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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Baby Jo - Bad Dudes vs. Dragon Ninja
Page 2: Badlands - Bangers and Mash
Page 3: Barbarian - Batman
Page 4: Batman the Caped Crusader - Beach Head
Page 5: Beach Head II - Big Foot
Page 6: Biggles - Bionic Commando
Page 7: Bionic Ninja - Blagger
Page 8: Blasteroids - Blueberry
Page 9: The Blues Brothers - Bob's Full House
Page 10: Bob Winner - Booty
Page 11: Bosconian 87 - Brainache
Page 12: Brainstorm - British Super League
Page 13: Bronx - Buggy Ranger
Page 14: Buggy II - Buster Block
Page 15: By Fair Means or Foul
Screenshot of Badlands

Badlands

(Domark, 1990)

Most of the Earth has been turned into a wasteland, and the only form of entertainment is racing, with bullets and missiles. There are three drones (cars), and to stay in the game, you must win all the races which take place over four laps, although there are oil slicks, bombs, and spikes which litter each track. During the race, spanners appear on the track, and collecting these lets you upgrade the car or buy some missiles. The game is too easy, though, and you can tell it's a Spectrum port by the graphics – they're terrible!

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Screenshot of Bad Max

Bad Max

(French)

(Transoft, 1985)

Reviewed by Guillaume Chalard

This adventure game, taking place in a neo-punk universe (hence its title), is a failed attempt at creating a game using stereo vision. Remember the movie Jaws 3-D, which you had to watch wearing ridiculous red and blue glasses? Well, if you have a pair of these glasses left, you may have a look at this game. At best, you'll get a real headache! Now, the graphics (in red and blue) are far from great, the parser is rather poor (but at least you can get the list of all possible actions, which is useful), and you must be familiar with French slang if you wish to understand a few sentences. Consider it as a curiosity...

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Screenshot of Ball Bearing

Ball Bearing

(Appeared on an Amstrad Action covertape)

(Radical, 1993)

Isn't it amazing how the simplest ideas often result in the best games? As an example, take nine levels of horizontally scrolling action, and make the player control a metal ball, but only allowing them to move it up or down while it bounces left and right off the walls. It really is surprisingly addictive. Your aim is to collect all the rings on each level, although a bug in the game means you can avoid collecting one ring. There are various power-ups to collect, some of which are nasty and alter the ball's controls. Even with three lives, the levels aren't very tough, but you will keep coming back to it.

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Screenshot of Ballblazer

Ballblazer

(Activision/Lucasfilm, 1987)

A thousand years in the future, Ballblazer is the most popular sport in the galaxy. It's a very simple game where two players control a vehicle known as a rotofoil and hit a ball (or a plasmorb as it's known in Ballblazer) into the opponent's goal. Each game can last between one and ten minutes, and the first player to score five goals, or the most goals when the time has run out, is the winner. It sounds simple, but it's rather tricky to play. There's no map to let you know where you are on the pitch, although when you've got the ball, you'll always face your opponent's goal. Getting the ball off your opponent is also frustrating, especially on the higher skill levels (there are ten in total). It is a very fast-paced game, but it also has some flaws.

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Screenshot of Ballbreaker

Ballbreaker

(CRL, 1987)

Breakout in isometric 3D – now that sounds interesting. As well as a ball, the bat is also armed with some missiles, which you'll need to blast the monsters and certain bricks. It's not just a case of destroying all the bricks; on some screens, you'll have to make use of the power-ups that are there. It has got some colourful graphics, and the music is pretty good (although it can be switched off), but the isometric style doesn't work well, as it's difficult to judge where the ball will go. There is also a sequel, Ballbreaker II, with lots of new levels for you to try out.

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Screenshot of Ball Crazy

Ball Crazy

(Mastertronic, 1987)

Meet Eric, a bouncy green ball. What he has to do is to make all the tiles in one layer the same colour as the one shown below the TV screen by continuously bouncing on it. When you've done that, another layer appears, until you reach the tile below the TV and go on to the next level. Various objects appear from the TV to make your life that little bit harder, though, but there are lots of bonuses to collect as they fall from the roof. This game is rather average and is a bit easy as you start with about ten lives, and I think it's really aimed more at children.

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Screenshot of Balloonacy

Balloonacy

(Cronosoft, 2008)

Guide the red balloon through sixteen screens littered with obstacles, without touching any of them. On each screen is an electrified window, and you must manoeuvre the balloon carefully and skilfully to the master switch so that the electricity can be switched off, allowing you to exit through the window. Of course, this isn't as easy as it seems, thanks to the monsters, walls, laser beams and spikes that must be avoided. The first few screens are a gentle introduction to the game and are fairly easy to complete, but some very accurate control will be required to complete the later screens! The graphics are colourful and there are several merry tunes that play throughout the game. The concept of this game may be very simple, but it will take a lot of skill to master.

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Screenshot of Balloon Buster

Balloon Buster

(Appeared on an Amstrad Action covertape)

(Blue Ribbon, 1989)

Buster the clown has to burst all the balloons on each level in the correct sequence of colours – red, green, yellow and blue – by throwing a ball into the air, and he can only burst one balloon at a time. He also has a time limit to beat. It really is a children's game and it shows. For a start, it's a bit easy, and each time you lose, you can simply restart from the level you were on. It's true that it's extremely colourful, but not only is it easy, it also becomes boring rather quickly.

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Screenshot of Banger Racer

Banger Racer

(Cult, 1991)

Banger racing involves a lot of people driving unroadworthy cars around an oval circuit and smashing into each other, with the sole survivor being declared the winner. In this management simulation (well, what else did you expect from Cult?), you're a young racer taking part in a league consisting of three divisions, the aim being to reach the top of Division 1. Each season consists of 30 races, in which around 20 drivers compete. You start off with a fairly poor car and not much skill, but booking training courses will help, and as you start to win prize money, you can improve your car, buy mechanics and get some sponsorship. This is one of Cult's better games, and it's the only game of its type that I know of, but the options are rather limited and it eventually becomes repetitive.

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Screenshot of Bangers and Mash

Bangers and Mash

(Alternative, 1992)

Bangers and Mash are two chimpanzees who starred in their own TV cartoon show, and they get up to a lot of mischief. On this occasion, Bangers has been rather naughty, so his mother sends him into the jungle to collect some fruit for a nice tart she's preparing. The jungle is full of nasty creatures which kill Bangers on contact – hedgehogs, giant ladybirds (!) and Venus fly-traps. You must also watch out for ghosts and Witch Snitchnose. Diamonds as well as fruit can be collected for bonus points, and some flowers have interesting effects if you touch them. This could have been a reasonably good game – the graphics are cheerful, and the jolly TV theme tune is also present – but it's much too hard, and the levels are too big.

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