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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Aaargh! - Action Service
Page 2: Activator - Aeon
Page 3: L'Affaire Santa Fe - Ahhh!!!
Page 4: L'Aigle d'Or - Alex Higgins World Snooker
Page 5: Alien - Alkahera
Page 6: Alphakhor - Amsgolf
Page 7: Amsilvania Castle - Ánima
Page 8: Animated Strip Poker - Arcade Fruit Machine
Page 9: Arcade Trivia Quiz - The Armageddon Man
Page 10: Army Moves - Astro Attack
Page 11: Astroball - Atom Ant
Page 12: Atomic Driver - Australian Rules Football
Page 13: Autocrash - Les Aventures de Pépito au Mexique
Screenshot of Army Moves

Army Moves

(Dinamic, 1986)

Reviewed by Guillaume Chalard

If you already know a few Dinamic games, it's hardly useful to present you this one. Two words will be sufficient: 'beautiful' and 'unplayable'. In the first part, you drive a jeep and then fly a helicopter, and you must clear your way through myriads of enemy jeeps and helicopters. If this wasn't enough, there are many holes in the road so you have to jump to avoid them, and missiles keep falling. It's a real challenge to stay alive for more than 15 seconds. In the second part, you must cross a swamp to enter the enemy camp and destroy it. As usual with the Spanish developers, the graphics are colourful and the sprites move smoothly. The game window is a bit too small, however. Unless you play with infinite lives or are specially gifted (I'm not), it's really hard to keep your self-control!

See also: Navy Moves.

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5

Screenshot of Arquimedes XXI

Arquimedes XXI

(ESP Soft, 2011)

Reviewed by Missas

Arquimedes XXI was originally released for the Spectrum and MSX machines in 1987, but thanks to ESP Soft, it is also available for the CPC. Firstly, this is a pure text adventure. The game starts with a well drawn introduction screen. The graphics are above average (Mode 0) with a fine colour selection, but they are not too detailed. The result is satisfactory, though. The parser is limited to simple words like "examine" and "w" (meaning west) and after some practice, a player won't have any problems with the interface. Because of the well drawn in-game screens, the gameplay is further assisted. The plot is very interesting, thus the grab factor is strong. A minus here is that the game itself is rather small. Overall, an interesting text adventure that is worth playing.

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Screenshot of Artura

Artura

(Gremlin Graphics, 1989)

You are Artura, and your evil half-sister Morgause has kidnapped Nimue, apprentice to Merdyn the Mage. You must rescue Nimue so that Merdyn can recover the lost Treasures of Albion and reunite the kingdom of Albion. Behind the rather grandiose background is a run-of-the-mill platform game in which you must explore a huge castle in the search for magical runes that will enable you to teleport to other sections of the castle in your search for Morgause. The castle is filled with warriors, rats, bats and other creatures which you can kill with your axe, and witches also need to be defeated in order to reveal some of the runes. The music that plays before the start of each game is amazing, but the graphics look rather dull in comparison, and the game requires a lot of walking around and exploration; you'll definitely need to make a map to find your way around.

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5

Screenshot of Aspar GP Master

Aspar GP Master

(Dinamic, 1988)

Jorge Martínez 'Aspar' won four motorcycle World Championships in the 80cc and 125cc classes in the 80s, and this game (released outside Spain as Grand Prix Master) sees you competing in the 80cc World Championship, which consists of seven tracks and a total of twelve other riders. Unlike most other racing games, you get an overhead view of the track, rather than a view from the motorbike. You can practice each track before attempting to qualify and ultimately race, which is a good thing, because qualifying isn't easy. Your bike has a turbo booster which you need to use in the corners to maximise your speed. Getting the hang of qualifying and racing will take a lot of practice, but it's worth it, as the game is a lot of fun once you've mastered it.

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8

Screenshot of Asphalt

Asphalt

(Ubi Soft, 1987)

America's highways are ruled by lawless anarchists, and the juggernauts that travel all over these highways now require armed protection. You're in control of one of these lorries and have to shoot all the cars and motorbikes that come up behind (and sometimes in front of) you and attack you. As well as a gun, you've got a flamethrower and some mines, although these are limited. At the top right of the screen, you can see how damaged your juggernaut is, and if any section becomes badly damaged, the juggernaut will burst into flames. The graphics are good, but I found the action to be a bit dull and repetitive.

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6

Screenshot of Assault Course

Assault Course

(Players, 1990)

Joystick-waggling games are normally the bane of my life, so it's refreshing to see such a game where battering the hell out of the joystick won't work! Better still, it can be played using a keyboard! As you might have guessed, you're taking part in an assault course and you must complete the course within the time limit. It's all about getting a sense of rhythm – if you lose it, you'll fall off some of the obstacles, which is rather easy. It is possible to complete the courses, but they're all much the same, really.

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6

Screenshot of Assault on Port Stanley

Assault on Port Stanley

(Amsoft, 1985)

The Falklands War of 1982 saw British forces retake the Falkland Islands after it was briefly occupied by Argentina, and this game is very loosely based on it. The game begins with you controlling a British warship and firing at enemy ships – although you can't adjust the range of your gun. At any time, you can launch a helicopter, where you must dodge and shoot enemy planes. If you reach land before you run out of fuel, you must then fly your helicopter through a narrow channel and dodge even more enemies, while occasionally stopping at huts to collect troops and refuel. The gameplay is badly flawed, particularly in the first stage, where the best way to survive is to avoid confrontation with the enemy ships. The graphics are rather basic and there's very little variety in the enemies you encounter.

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Screenshot of Asterix and the Magic Cauldron

Asterix and the Magic Cauldron

(Melbourne House, 1987)

Reviewed by Chris Lennard

Recover the seven missing pieces of Getafix's cauldron so he can brew his famous magic potion, or else the small village of indomitable Gauls will no longer be able to hold out against the Roman invaders. As always, it's up to Asterix to save the day accompanied by his ever-ravenous friend Obelix. Make your way around the village, its forest, the surrounding fortified camps and even the Imperial capital itself whilst engaging in combat with nefarious legionaries, wild boars and even a Gladiator in the quest set before you. It's a nice looking game, but it has no sound and is ultimately way too difficult as the fight sections are a bit of a gamble.

See also: Asterix Chez Rahazade.

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Screenshot of Asterix Chez Rahazade

Asterix Chez Rahazade

(French)

(Coktel Vision, 1988)

Asterix and his colleagues are surprised when an Indian fakir, Kiçah, arrives at their village looking for help. The monsoon season has passed, and the Ganges valley, where the fakir comes from, has not seen any rain at all. Kiçah wants Asterix, Obelix and Cacofonix (or Assurancetourix as he is known to French readers) to travel to India before Princess Rahazade is sacrificed to the gods. This is a graphic adventure where decisions are made based upon choices you make during conversations with the characters. Among the places to visit are Roman camps, Rome itself, a pirate ship, and ancient Greece. The graphics are spectacular, but the game can become slightly wearisome, and there seems to be no indication of how well you're doing.

See also: Asterix and the Magic Cauldron.

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Screenshot of Astro Attack

Astro Attack

(Amsoft, 1984)

The simplest games aren't always the best as far as I'm concerned. This game sees you controlling a spaceship and flying it around a maze, firing at enemy spaceships and watching out for laser beams that pop up randomly to block your path. Once you destroy all the enemies, you're faced with the same thing all over again. The graphics are extremely blocky, albeit colourful, but there isn't much sound – and why should there be? Nonetheless, there's only so much I can take of this game; it gets boring rather quickly for me.

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