page 8: Black Tiger - Blood Brothers
Page 9: Blood Valley - BMX Simulator
Page 10: BMX Simulator 2 - Bomb Jack II
Page 11: Bomb Scare - Bounder
Page 12: Bounty Bob Strikes Back - The Brick
Page 13: Brick Breaker - Bubble Ghost
Page 14: Bubbler - Bumpy
Page 15: Bumpy's Arcade Fantasy - By Fair Means or Foul
Screenshot of Billy 2

Billy 2

(Loriciels, 1987)

One of Billy's rivals, Ricky Le Tétard, is trying to win the affections of his girlfriend Lily. Billy must impress her by beating up Ricky's mates and completing four different arcade games successfully. You begin the game with $200, and you can use this money to play the arcade games and restore your energy by inserting your money into chewing gum dispensers (!). The arcade machines are scattered around the town, and each one plays a different game which you must master. Completing all four games provides you with a code so that you can 'phone your girlfriend and prove your worthiness to her. Unlike its predecessor, Billy 2 doesn't involve much in the way of thinking. The graphics are nice enough, but the area you can explore is fairly small and a couple of the arcade games are quite frustrating to play and rely a lot more on luck than skill to complete.

See also: Billy la Banlieue.

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Screenshot of Binky

Binky

(Software Projects, 1985)

Reviewed by Pug

This game, when released, would have been an acceptable offering to your collection as the CPC was still relatively new. You play the part of Binky, who has to paint the floors of all 21 storeys of a hazardous building. Binky is the only one who can change this by simply moving along the floor and painting it as he goes. Very dated sound effects mix with basic-looking visuals. It's odd to see the nasties falling to their deaths as they move randomly, although there are homing beach balls on later levels.

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Screenshot of Bionic Commando

Bionic Commando

(Go!, 1988)

Some time ago, aliens laid waste to your planet, and now they've built a huge weapon to destroy all life on the planet. It's up to you to make your way to the missile silo and deactivate the weapon before it's too late. When you first play this game, you'll think you're using a Spectrum. The graphics are truly appalling – some of the worst ever seen on a CPC! In fact, the game comes in versions for colour and green screen monitors – not that there is much difference between the two. As for the sound, there's no tune and the effects are useless. Despite this, it's still OK to play, although the game is somewhat dull and uninspiring.

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Screenshot of Bionic Ninja

Bionic Ninja

(Zeppelin Games, 1989)

The Icarus Earth base is under attack, and six ninjabots have been sent to the base to smash the aliens. Each ninjabot – an android with ninja fighting skills – is sent out one at a time, and you control them as you move through each of the levels, destroying the aliens using shurikens, your samurai sword, or your bare metal fists. In summary, it's a fairly average mixture of a platform game and a beat-'em-up. The graphics aren't all that good – actually, they're messy and garish – and there are very few sound effects. The gameplay isn't challenging enough to make it all that interesting.

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Screenshot of Bio Spheres

Bio Spheres

(Silverbird, 1988)

In a network of labyrinths, several bio-bombs have been planted, and it's your task to blow up the bio-bomb on each level. However, you must first find the six parts of the bio-shield before attempting to shoot it – shooting the bomb without the shield is not a good idea! Of course, there are lots of nasty creatures floating about the labyrinths, and they tend to drain your life force rather quickly. You can also collect accelerators (smart bombs) and use them to help you kill lots of nasties at once. I have to say that this game is rather good – the graphics are well drawn and there's some nice music to be heard in between levels, and it's a lot of fun to play as well.

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Screenshot of Birdie

Birdie

(ERE Informatique, 1987)

An interesting game, this one; what would it be like to be a bird? This game sees you controlling a bird, flying to some unknown destination. The landscape is viewed in perspective 3D from behind the bird, and you must avoid bumping into trees and other obstacles. All this flying makes our feathered friend hungry, so he (or she – I don't know what sex the bird is) must look out for butterflies and eat them. Sadly, this original concept hasn't worked too well in this game, for while the graphics (particularly the animation of the bird) are great, the scrolling is very slow indeed, and there's no music and hardly any sound effects.

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Screenshot of Bitume

Bitume

(ABO Soft, 2017)

In the year 2091, the USA has descended into lawlessness, and gangs of criminals rule the highways. You have been hired to escort and protect a convoy, and you must negotiate the dangerous highways and fend off and destroy the criminals' vehicles. Your car is equipped with three types of weapon – a gun, mines, and missiles. The criminals will fire back at you and damage your car if you are hit; too much damage results in a life being lost. This game finished fifth in the 2017 #CPCRetroDev Game Creation Contest, and both the graphics and gameplay are very similar to Ubi Soft's Asphalt; the explosions when you destroy a vehicle are particularly nice. The difficulty level is set just right, and while the action may sometimes be lacking, I think this game surpasses Asphalt overall.

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Screenshot of Black Beard

Black Beard

(Topo Soft/Kixx, 1988)

Black Beard's old mate, Red Beard, has stolen his map of a treasure island after drinking too much rum again. Black Beard is angry and storms on to Red Beard's ship to find the map. As Black Beard, you have to roam the ship and open the treasure chests by firing bullets at them. There are invincibility potions and extra lives to collect, and one chest contains a torch which you must use to light the cannon next to the plank and prevent Red Beard's pirates from boarding the ship. Eventually, the final chest, which contains the map, will open. This is a mediocre game with all the action viewed from above. The graphics are quite good, but movement is sluggish and lives are easily lost by pirates appearing from nowhere.

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Screenshot of Black Fountain

Black Fountain

(Incentive, 1987)

In the land of Areth, Abhaldos has contaminated the River Ist with a poison, turning the river black. You are Shardor, a servant in the court of the town of Loesp, who has been given the mission of cleaning up the river, by finding a magical crystal. This is a text adventure which was created with GAC. The scenario is set in a mediaeval fantasy land, and once you've left the court with the help of Garros the gatekeeper, you need to find some money and get the various craftsmen of Loesp to make objects for you. Unfortunately, the game doesn't let you discover what skills most of the craftsmen have and what objects you are supposed to ask them to make. The parser is quite unforgiving as well, and I'm not particularly impressed with the game.

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Screenshot of Black Magic

Black Magic

(US Gold, 1987)

The evil Red Warlock Zahgrim has ruled the kingdom of Marigold with an iron fist, and now is the time to banish him! In this arcade-cum-role-playing game, you are a lowly apprentice who knows only a couple of spells. However, by shooting the various monsters and collecting objects, you can gain valuable experience points; collect enough, and you move up one rank and learn more spells. Your mission is to collect the six magical eyes of King Anakar, which are scattered around the large landscape. The mixture of platforming and role-playing elements is interesting, and although it's a little slow-paced and the graphics may be nothing special, I found it quite captivating to explore the realms of Marigold.

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