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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Baby Jo - Bad Dudes vs. Dragon Ninja
Page 2: Badlands - Bangers and Mash
Page 3: Barbarian - Batman the Caped Crusader
Page 4: Batman: The Movie - Beach Head II
Page 5: Bedlam - Biggles
Page 6: Big Screen Hero - Bionic Ninja
Page 7: Bio Spheres - Blasteroids
Page 8: Blazing Thunder - Blue Star
Page 9: BMX Freestyle - The Boggit
Page 10: Boinggg! - The Boss
Page 11: Boulder Dash - Braxx Bluff
Page 12: Breakthru - Bruce Lee
Page 13: Bubble Bobble - Bullseye
Page 14: Bully's Sporting Darts - By Fair Means or Foul
Screenshot of Bio Spheres
Bio Spheres
(Silverbird, 1988)

In a network of labyrinths, several bio-bombs have been planted, and it's your task to blow up the bio-bomb on each level. However, you must first find the six parts of the bio-shield before attempting to shoot it – shooting the bomb without the shield is not a good idea! Of course, there are lots of nasty creatures floating about the labyrinths, and they tend to drain your life force rather quickly. You can also collect accelerators (smart bombs) and use them to help you kill lots of nasties at once. I have to say that this is really rather good – the graphics are well drawn and there's some nice music to be heard in between levels, and it's a lot of fun to play as well.

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Screenshot of Birdie
Birdie
(ERE Informatique, 1987)

An interesting game, this one; what would it be like to be a bird? This game sees you controlling a bird, flying to some unknown destination. The landscape is viewed in perspective 3D from behind the bird, and you must avoid bumping into trees and other obstacles. All this flying makes our feathered friend hungry, so he (or she – I don't know what sex the bird is) must look out for butterflies and eat them. Sadly, this original concept hasn't worked too well in this game, for while the graphics (particularly the animation of the bird) are great, the scrolling is very slow indeed, and there's no music and hardly any sound effects.

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Screenshot of Black Beard
Black Beard
(Topo Soft/Kixx, 1988)

Black Beard's old mate, Red Beard, has stolen his map of a treasure island after drinking too much rum again. Black Beard is angry and storms on to Red Beard's ship to find the map. As Black Beard, you have to roam the ship and open the treasure chests by firing bullets at them. There are invincibility potions and extra lives to collect, and one chest contains a torch which you must use to light the cannon next to the plank and prevent Red Beard's pirates from boarding the ship. Eventually, the final chest, which contains the map, will open. This is a mediocre game with all the action viewed from above. The graphics are quite good, but movement is sluggish and lives are easily lost by pirates appearing from nowhere.

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Screenshot of Black Fountain
Black Fountain
(Incentive, 1987)

In the land of Areth, Abhaldos has contaminated the River Ist with a poison, turning the river black. You are Shardor, a servant in the court of the town of Loesp, who has been given the mission of cleaning up the river, by finding a magical crystal. This is a text adventure which was created with GAC. The scenario is set in a mediaeval fantasy land, and once you've left the court with the help of Garros the gatekeeper, you need to find some money and get the various craftsmen of Loesp to make objects for you. Unfortunately, the game doesn't let you discover what skills most of the craftsmen have and what objects you are supposed to ask them to make. The parser is quite unforgiving as well, and I'm not particularly impressed with the game.

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Screenshot of Black Magic
Black Magic
(US Gold, 1987)

The evil Red Warlock Zahgrim has ruled the kingdom of Marigold with an iron fist, and now is the time to banish him! In this arcade-cum-role-playing game, you are a lowly apprentice who knows only a couple of spells. However, by shooting the various monsters and collecting objects, you can gain valuable experience points; collect enough, and you move up one rank and learn more spells. Your mission is to collect the six magical eyes of King Anakar, which are scattered around the large landscape. The mixture of platforming and role-playing elements is interesting, and although it's a little slow-paced and the graphics may be nothing special, I found it quite captivating to explore the realms of Marigold.

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Screenshot of Black Tiger
Black Tiger
(US Gold, 1990)

Long ago, three evil dragons brought darkness to a kingdom that used to be at peace. Eventually a warrior named the Black Tiger emerged to restore peace to the kingdom, and it is he who you control in this dull platform game. You must jump across chasms and climb poles to reach the end of level, while battling various monsters with your mace and set of knives. Killing monsters and smashing vases lets you collect zenny coins which you can use to buy more powerful weaponry and shields, which you'll certainly need for the later levels; just find an old man and he'll help you. Why is it dull, then? The game is an ugly Spectrum port with poor graphics and music, and the scrolling and movement are both very jerky.

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Screenshot of Blade Runner
Blade Runner
(CRL, 1986)
Reviewed by Javier Sáez

Several replicants have managed to reach the Earth, which is forbidden under penalty of death. It is your duty as a Blade Runner to kill, no, 'retire' them. The gameplay is quite simple. You move across a map of Los Angeles searching for flashing dots that mark the position of a replicant. When you get to the dot, your spinner lands and a side scrolling view of a street is shown. After a short chase, the replicant is spotted and shot down without opposition, as life seems to be much easier for Blade Runners in computer games. I'll put it plainly, this game is just a curiosity for Blade Runner fans only. The Spectrum-like graphics are awful, and the gameplay is always the same. Only the menu music has some quality (guess why – it's a Vangelis theme).

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Screenshot of Blade Warrior
Blade Warrior
(Codemasters, 1989)
Reviewed by John Beckett

The storyline for this game sounds like it came straight from a cheesy 80s fantasy movie. Basically, the Death Demon has shattered your magic sword (the only weapon that can kill him... how'd he manage that, then?) and you, as the Blade Warrior, must go around the screens collecting the various ingredients needed to right this wrong. Anyway, graphics-wise, this game is disappointing; the detail is OK, but the lack of colours and general lacklustre feel makes you think 'Spectrum'. Sound-wise, it's also nothing special; a lot of silence and the occasional bit of sampled speech. And as for the gameplay, the fun is soon over thanks to the terrible collision detection; you'll try to jump on a platform a hundred times in a row and still not manage it! All in all, quite fun for a quick blast, but no classic.

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Screenshot of Blagger
Blagger
(Amsoft/Alligata, 1984)

Roger the Dodger is a burglar who has entered the town of Umstrid to loot his way through 20 levels of platforming action. On each level, there are several keys that need to be collected in order to open the safe, but they are located in rather awkward places. You'll have to plan your route carefully, as there are conveyor belts and platforms that will crumble if you stand on them for too long – and there are also enemies and other hazards on each level that must be avoided. Despite the game's age – and it certainly shows, with its colourful but unsophisticated graphics – it's quite a lot of fun to play, and most of the levels are very challenging to solve, although it can be fairly frustrating at times as well. I also love the ragtime piano music that plays throughout the game!

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Screenshot of Blasteroids
Blasteroids
(Imageworks, 1989)

As the name might suggest, this game is based on the all-time classic Asteroids, although it's an improved version which sees you roaming across the galaxy, clearing sectors of asteroids, and eventually defeating Mukor, the guardian of the asteroids. You should all know how to play Asteroids – shoot an asteroid and it splits in two; shoot those asteroids and they split into two, and so on. However, you can transform your ship into one of three types, which affects your speed and manoeuvrability, but allows you to blast enemy spacecraft more easily. It's a rather average game and it can become slow when there are lots of objects on the screen, and the graphics leave a lot to be desired.

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