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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Baba's Palace – Bactron
Page 2: Bad Cat – Balloon Buster
Page 3: Banger Racer – Basket Cases
Page 4: Basket Master – Battle Valley
Page 5: Batty – Berks III
Page 6: Bestial Warrior – Bigtop Barney
Page 7: Big Trouble in Little China – Bitume
Page 8: Black Beard – Blazing Thunder
Page 9: Blip – Blue Star
Page 10: BMX Freestyle – Bob Winner
Page 11: The Boggit – Bosconian 87
Page 12: The Boss – Brainstorm
Page 13: Bravestarr – British Super League
Page 14: Bronx – Buffalo Bill's Rodeo Games
Page 15: Buggy Boy – Bumpy's Arcade Fantasy
Page 16: Bunny Bricks – By Fair Means or Foul
Screenshot of BMX Freestyle

BMX Freestyle

(Code Masters, 1989)

See how good you are at BMX stunts with this test of your skills. Among the six events are wheelie trials, ramp jumps, half and quarter pipes, a “slow race”, and finally, a tricks track where four judges rate your stunts. You’ve only got one shot at each event, and if you don’t qualify, you’ll have to start again. Most of the events can be mastered if you persevere at the game, and as a hint – you’ll need to get a good build-up of speed to succeed at the wheelie trials. Apart from that, the graphics are standard and there’s a really cool tune which suits the whole BMX thing rather well.

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Screenshot of BMX Kidz

BMX Kidz

(Silverbird, 1989)

This game tests how good you are at performing tricks on your BMX. You’re up against three other riders and have to complete each course before your time runs out. After the second course, you’ll also have to perform a set amount of stunts to qualify for the next course. You’ll need to collect spokes and cans of Coke along the way if you’re to make it to the finish. The graphics are colourful and neat, and while there’s no music, the sound effects do the job. However, the game seems to be too difficult – completing the first course is tricky enough, and the second one is almost impossible.

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Screenshot of BMX Ninja

BMX Ninja

(Alternative Software, 1989)

It’s a fight between you and the BMX gangs as you perform bunny hops, wheelies and backflips to shake off the enemy gang members on their BMXs, skateboarders and scooters. A meter at the bottom of the screen shows how far you’ve got to go to reach the next level. It goes back to zero if you’re knocked off your bike by your opponent, which is an all too frequent occurrence – the skateboarders are extremely tough to beat. The graphics are awful and there are hardly any sound effects; it’s a sorry excuse for a game.

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Screenshot of BMX Simulator

BMX Simulator

(Code Masters, 1987)

Take to the BMX track and complete three laps of each track within the time limit to be allowed to tackle the next course. You’re also up against the computer, who is awful on the first course, but very good on the rest of them! A friend can also try to beat the clock with you. Even though I can’t complete the third course (and there are seven of them in total), I still like this game a lot. The action replay feature is a neat touch, the graphics are good, and the music on the menu is stunning.

See also: BMX Simulator 2, Professional BMX Simulator.

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Screenshot of BMX Simulator 2

BMX Simulator 2

(Code Masters, 1989)

It’s more of the same here, except that you’re up against three other bikers rather than two, and either one or two players can join in. The courses consist of the usual obstacles, but sadly, this game is nowhere near as good as its predecessor. Your bike is far too hard to control and more often than not, you’ll be flown off the track and into the rubble. In actual fact, the game is little more than a cut-down version of Professional BMX Simulator with only one set of courses, and it’s even more difficult than that game.

See also: BMX Simulator, Professional BMX Simulator.

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Screenshot of Bobby Bearing

Bobby Bearing

(The Edge, 1986)

Bobby is a spherical droid, and his five chums – Osborne, Boogle, Bungo, Bert, and Barnaby – are lost in a large maze. It’s his job to find them and return them to where he started by pushing them along. However, the maze is huge and is filled with all manner of nasty traps such as switches, crushers, and black balls which will attempt to knock you out. The maze is viewed in isometric 3D and it looks quite good, although there are very few sound effects and no music. Nevertheless, this is a lot of fun to play, and exploring the maze is almost as much fun as finding the other droids.

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Screenshot of Bobo

Bobo

(Infogrames, 1988)

Bobo’s in a prison and is trying to make his escape, but he’ll have to complete some tasks first. Bobo’s plans seem a bit awry to me – the five tasks, in order, are: serving soup to the other prisoners, peeling potatoes, helping the other prisoners to flee by using a trampoline, jumping to and fro on high-voltage wires, and keeping the guards asleep. The graphics and animation are marvellous, done like only the French can do them, and the tunes accompanying each task are nice, too. However, the tasks, though fun at first, become cumbersome after a while and you may lose interest. The game only comes into its own when you play with a friend and see who can get the highest score.

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Screenshot of Bob’s Full House

Bob’s Full House

(TV Games, 1988)

Ah, Bob Monkhouse! This is a computerised version of the 80s TV show which was presented by him. It’s a quiz game which also has an element of bingo in it; in each of the three rounds, you have to fill in certain squares on your bingo card, and the first player (out of four) to do this wins a prize. In the final round, the first player to fill in all the squares goes on to the end game, to win a holiday. Unfortunately, you don’t really get to win all the prizes in real life. The graphics aren’t bad and the game is simple enough to play, but the questions repeat themselves much too often.

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Screenshot of Bobsleigh

Bobsleigh

(Digital Integration, 1987)

Reviewed by Piero Serra

The delightful music that introduces Bobsleigh will be familiar to most people in the UK as the theme to the BBC programme Ski Sunday. Quite why Digital Integration chose it for a game about bobsleighing is another matter. Anyway, the game starts with a multitude of options: event type, track location, bobsleigh fittings, team fitness, and weather information. There’s a management element too, as you have a budget for upgrades and repairs, which comes from funding and prize money. Once you’re happy, it’s on to the track to race. You have to waggle your joystick or furiously tap keys to get going, jump in and steer. The game didn’t fill me with new-found love for the sport but it is well presented and mildly exciting. I actually preferred the bobsleigh section of Epyx’s Winter Games, but if you are a bobsleigh fan the detailed options here should appeal.

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Screenshot of Bob Winner

Bob Winner

(Loriciels, 1986)

This game wasn’t released in the UK until 1988. I can’t understand why it wasn’t released earlier, because the quality of the graphics is beyond description – how people must have gasped in awe of them back then! Erm, oh yes, the game... Bob Winner is on a quest to find a lost civilisation, and has to collect three keys which are being held by three opponents that he meets on his journey – two boxers and a gun-wielding cowboy. To fight them, Bob has to find the right object. There are only about twenty screens, but they all feature stupendous digitised backgrounds. The graphics and animation are without a doubt the best I’ve ever seen on a CPC, although the game ultimately lacks depth and isn’t that big.

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